Xend’rik. The dark continent. A land of once-proud empires that now lie in ruin. A land shrouded in mystery where monsters and dark powers stalk the jungles, where only the bravest and most foolhardy will venture.
Now a band of war-weary soldiers must brave the depths of Xen’drik in search of an artifact that is the last hope to save one of their own.
©2006 Wizards of the Coast LLC (P)2012 Audible, Inc.
A bit repetitive at times. Protagonists are always ready to fight but succumb to capture when convenient. Story is interesting and will bring me back for the third installment.
The first book in this series was captivating with its setting and plot in a word that felt fresh and new. The second book unfortunately loses that sense of grandeur in lieu of telling a simple quest story. Disappointingly the whole book is a quest to heal one of the main characters of a mental illness he received in the first book.
A lot of this book is an endless series of the characters getting captured at various stages of their journey, then getting saved by some new character that pops up with some new agenda. The characters rarely think things through or prepare, rushing headlong into situations and trusting the wrong people. The main character wakes up over and over again in darkness, trapped in either some mental or physical prison, and trying to escape. It makes the novel very difficult to follow.
The other subplot of the book revolves around the question of whether the war forged are people or machines, similar to the plots of countless sci fi books about androids ever since Asimov. This book doesn't really add anything new.
Overall a frustrating book, as it falls far short of the standard set by the first volume.
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