Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
©2003 David Kushner (P)2012 Audiobooks.com
"Compelling . . . Masters of Doom succeeds on several levels. It's just great storytelling, with perfect pacing, drama and characterization. It's also an excellent business book, a cautionary tale with the kind of insider detail that other writers working in the genre should envy." (Houston Chronicle)
“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.” (USA Today)
“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.” (Entertainment Weekly)
This book gave much insight into the hidden world of game programmers. After reading Ready Player One by E.Cline I had to know more about these guys and how the gaming world evolved. Highly recommended!
Commander Keen! Because it started it all!
Yes but having to change flights resulted in multiple sittings.
This book illuminates the lives of some of the video games industry's luminaries as they navigated it's early ranks. I found this story of id's rise to power fascinating. Their successes and failures shaped the business into what we know today.
I loved the detailing of the story of the guys that created Doom (my childhood favorite game). What I wished there was more of, was just more details about what they did more recently. I suppose the age of the book must excuse that fact... I don't know when it was written.
Great story of the rise and fall of (creatively anyway) of id. At this point in time all the founders have left, but most of them of are in good shape. I recommend looking up recent interviews with John Romero, especially the post mortem of Doom he did with Tom Hall.
I grew up with Doom and Quake so this book is right up my alley.
However, I wondered if my interest could be kept for 12+ hours. It was. I wish it was longer and would love to hear what the people in this book have been up to for the last decade.
Fantastic book that exceeded my expectations greatly. Highly recommended.
Entertaining and interesting. Two kids with a fascination for video games turn their interest into a business that satisfied their desire to do nothing more than create great games and earn some "pizza money." From there they work their way up into a multi-million dollar business and notoriety. The book has its share of humorous moments. Worthwhile.
Great story about this company who helped to define the standard in multi player games.
Will did an excellent job narrating this. He even does voices! You can't beat that.
"A must for PC children of 80's / 90's"
I thoroughly enjoyed this insightful book on the history of ID software and the people behind the PC games Doom and Quake
Both John's were very interesting characters well depicted
Really good performance adding an extra dimension to the book and bring it to life
The book is pretty long so not one for a single sitting. I listened to it over a few weeks during my commute to and from work
"A gripping and inspiring story."
A great story that covers a fascinating period in game history from the point of view of true pioneers.
The book is well written and covers both the humour and passion of the subject matter. It is also really well read.
The only comment I would make is there is a lot of swearing. It didn't bother me but worth mentioning.
Well worth it.
"Absolutely awesome! SUCK IT DOWN!"
I absolutely would. The story is so captivating, and Will Wheaton does an excellent job narrating.
There are so many, but I think it has to be John Romero. He is just larger than life and never stops dreaming.
His voice is well suited to audio books, and he does a good job of putting on voices too.
Definitely. I have tried my best too as well, alas life gets in the way!
"If you grew up with Doom you'll like this."
This is an interesting listen, if you grew up playing Wolfenstein and Doom covering everything from the first Commander Keen game to Quake. If you are not into computer games then this is probably not for you.
The narration is a little cutesy sometimes, and I didn't really like the impressions of the iD guys. However it was interesting enough to keep me listening.
"A Great Human and Technological Saga"
"Masters of Doom" is yet another tale of 2 buddies starting an IT company that shook the world (Bill Gates/Steve Allen, Steve Jobs/Steve Wozniak, Larry Page/Sergey Brin, ...).
Having read biographies of all the pairs mentioned above, why did I bother to read yet another biography ? Because, each of these is a different story, and when well written (and read) these are engrossing human sagas that also place our modern technological world in context.
"Masters of Doom" has it all.
The pair of characters that it follows are anything but boring, and the text does a great job of bringing their character and idisyncracies to life (and Wil Wheaton's reading is excellent). If you have any interest in technology (not necessarily computer games, which I do not play) then this is a sure winner.
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