The story of Nintendo’s rise and the beloved icon who made it possible
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die-hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: Mario’s eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because he was considered expendable; Minoru Arakawa, the son-in-law of Nintendo’s imperious president, who bumbled his way to success; and the unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the nongamer, especially now with the Wii.
Even those who can’t tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
©2011 Jeff Ryan (P)2011 Blackstone Audio, Inc.
“One of America’s favorite pastimes is covered in exhaustive, enthusiastic detail.” (Publishers Weekly)
I'm a twenty-something year old guy who loves science, space, and knowledge.
I grabbed this book as my first free book on my free trial and I was not disappointed. I learned so much about a company I previously didn't think much about. Now I have such a great deal of respect for them. This book is a well constructed, witty biography of the life on Nintendo and it won't disappoint you.
Learning about how Nintendo got started in the video game industry, and how they gained a monopoly for almost all of the early years in videogaming.
I felt he had a real connection to the material, making it a pleasure to listen to.
Yes, I didn't want to stop listening.
As someone who was born in 71, this book was meant for me. It should be required reading for people who read Ready Player One, which I highly recommend. I knew things the reader was going to say before he said it, which is always a treat when listening to an audio book, but the real treat was that he would then give you the behind the curtain details. Pop culture has put forth so many myths about games, characters, and the Big N itself and this book dispels them all. This book even features snip-its about Mikhail Gorbachev, George W. Bush, astronauts, the Beatles and to many others to list. As the book went through each era, I can remember where I was, who my friends where, the rumors that would fly about the next greatest thing that was coming out. It's easy to be an armchair quarterback and hindsight is always 20/20 right... but I can look back and remember how my friends and I would think than Nintendo was genius at times or wondering what the hell they were thinking. This book gives you real insight to the evolution of a business, an industry, a culture and a way of life. From a business stand point this shows how making sure it's right before it comes out is critical... "there's no such thing as late game once it comes out, but a bad game will always be bad". On the other hand the race could be over by the time your unbeatable car is finished.
Funny, clever, interesting writing with energetic poise narration. I often found myself laughing aloud and being refilled with a long lost desire to revisit my favorite Nintendo games as I continued to listen to this great audiobook. Well worth the time and money!
I bought this book in search of nostalgia, and I wasn't disappointed.
I think Ray Porter could read the back of a shampoo bottle and make it riveting.
Jeff Ryan's style is rather akin to the kind of writing one finds in the A.V. Club or Wired magazine--smart, brisk, and lightly sarcastic. And this is the kind of story you'll read in places like those, too--just expanded into epic full-length book form.
This is the first Ray Porter narration I've listened to. His voice and rhythm reminds me a lot of James Spader for some reason. This is certainly no complaint.
I grew up in the eighties and played loads of Nintendo games. This book is a straightforward look at the founding and rise of the game company, which was actually founded in the late 1880’s as a card company in Japan but made its first big splash in the U.S. with the 1981 release of Donkey Kong (a mistranslated title that the designers originally intended to be something along the lines of “Stubborn Ape”).
This book is not intended to have Pulitzer-level writing, so yes: as some reviewers have pointed out, the author uses awkward and frequent metaphors. Take, for example, the following excerpt in which the author explains that Shigeru Miyamoto, the game designer who created Mario, generally avoided complex storylines while his engineers sometimes “snuck” them into his games: “All Miyamoto wants from [Mario] is a connection to gamers. He’s at one end of a tug-of-war, pulling for Mario to be recreational, away from the half-hour cut scenes of the storytellers on the other end of the rope. But Miyamoto is only one man, and thus some very clever story sometimes sneaks in under the portcullis.”
The book focuses on describing the design, marketing, gameplay, and ideas behind many of Nintendo’s most- and least-popular titles and game systems. Readers will no doubt remember many of these with great fondness. The book covers far less detail about the personal politics between the people involved in the game company itself... you hear scattered stories about how people arrived at or left the company, but there is nothing earth-shattering or extremely controversial. (If you’re looking for a saga about the internal politics at Nintendo, this story will give you a very cursory overview; look elsewhere.)
I wasn't a big fan of the audiobook narration, but it's passable and not the most critical aspect of a book like this. Ray Porter's voice sounds, remarkably, like a perfect combination of Tom Hanks and Dan Aykroyd. His reading reminded me of the way a sportscaster speaks, which lends itself somewhat to the tone of the book.
Overall, the book is a light and engaging read. If you grew up in the eighties and played Nintendo games and are even slightly passionate about gaming, this book is probably a good choice for you.
I've read a number of other video game books but never listened to one -- the read does an incredible job on this. The book itself is quite good and even the biggest Nintendo nerd will learn something. Note to the author however, what's with the stupid Green Peace mention at the end? Completely out of place and annoying, but it's only like a minute or two so don't let that ruin the book. I would love to see the author do a full history of Nintendo, this covers a lot of it, but there is a lot of stuff missed as well since this focuses more of Mario. Highly recommend this to any video game / technology / child of the 80s nerd.
Watching my kids and their friends play video games as they grew up, I never knew what was going on in the production and business end of gaming. Ryan brings it all out and in a most entertaining and enlightening manner. Is Mario Mario ?
This was a nice little book. I took a star away because some of the information was wrong, but overall it was entertaining. Most of the focus of this book concerns the history of Nintendo beginning with the arcades through the N64. There is some history of early Nintendo and some history of the gamecube and Wii era's but the bulk is what's in between. Overall it was a fun little book, if you were into games in the 70's - 90's you'll probably enjoy this book.
Great story about the ramp up to success for Nintendo. There were some interesting strategies in the early days of the "table games." Good strategy, coupled with a little luck, evolved into a company that measured unit sales in the 100+ million range. Solid narration too.
There are no listener reviews for this title yet.
Report Inappropriate Content
If you find this review inappropriate and think it should be removed from our site, let us know. This report will be reviewed by Audible and we will take appropriate action.