Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
©2003 David Kushner (P)2012 Audiobooks.com
"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)
This is one of the best audiobooks I've ever listened to. Wil Wheaton did a great job with the reading.
I grew up playing computer games like Commander Keen and Doom, but I never knew anything about the people who made them. This book tells the story of the guys responsible for so many of the games I loved as a kid.
I'd never heard Wil Wheaton before (except on Star Trek), but he is one of the best narrators I've ever heard. Maybe the best I've heard so far.
This book was hilarious. I laughed a ton and couldn't stop listening.
If you play any computer games (especially first person shooters), you need to listen to this book.
These guys, Id, 3D, were definitely significant. However if you were a game developer in the 70s, 80s, and 90s, there were a long chain of 3-D innovators making games before this. What makes Id more memorable than these is the shareware model that got them massive visibility. Also, the author overstated these guys various personalities for dramatic effect. It does make it more exciting read, but the accuracy suffers, because these guys are pretty interesting people without the hyperbole.
If you have fond memories of the early gaming Doom era like me, you'll love this book. The story of John Carmack and John Romero is incredibly fascinating and the performance by Will Wheaton is absolutely captivating (I admit I actually found this book by searching for other narrations by him after having heard his incredible reading of Ready Player One). Not only is this book very informative but I've never had so much fun with an audiobook as I did listening to this one. I wish there was another update or similar style of book as I am definitely wanting more!
It's fun to reminisce about how the Internet was in the 90s. Remember shareware? LAN parties? Will Wheaton bang up job.
I'm not a gamer, but I found listening to the history of gaming fascinating and Will does an excellent job narrating. Simply a very, very good listen.
excellent story. as someone who devoured Doom, Quake, and all first person shooters since, it gives a fascinating insight into the birth of a genre. the audio book has excellent narration which is as important as the story. third time I've read it. recommended.
I say dead because it is no longer capable of existing in its natural environment. I am refering to of course the rise and insurgence 90s computer gaming. A time of unexplored possibility and near no holds or restrictions. of course this allowed a lot of really bad games to be published but it also allowed the innovative development of 3D space in games. And even the invension of seemless progression allowing games like mario or metroid to be invented. I use this word invented because in order for these things to be possible these programmers not only had to push the boundaries of game structure. they had to redesign the way games were played and absorbed... I will refrain from typing a full length review here and just tell you to read the book
Love of Games
The story is about the birth of something great from something small and the inevitable story of how things always change. All the participants are important and equally interesting.
Very much so. The Narration was spot on for me.
All good things come form those who have passion.
I cannot explain just how enjoyable this was. To listen to the history of ID software and it's founders was so very interesting.If you have read "Ready Player One", you will like this. Core elements of that book are clearly derived form this history.
Report Inappropriate Content
If you find this review inappropriate and think it should be removed from our site, let us know. This report will be reviewed by Audible and we will take appropriate action.