The book of the Official Advanced Dungeons and Dragons computer game.
"Return of a Favorite"
This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.
"Among the drow, all trust is foolish."
The Time of Troubles had arrived. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faern had come. But wrathful and warring gods were not Faern's only problem. The dreaded and insidious Shadowmasters had seized the opportunity to increase their influence and power while Mystra and her minions were otherwise engaged. The Shadowmasters had woven a magical cloak of spells that would render the wearer invisible to their rival's magic.
"Cloak of Shadows"
It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faern was still to come. Unbeknownst to mortals, the gods had been summoned together, and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor.... But until that person's ascension, her power must be preserved.
"PURE ENTERTAINMENT! From start to finish"
Beautiful as she is deadly, Liriel Baenre flits throught the shadows of Menzoberranzan, city of the dark elves. Amid treachery and murder that are the drow's daily fare, she feels something calling to her...something beyond this dusky world far removed from the sun. Yet as she ventures toward the surface and the lands of light, enemies pursue her unceasingly.
"Story is good, but the narrator is terrible."
Dermined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the great desert. As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger - but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert.
"Narrator was awful"
In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic.... The One True Spell was a woman, and her name was Mystra - and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.
Swords of Eveningstar is the first title in an exciting new series by author Ed Greenwood, the creator of the Forgotten Realms campaign setting. This series explores the youthful adventures of the much-loved heroes, Florin, Islif, and Jhessail, as they battle to win a name for themselves and then to defend it against the machinations of a more insidious and devious evil than they ever thought to face.
The New York Times best-selling author of Annihilation tells an epic tale of intrigue, dreams, war, and love on the shores of the Lake of Steam. One man struggles against deadly nagas, powerful men, seductive women, and a Red Wizard bent on his destruction, all to realize a dream greater than the Realms has ever known.
The Lady has spoken to me. It has already begun. Shadows move out of the shrinking desert, south to the rich and arrogant cities of Sembia. "Be brave, little man," says the shadowman, and the boy thinks his voice is surprisingly soft. "Stay with your mother. This will be over soon." The shadows swallow him and he is gone. On the edge of a war that will change the face of Faern, the world will find that not all shadows serve Shade.
This is the first title in a new trilogy exploring the political intrigue of a mercenary society in the Forgotten Realms world. Author Thomas M. Reid will be authoring the entire trilogy, which takes place in an area of the world little before explored in novels. The Sapphire Crescent: A mercenary order sworn to defend a god, but bent to the will of mortals. When family turns on family, it's buisness as usual in Arrabar, but when a family turns on itself, an entire nation may be torn asunder.
"I shall burn thee with blistering heat and with bitter destruction. I will send the teeth of beasts upon thee, with the poison of serpents of the dust..." Award-winning game designer Bruce R. Cordell brings us a tale of faith, prophecy, and destiny that can only be seen through the eyes of...The Priests.
"Narrator was bad"
When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil.
"Not as Good as the Finder's Stone Trilogy"
Rejected at birth and raised in a village of tiefling misfits, Farideh expects a life without friends, love, or control over her destiny. Then she makes a pact with a devil named Lorcan, and everything changes. Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil’s sway. But Farideh’s not so sure. Lorcan may be dangerous but the power he offers is exhilarating.
Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force - an army powerful enough to challenge the world.
"it was a very interesting story"
From the research files of the legendary Volo come tales of all things magical in the Realms - artifacts and auguries, wizards and weapons, heroes and hokum - told by your favorite authors, including: R.A. Salvatore, Elaine Cunningham, Ed Greenwood, Jeff GrubbDavid "Zeb" Cook, Roger Moore, and others
Thousands of years before the Age of Elminster, dragons rule the skies of Faern, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with. Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend - and deadly rival - can devise. The only rule: The tests must offer the subject some slight chance to survive.
"Should Stay Forgotten"
Silent death stalks the Harpers of Faern. One by one, members of the semi-secret society for good in the Realms are falling to a murderer's blade. Now a Harper agent and a beautiful half-elf assassin must solve the mystery. If they fail, they will be the next victims. But things in the Realms are rarely that simple....
"A Humble Start"
Having robbed a temple, Pinch must hide his theft from the temple's priestess, his traveling companion, Lissa, who holds the secret that could make him the next king of Ankhapur.
©1995 TSR, Inc. (P)2012 Audible, Inc.
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