Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
©2003 David Kushner (P)2012 Audiobooks.com
"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)
excellent story. as someone who devoured Doom, Quake, and all first person shooters since, it gives a fascinating insight into the birth of a genre. the audio book has excellent narration which is as important as the story. third time I've read it. recommended.
I say dead because it is no longer capable of existing in its natural environment. I am refering to of course the rise and insurgence 90s computer gaming. A time of unexplored possibility and near no holds or restrictions. of course this allowed a lot of really bad games to be published but it also allowed the innovative development of 3D space in games. And even the invension of seemless progression allowing games like mario or metroid to be invented. I use this word invented because in order for these things to be possible these programmers not only had to push the boundaries of game structure. they had to redesign the way games were played and absorbed... I will refrain from typing a full length review here and just tell you to read the book
Love of Games
The story is about the birth of something great from something small and the inevitable story of how things always change. All the participants are important and equally interesting.
Very much so. The Narration was spot on for me.
All good things come form those who have passion.
I cannot explain just how enjoyable this was. To listen to the history of ID software and it's founders was so very interesting.If you have read "Ready Player One", you will like this. Core elements of that book are clearly derived form this history.
Excellent documentary humanizing what is today a "big biz", and shedding some layman light on video game creation. Would recommend to a friend
I really enjoyed hearing about the crazy process and long nights that went into the games and the programing breakthroughs that had to be made for the games to possible.
I was always much more into strategy and role playing games than shooters as a kid, but the descriptions of the games still brought back some great thoughts and memories.
The Steve Jobs biography. They're both biographies of people who came up in the computer business world and discuss the relationships made and broken as well as the business mistakes made during the process. Both books also have characters that can be a bit icy.
Got really tired of the narrators "We're not worthy" voice.I wish there was a new afterword to this book that discusses where both John's are at now. I thought the ending was the weakest part to this book where it sort of just drifts off with a not so compelling rocket story.
I have been a fan of the Doom franchise since Wolfenstein on the 486.
The author brought life and energy to the story. After I finished the book I felt like i was part of the journey. It totally absorbed me; this book may be a niche?
I have tried to convince my friends to read it, and have failed. If you are reading this review then you accidentally came across it, or you were after feedback regarding the book. if it is the later then purchasing this book should be a 'no brainer'.
EntrepreNerd - Looking for good books on tech, life skills and business
It was filled with interesting back stories and Wil's performance was excellent.
Wil's performance was just masterful. He made the story come alive and almost made it like I was watching a documentary on TV. His performance was what made this really memorable. I was even recalling parts of the book throughout the day.... Mmmmm!
Gaming Geeks to Programming Gods
Wow, this book was fantastic! I didn't really play the Doom games growing up, but I certainly felt their impact on other games.
This guy is a fantastic reader. He get's energized with every word he reads.
Cover to cover...i didn't want to stop reading.
Interesting to fans
As a longtime PC gamer, I found the whole story quite interesting. If you've been playing PC games since the days of Castle Wolfenstein 3D, or you just wonder how the current market of first person shooters began, you'll enjoy this book. One note: Based on the publication dates, I assumed this was a fairly recent release; in fact, the book/story stops around 2004. Where are they now? You'll have to do some outside research after you finish the book, as I did.
When these games were coming out I was playing Nintendo. That being said I was totally into the book. Great story around taking an idea and growing it into a big business against all odds.
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