It's a game that has everything: risk, reward, mystery, and the thrill of knowing that, just by being invited to play, you've confirmed your status as a true power broker in Washington.
But as Matthew and Harris quickly discover, the Zero Game is hiding a secret so explosive that it will shake Washington to its core. And when someone close to them winds up dead, Harris and Matthew realize this game is far more sinister than they ever imagined. As the bull's-eye turns their way, it's clear they're about to become the game's next victims.
In a frenetic chase from the secret tunnels under the Capitol to an abandoned gold mine halfway across the country, the two friends realize they're no longer players in the game; they're pawns. On the run, they turn to the only person they can trust: a sixteen-year-old Senate page who can move around the Capitol undetected. As a ruthless killer creeps closer, this idealistic young page not only holds the key to their safety, but is the one person who can redeem them in the process.Packed with high-octane suspense and heart-pounding action, The Zero Game is Brad Meltzer at his supercharged best.
©2004 Forty-Four Steps, Inc.; (P)2004 Time Warner AudioBooks, a division of the Time Warner Book Group
"Packed with plenty of backroom D.C. ambience and lots of action, the novel also boasts improved plotting and character development since Meltzer's last high-concept best seller." (Booklist)
Talk about boring! This story involves a chase scene that goes on for over three quarters of the book, without a clue as to why. By the time you find out in the last couple of chapters you couldn't care less. The story has no redeeming qualities. Try not to listen to it in your car, you may fall asleep!
Good premise - the insider story of the legislative branch. Poor execution. Characters are one-dimensional and stereotypical. Plot is predictable. Good candidate for an action movie contract.
I write my reviews under my wife Karen's account. Retired USN Russian linguist/analyst; actor; director; producer. Biography & History focus
The Zero Game is a fairly predictable yarn that is basically like eating soy-based products: no depth. It leaves one hungry and unsatisfied. I thought the basic premise of political staffers betting on whether or not a bill could be made to pass or fail by their (or their cronies) machinations an interesting one. But this is soon dropped in favor of a fairly pedestrian political intrigue regarding one such appropriations bill. Oddly enough, the author changes voices about one fourth of the way through the book and I found that this change disturbed me and this colored the rest of the book in a somewhat negative manner. It's one saving grace is a fairly masterful narration. If it's the end of your subscription and you have a book credit left, you could do worse than purchase this, but I wouldn't recommend this title otherwise.
The reader for this novel is great, however, the subject of making small bets on congressional votes is so boring...and yet the author tries to make it so exciting, that this book was impossible to finish. It just seemed to go on and on about such insignificant but detailed betting. Perhaps a compulsive gambler might like it.
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