Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
©2003 David Kushner (P)2012 Audiobooks.com
"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)
This book illuminates the lives of some of the video games industry's luminaries as they navigated it's early ranks. I found this story of id's rise to power fascinating. Their successes and failures shaped the business into what we know today.
I loved the detailing of the story of the guys that created Doom (my childhood favorite game). What I wished there was more of, was just more details about what they did more recently. I suppose the age of the book must excuse that fact... I don't know when it was written.
Great story of the rise and fall of (creatively anyway) of id. At this point in time all the founders have left, but most of them of are in good shape. I recommend looking up recent interviews with John Romero, especially the post mortem of Doom he did with Tom Hall.
I grew up with Doom and Quake so this book is right up my alley.
However, I wondered if my interest could be kept for 12+ hours. It was. I wish it was longer and would love to hear what the people in this book have been up to for the last decade.
Fantastic book that exceeded my expectations greatly. Highly recommended.
Entertaining and interesting. Two kids with a fascination for video games turn their interest into a business that satisfied their desire to do nothing more than create great games and earn some "pizza money." From there they work their way up into a multi-million dollar business and notoriety. The book has its share of humorous moments. Worthwhile.
Great story about this company who helped to define the standard in multi player games.
Will did an excellent job narrating this. He even does voices! You can't beat that.
Having lived through the era the book reveals as a gamer it was great to hear the story from the inside. I have always been a fan of "The two Johns" and grew up playing their games. Wil Wheaton was a perfect casting pick and he did a great job. Loved it!
Great narration. Compelling story. Highly recommended. Just needs another afterward telling what the two Johns have done since 2004.
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