Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos!
Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen - Death and War - are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell...but only by unleashing total destruction.
Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
©2012 Ari Marmell (P)2012 Random House Audio
Amazon Fan and Reviewer
Darksiders: The Abomination Vault is a gem of a story for all Darksiders fans to read and enjoy. You get a in-depth view of the horseman Death, who is a very snarky, lethal sonavabitch. A dark character with an ever darker past.
While the story happens long long LONG before the Darksiders game timeline, it lays down some precedences that may explain some of the who/what/why's for the game. The book has an interesting lot of characters from the high heavens to the depths of hell...many of which we are already familiar with such as Azrael, Abaddon, Uriel, and the Crowfather. And we meet new characters such as Panoptos (of which the watchers are based from) and The Keeper of Oblivion, whom I hope we meet again in the future.
Ari Marmell did a marvelous job fleshing out the characters in the book, especially with Death. I only hope he will write more Darksiders books in the future. His stories are rich enough for me to continue to enjoy the Darksiders universe, regardless if we get another game or not.
Bob Walter did an excellent job narrating and performing the story. His rendition of Death is just right with its feralness and inflections, similar to the game. Since Death is the lead character of the story, one can forgive the softer voice of War. Once you're lost in the story, it won't matter at all.
Oh, Death, Death, Death. You snarky feral sonofabitch. You freaking steal this story long and wide. Death is what makes the reading/listening The Abomination Vault so outstanding, regardless if you played the game or not.
War takes second place, but is still a major character. He gets some marvelous moments of his own in the book that War fans will enjoy. Strife and Fury also make appearance, but their parts are small.
But Death...dammit...he steals all the scenes. Greedy bastard, LOL.
If you're a fan of Darksiders, you will enjoy this audio book. Get it.
If you're a fan of dark fantasy, but have never played the game, you will also enjoy The Abomination Vault. Ari does a great job with his writing that you do not need to have played the game to still enjoy a great story. You will not be disappointed.
This is a pretty great book for anything who's played the games.
deatlh is my favorite character. He has a depth I'd never expect. As a man in this mid thirties I feel like I can identify with his regrets..
I couldn't stop listening. Death and war have a complex relationship that keeps our lives the way we want them.
If you you play the games. Read it.
Great story! This is such a rich ip that shouldn't have been allowed to die off.
Please write more books in this series!
Probably not a fair question to ask me, as I prefer audiobooks in general. But this one was good. Bob Walter gives sufficient weight to each role, and the gravelly sound of his voice perfectly suits the style and tone.
As this was released as a supplement to the second Darksiders game, which focused on Death, it's unsurprising that he takes center stage. In this, he's actually more engaging than in Darksiders II, presented with more depth of character than the game gives him a chance to display. For all the stoicism and superhuman competence which he is written as possessing, there are hints of quirks and foibles that make him surprisingly relatable.
I hesitate to enter spoiler territory, so I'll be vague. As the book begins ramping up toward the climax, there is a quiet moment of reflection between Death and War, when the elder brother relates a crucial piece of information and history to his brother. It is conveyed with impressive gravity, and finally moves Death into the realm of being something more than the GrimDark Antihero™.
In the final chapters, there is a description of a blasted, blighted, and genuinely poisoned world. Marmell paints a vivid and extremely unpleasant picture of the setting, with such florid and evocative prose that I was reminded of the first time readers of Lord of the Rings are presented with the plains of Mordor. I was even more impressed with the author's abilities, and I was already quite pleased.
I already liked the Darksiders universe. This book made me a fan of Ari Marmell, and I have every intention of seeking out his other work. I encourage others who enjoy high (albeit dark) fantasy to give it a shot.
I struggled to finish. if you're a fan of darksiders and REALLY love death, you may like this book. However, if you're a fan of war, like me, you won't get nearly as much out of this book. This book was a 10 hour long death ego trip. The narrator had a great voice but his pacing, affect, and breathing was very off. Sadly it was a great plot. it a unfortunate that it only serves as the backdrop to make death into superman.
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