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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | [David Kushner]

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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Publisher's Summary

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

©2003 David Kushner (P)2012 Audiobooks.com

What the Critics Say

"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)

“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)

“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)

What Members Say

Average Customer Rating

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Performance
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  •  
    Forrest Merrill Lakewood co United States 04-20-15
    Forrest Merrill Lakewood co United States 04-20-15 Member Since 2015
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    "Great read"

    It's fun to reminisce about how the Internet was in the 90s. Remember shareware? LAN parties? Will Wheaton bang up job.

    0 of 0 people found this review helpful
  •  
    fcatamazondotcom 04-15-15
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    "Must read for Doom, Quake 1-3 and Doom 3 fans"

    Wil Wheaton's reading was perfect. Must read for fans of id Software's games and the FPS genre. A fun read.

    0 of 0 people found this review helpful
  •  
    Jonny Liverpool, United Kingdom 03-14-15
    Jonny Liverpool, United Kingdom 03-14-15 Member Since 2015
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    "The Fascinating World Of Gamers"

    I'm not a gamer, but I found listening to the history of gaming fascinating and Will does an excellent job narrating. Simply a very, very good listen.

    0 of 0 people found this review helpful
  •  
    Tate A. 03-02-15
    Tate A. 03-02-15 Member Since 2014
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    "Wow, I loved the games these guys made!"

    Well read, but the real appeal was personal. If you ever felt the primeval thrill of a Quake deathmatch, this yarn is for you.

    0 of 0 people found this review helpful
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    rev EDINBURGH, United Kingdom 02-18-15
    rev EDINBURGH, United Kingdom 02-18-15
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    "brilliant story of the birth of doom."

    excellent story. as someone who devoured Doom, Quake, and all first person shooters since, it gives a fascinating insight into the birth of a genre. the audio book has excellent narration which is as important as the story. third time I've read it. recommended.

    0 of 0 people found this review helpful
  •  
    Ian 02-08-15
    Ian 02-08-15 Member Since 2015
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    "great insight into a dead culture"

    I say dead because it is no longer capable of existing in its natural environment. I am refering to of course the rise and insurgence 90s computer gaming. A time of unexplored possibility and near no holds or restrictions. of course this allowed a lot of really bad games to be published but it also allowed the innovative development of 3D space in games. And even the invension of seemless progression allowing games like mario or metroid to be invented. I use this word invented because in order for these things to be possible these programmers not only had to push the boundaries of game structure. they had to redesign the way games were played and absorbed... I will refrain from typing a full length review here and just tell you to read the book


    0 of 0 people found this review helpful
  •  
    Kyle 01-15-15
    Kyle 01-15-15 Member Since 2012
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    "Amazingly Interesting"
    If you could sum up Masters of Doom in three words, what would they be?

    Love of Games


    Who was your favorite character and why?

    The story is about the birth of something great from something small and the inevitable story of how things always change. All the participants are important and equally interesting.


    Did the narration match the pace of the story?

    Very much so. The Narration was spot on for me.


    If you were to make a film of this book, what would the tag line be?

    All good things come form those who have passion.


    Any additional comments?

    I cannot explain just how enjoyable this was. To listen to the history of ID software and it's founders was so very interesting.If you have read "Ready Player One", you will like this. Core elements of that book are clearly derived form this history.

    0 of 0 people found this review helpful
  •  
    michael simpson 01-07-15 Member Since 2014
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    "Very entertaining and informative"

    Excellent documentary humanizing what is today a "big biz", and shedding some layman light on video game creation. Would recommend to a friend

    0 of 0 people found this review helpful
  •  
    Darym Alden 12-30-14
    Darym Alden 12-30-14
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    "Great Gaming Nostalgia and Business Story"
    What did you love best about Masters of Doom?

    I really enjoyed hearing about the crazy process and long nights that went into the games and the programing breakthroughs that had to be made for the games to possible.

    I was always much more into strategy and role playing games than shooters as a kid, but the descriptions of the games still brought back some great thoughts and memories.


    What other book might you compare Masters of Doom to and why?

    The Steve Jobs biography. They're both biographies of people who came up in the computer business world and discuss the relationships made and broken as well as the business mistakes made during the process. Both books also have characters that can be a bit icy.


    Any additional comments?

    Got really tired of the narrators "We're not worthy" voice.I wish there was a new afterword to this book that discusses where both John's are at now. I thought the ending was the weakest part to this book where it sort of just drifts off with a not so compelling rocket story.

    0 of 0 people found this review helpful
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    Rob Warnbro, Australia 10-31-14
    Rob Warnbro, Australia 10-31-14 Member Since 2009
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    "Doom: The two Johns"

    I have been a fan of the Doom franchise since Wolfenstein on the 486.

    The author brought life and energy to the story. After I finished the book I felt like i was part of the journey. It totally absorbed me; this book may be a niche?

    I have tried to convince my friends to read it, and have failed. If you are reading this review then you accidentally came across it, or you were after feedback regarding the book. if it is the later then purchasing this book should be a 'no brainer'.

    0 of 0 people found this review helpful

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