In a post-apocalyptic future, humanity survives within a single city run by a shadowy benefactor known only as The Family. Each week, the death lottery claims more lives and Gerry Cardle, head of the lottery, inexplicably finds himself next on the list. Something's wrong with the system. A deadly artificial intelligence has breached security. Gerry has just seven days to live. Forced off the grid, Gerry has to do the unthinkable: willingly leave the city. What he finds in the abandoned lands will shatter his perception of what it means to be human.
"When you read Neuromancer but don't know what a computer is."
In May 1937, a man in his early 30s waits by the lift of a Leningrad apartment block. He waits all through the night, expecting to be taken away to the Big House. Any celebrity he has known in the previous decade is no use to him now, and few who are taken to the Big House ever return.
"Art belongs to everybody and nobody."
Hacking Education is the audiobook that every teacher, principal, parent, and education stakeholder has been waiting for - the one that actually solves problems. Listen to it today - fix it tomorrow! In Hacking Education, Mark Barnes and Jennifer Gonzalez employ decades of teaching experience and hundreds of discussions with education thought leaders, to show you how to find and hone the quick fixes that every school and classroom need.
"Practical ways to transform your learning environment!"
In the eye of a storm stands Bryn, the alpha of the Cedar Ridge werewolf pack. She is young. Female. Human. Physically weaker than any werewolf, she could never survive a battle with another Alpha, the strongest, fiercest, and canniest of his pack. Yet she cannot refuse a summons from the werewolf Senate. A rogue werewolf is attacking humans. The risk of exposure threatens to destroy pack life, and the center of the crisis is Cedar Ridge territory - her own lands.
"The ending ruined the series."
Determined to halt a sale of dangerous bio-droids to the Separatists, Supreme Chancellor Palpatine dispatches a team of envoys, led by Obi-Wan Kenobi, to Ord Cestus. But if all else fails, the Republic will not hesitate to launch a full-scale attack, wiping out countless lives. Facing a crisis of conscience, Obi-Wan Kenobi must find the wisdom and strength to prevent a bloodbath and safeguard the Republic while abiding by the ancient code to which he has pledged his life.
"Excellent all around"
The fanatical Red Widows sweep destruction across the abandoned lands. Their aggression threatens to destroy the city Gerry had risked his life to save. Petal, the woman Gerry has come to love, is dying. The despotic cabal, The Family, demand he brings her to them, but she's missing, running from the Widows, searching for the truth of her origins before it's too late. When their paths cross, Petal and Gerry will hold the fate of humankind in their hands - if they can survive the malevolent digital entity that stalks them.
How much sacrifice should anyone have to give? Petal and Gabriel are forced to decide, as the mad, digital entity Elliot Robertson is determined to dominate the world. His influence, spread by an insurgent group, The Ronin, seeks to control and enslave the last of humanity. With time running out, Petal and Gabriel must travel to the far reaches of the abandoned lands in order to repair a server they believe will be the key to defeating Elliot and his Ronin.
'You put together two things that have not been put together before. And the world is changed...' Julian Barnes's new book is about ballooning, photography, love and grief; about putting two things, and two people, together, and about tearing them apart. One of the judges who awarded him the 2011 Man Booker Prize described him as 'an unparalleled magus of the heart'. This book confirms that opinion.
"Every love story is a potential grief story."
Seventeen-year-old Cassie is a natural at reading people. Piecing together the tiniest details, she can tell you who you are and what you want. But, it's not a skill that she's ever taken seriously. That is, until the FBI come knocking: they've begun a classified program that uses exceptional teenagers to crack infamous cold cases, and they need Cassie.
When 16-year-old Tess Kendrick is sent to live with her older sister, Ivy, she has no idea that the infamous Ivy Kendrick is Washington, DC's number-one "fixer" - known for making politicians' scandals go away for a price. No sooner does Tess enroll at Hardwicke Academy than she unwittingly follows in her sister's footsteps and becomes DC's premier high school fixer, solving problems for elite teens.
The influence of Aristotle, the prince of philosophers, on the intellectual history of the West is second to none. In this audiobook, Jonathan Barnes examines Aristotle's scientific researches, his discoveries in logic and his metaphysical theories, his work in psychology and in ethics and politics, and his ideas about art and poetry, placing his teachings in their historical context.
"For The Love of Knowledge"
Best-selling science fiction superstars Larry Niven and Jerry Pournelle combine their talents with those of Steven Barnes in an extraordinary adventure of humankind’s first outpost in the farthest reaches of space. Light years from Earth, colonists land on a planet they name Avalon. It seems like a paradise - until native creatures savagely attack. It will take every bit of intelligence, courage, and military-style discipline to survive.
Archaeologists Pippa Quinn and Charlie Jackson find advanced technology in undisturbed 16th-century graves. A portent, the discovery precedes thousands of giant sinkholes opening up across the globe as extreme weather threatens the population. Charlie suspects the two are related.
"Younger adult sci-if."
Best-selling author Linda Barnes sets her gripping P.I. Carlotta Carlyle mysteries - including Cold Case - on the mean streets of Boston, where blackmail, cover-ups, and murder abound. In this entry, Carlotta's allegedly unfaithful fiancé disappears right after his supposed mistress turns up dead.
"Boring, Slow, and Not a great Carlotta Mystery"
A new generation is growing up on the island paradise of Camelot, ignorant of the Great Grendel Wars fought when their parents and grandparents first arrived on Earth. Setting out to explore the mainland, this group of young rebels feels ready to fight any grendels that get in their way. On Avalon, however, there are monsters that dwarf the ones their parents fought, and as the group will soon learn, monsters also dwell in the human heart. Avalon does not give up her secrets easily, and some of those mysteries are wicked as sin and blacker than the grave.
"Great follow to legacy!"
For Tess Kendrick, a junior at the elite Hardwicke School in Washington, DC, fixing runs in the family. But Tess has another legacy, too, one that involves power and the making of political dynasties. When Tess is asked to run a classmate's campaign for student council, she agrees. But when the candidates are children of politicians, even a high school election can involve life-shattering secrets. Meanwhile, Tess' guardian has also taken on an impossible case, as a terrorist attack calls into doubt who can - and cannot - be trusted on Capitol Hill.
The web of time is stretched to breaking. History is leaking like a sieve. In the Citadel of Gallifrey, the Time Lords fear the end of everything that is, everything that was...everything that will be. The Doctor holds the Time Lords' only hope - but exactly what lengths will the Celestial Intervention Agency go to in their efforts to retrieve something important from within his TARDIS? What has caused Imperiatrix Romanadvoratrelundar to declare war on the rest of creation? And can an old nursery rhyme about a monster called Zagreus really be coming true?
"Drama!!! but at what cost?"
October 1930. His Majesty's airship, the R101, sets off on her maiden voyage to the farthest-flung reaches of the British Empire, carrying the brightest lights of the imperial fleet. Carrying the hopes and dreams of a breathless nation. Not to mention a ruthless spy with a top-secret mission, a mysterious passenger who appears nowhere on the crew list, a would-be adventuress destined for the Singapore Hilton...and a Time Lord from the planet Gallifrey.
Eviane's first visit to the-state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life...until the holograms she was shooting with live ammunition turned out to be solid flesh and blood...and very, very dead. Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems.
"Clips. No. Stop."
A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game". As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, the players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered....