Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
©2003 David Kushner (P)2012 Audiobooks.com
"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)
This book is a great recollection of the founders of Doom, how it all got started, and how they ended up where they are today. I was interested in this book having grown up during the 80's and actually having a Pong as well as an Atari. It was cool to hear about games that I played on my computer and how they were developed. The book is about how player vs player gaming was developed over the years (along with other single player games) and shows how these guys defined how we play many of the games that are out on the market today. I found the book interesting and it definitely kept my attention to the end.
I grew up playing the games of id Software and I have heard lots about John Carmack, so it was fascinating to hear how they meet, became a company, and made it big.
The author seems to be pretty real about the two John's, the good and the bad.
Haven't read the print version, so I can't say.
Sadly I haven't read enough books to make a one to one comparison, but any book about friendship turning to rivalry would suffice.
Yes, he does an excellent job giving life to the characters and helping you visualize them with lots of details.
I was fortunate enough to experience some of the bliss they were sharing over the story, particularly with an exciting breakthrough. I was giddy at times and shared their joy, and at times their frustration.
Loved this book, one of my favorites and totally worth the time and cost. You won't regret picking this up.
As many others have mentioned, David Kushner tells a great story here and Wil Wheaton is an excellent narrator. If you ever played Doom or Quake or any other computer games in the 1990s, you'll enjoy this book, with its inside look at how a group of young men (and they were almost all men) created a huge cultural industry.
Kushner concentrates on the two Johns, who were the most colorful and the easiest to write about, probably, but it's clear that Id Software was a group undertaking with many characters involved. Kushner introduces these people, but we don't always get to hear what happened to them. That had me online and googling them after I'd been listening for a while.
However, for me the most interesting thing was thinking about the story of Id as a way to look at American culture. Kushner does that a little, when he talks about the worries over video games following the Columbine shootings. Seeing the way this mostly disaffected group of introverts, outcasts and rebels pulled together all kinds of cultural ideas floating around in the 1990s to create these games was really interesting to me.
The line from Doom to Grand Theft Auto becomes more easy to trace once you understand this history, and it's also interesting to watch how John Carmack's hacker ideals of free code and shareware begin to get changed by the influx of a lot of money and access to Ferraris. It's the story of the computer industry overall, really, in the 1990s, and it's illuminating to see this part of it.
The story can't help but drag a bit in the last third, when the guys are all rich and famous and then split up. But Wil Wheaton makes it worth listening until the end.
I enjoyed listening to this story. Thought it was neat because I played many of the games discussed. A good read for a gamer.
Interesting story of several very gifted young video game creators. Perhaps not for everyone but as a daily special, not bad. If you are a gamer, it may be more meaningful. I am not.
Wow! What a story! I was sadden for it to end after a 13hr marathon. If you have any interest in a story about the "American dream" come to fruition, or the dawn of the videogame age, this is it.
Romero and Carmack. Truly inspiring individuals.
The whole journey.
Inspiration, dedication, and true American grit.
Treat yourself to a masterpiece.
Audible obsessed lifelong learner.
Captures the insanity of the hacker and gammer worlds that collided to build ID and the first shooter phenomenon. The insane hours and world size egos broke the barriers to deliver a whole new world, insane riches, and also tore apart the working relationships and friendships along the way. A nice nostalgic walk down gaming history.
A must read for anyone who was involved with or interested in the early gaming culture of the 70s and 80s.and very early 90s Brings back great memories of the old Apple II games and other early PC favorites. Author gets in on the inside track of game development at soft disk, ID and other gaming pioneers of the time. Very nostalgic and enjoyable.
The history and unique characters that made up Id Software. I always assumed it was a much bigger company than what it was. Getting to know the quirks of the key players in FPS history was really interesting.
Learning how eccentric the programmers at Id were. Quite interesting how only a few people so heavily impacted the genre.
I've listened to a lot of Wil's work, he tends to read books that are of interest to me. His performance on Masters of Doom was quite good. I could really feel his excitement with what was written and his passion for gaming in general.
Moving? no, but Carmack's blunt force focus was amusing.
If you love playing video games, or once played a lot of video games, this is a book for you. If not, it probably won't make a lot of sense.
There are no listener reviews for this title yet.
Report Inappropriate Content