Behold the man: stinking, drunk, and brutal. Henry Drax is a harpooner on the Volunteer, a Yorkshire whaler bound for the rich hunting waters of the arctic circle. Also aboard for the first time is Patrick Sumner, an ex-army surgeon with a shattered reputation, no money, and no better option than to sail as the ship's medic on this violent, filthy, and ill-fated voyage.
"Great story; imperfect narration"
Will is an orphan and a ward of the castle. He hopes to someday become a great hero. But he is a small boy, and only the biggest and toughest are selected as warriors. He has other talents though, and they catch the attention of the mysterious Ranger Halt. Will soon masters stealth and accuracy with the bow.
In this epic fantasy debut (perfect for fans of George R. R. Martin), John Gwynne takes listeners to The Banished Lands - a broken world with a violent past. Corban wants nothing more than to be a warrior under King Brenin's rule - to protect and serve. But that day will come all too soon. And the price he pays will be in blood.
"good book no sequels on here why"
After a cataclysmic battle against the evil Morgarath, Will and Evanlyn are abducted and bound for Skandia. Now Will's loyal friends Halt and Horace must rise to the occasion and liberate them before it is too late.
"Inspiring people doing exciting things."
Winner of the Australian Book of the Year Award for Older Children, John Flanagan has sold millions of his popular Ranger’s Apprentice series. A fledgling Ranger, Will has walked along many a dangerous path, but none more treacherous than the one before him now. Following Araluen’s truce with the Skandians, a desert tribe captures the Skandian leader. The Rangers are sent to free him, but the searing desert has swallowed whole more than one brave adventurer.
"Back to the "meat of it""
In the fourth book of this engrossing series, trouble besets Will and Evanlyn as they attempt to return to Araluen from the icebound land of Skandia. Evanlyn is taken captive, and two kingdoms fall into ultimate peril.
Will, a promising Ranger apprentice, will need every ounce of his courage to thwart the evil lord Morgarath. With the help of his Battleschool friend, Horace, he pursues a desperate plan to save the Kingdom of Araluen.
"Sequel even better than the FIrst Installment"
When the former Baron Morgarath escaped to avoid punishment for treason, an uneasy peace fell on Araluen. But Morgarath, now in hiding, is already planning his next move, recruiting an army of savage, overpowering beasts known as Wargals. Newly crowned King Duncan knows he must assemble his troops for battle.
"Where The Ranger's Apprentice(s) Really Began."
Years have passed since Will led his people to victory in The Battle for Skandia, and now he oversees a peaceful fief in the south. Will's quiet days come to a sudden end, however, when troubling news arrives from the north. The king has been poisoned, and Will's abilities are desperately needed to track down the culprit - who's rumored to be an evil wizard.
Mankind puts its faith in many things - gods, kings, money - anything for protection from the worlds many dangers. When a cult springs up in neighboring Clonmel, promising to quell the recent attacks by lawless marauders, people flock to offer gold in exchange for protection. But this particular group, with which Halt is all too familiar, has a less than charitable agenda. Secrets will be unveiled and battles fought to the death as Will and Horace help Halt in ridding the land of a dangerous enemy.
"Very gripping like the earlier books!"
Unconfirmed accounts of a group of Araluen warriors - tales of adventure, battle, and triumph over evil - have spread for centuries throughout the known world. Most notable is a clan shrouded in mystery, phantom warriors known as the Rangers. Two names pass the lips of every storyteller: Halt, and his apprentice, Will. They and their comrades in arms are said to have traveled throughout the kingdom and beyond its borders, protecting those who needed it most.
They are outcasts. Hal, Stig, and the others - they are the boys the others want no part of. Skandians, as any reader of Ranger's Apprentice could tell you, are known for their size and strength. Not these boys. Yet that doesn't mean they don't have skills. And courage - which they will need every ounce of to do battle at sea against the other bands, the Wolves and the Sharks, in the ultimate race. The icy waters make for a treacherous playing field - especially when not everyone thinks of it as playing.
"A great tale"
Yarvi, second son of the feared King Uthrik and the ruthless Queen Laithlin of Gettland, was born with a useless hand, and cannot hold a shield, or do any of the things expected from a man. Left an outcast, he's surrendered his birthright and been given a woman's place as apprentice to Mother Gundring, Gettland's Minister, training to be an adviser, diplomat, healer and translator. But when his father and brother are murdered by Grom-gil-Gorm, King of neighboring Vansterland, Yarvi is forced to take the Black Chair and become king himself.
"Formula is not the opposite of gritty; it's just.."
A debut novel already praised as "unbearably poignant and beautifully told" (Eimear McBride), this captivating story follows - over the course of four seasons - a misfit man who adopts a misfit dog. It is springtime, and two outcasts - a man ignored, even shunned by his village, and the one-eyed dog he takes into his quiet, tightly shuttered life - find each other, by accident or fate, and forge an unlikely connection. As their friendship grows, their small seaside town suddenly takes note of them.
John Flanagan's New York Times best-selling Ranger's Apprentice novels enthrall young readers with their epic tales of heroism and sorcery set in the medieval realm of Araluen. Ranger Will, an apprentice no longer, nobly oversees his own peaceful fief. But then Keren, a renegade knight serving the dreaded Scotti, seizes a strategic gateway castle in the north - taking Will's dear friend Alyss captive in the process. Now the fates of Alyss and all of Araluen rest on Will's valor and swift action.
"Huzzah! for the Skandians!"
Hal and the Herons have done the impossible. This group of outsiders has beaten out the strongest, most skilled young warriors in all of Skandia to win the Brotherband competition. But their celebration comes to an abrupt end when the Skandians' most sacred artifact, the Andomal, is stolen - and the Herons are to blame. To find redemption they must track down the thief, Zavac, and recover the Andomal. But that means traversing stormy seas, surviving a bitter winter, and battling a group of deadly pirates.
"First battle for the young Brotherband"
Months have passed since Horace departed for the eastern nation of Nihon-Ja on a vital mission. Having received no communication from him, his friends fear the worst. Unwilling to wait a second longer, Alyss, Evanlyn, and Will leave their homeland behind and venture into an exotic land in search of their missing friend.
"Great character builders for 10-90 yr olds"
The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
"If you like knights, rangers and adventure"
Will Treaty has come a long way from the small boy with dreams of knighthood. Life had other plans for him, and as an apprentice Ranger under Halt, he grew into a legend - the finest Ranger the kingdom has ever known. Yet Will is facing a tragic battle that has left him grim and alone. To add to his problems, the time has come to take on an apprentice of his own, and it's the last person he ever would have expected. Fighting his personal demons, Will has to win the trust and respect of his difficult new companion - a task that at times seems almost impossible.
"great ending and better begining"
When the Brotherband crew are caught in a massive storm at sea, they're blown far off course and wash up on the shores of a land so far west that Hal can't recognize it from any of his maps. Eerily, the locals are nowhere in sight, yet the Herons have a creeping feeling they are being watched.
"A Natural Progression "