Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
©2003 David Kushner (P)2012 Audiobooks.com
"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)
This audio book is not only a trip down memory lane for me, mentioning games like Commander Keen, Wolfenstein, Doom and Quake. But it also opened up a world behind the games. And made me feel guilty for copying Doom back then. I always assumed some big corporations were behind these games, but instead they were a bunch of hardworking guys. The story is amazing, but in the end it turns out a bit sad.
If there's any negative about this audiobook, it's that it sounds a bit overly dramatic and Wil Weaton, who does a good job, emphasises that drama.
The material is good... like a modern parable about life... and the reading performance is awesome! Makes it all come to life.
This book is a bit old, but I found the subject enjoyable. Book covers one slice of gaming history with the development of Doom franchise, rise of Id software and the complicated relationships of bleeding edge minds. If reading Ready Player One left you wanted more, this is a great filler.
Also, Wil Wheaton is a great narrator.
This is a great story of friendship grounded on complementary skills. Corporate greed broke these friends apart.
I really enjoy Wil Wheaton as a narrator for books. The last book I heard and read was ready player one. This book has a lot of elements that I feel just fine was influenced by
I remember most of the event as they occurred in the book. It was a good trip down memory lane.
The book is an easy read and well worth the experience. the audio book is by far the easiest way to consume this title when wrapped up in a busy life. it's not so distracting that it interferes with driving, and it makes for an interesting travel companion to keep awake when driving long distances.
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