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Press Reset
- Ruin and Recovery in the Video Game Industry
- Narrado por: Ray Chase
- Duración: 8 h y 14 m
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Resumen del Editor
From the best-selling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart - and the stories, both triumphant and tragic, of what happened next.
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games - Bioshock Infinite, Epic Mickey, Dead Space, and more - on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.
Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games - and whether the business of making games can change before it's too late.
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Reseñas de la Crítica
“Schreier covers the notoriously secretive gaming industry [and] knows it well.” (GQ)
“Jason Schreier is a huge fan of video games, and his enthusiasm is contagious.” (Booklist)
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In 1984, soon-to-be college dropout Michael Dell hid signs of his fledgling PC business in the bathroom of his University of Texas dorm room. Almost 30 years later, at the pinnacle of his success as founder and leader of Dell Technologies, he found himself embroiled in a battle for his company’s survival. What he’d do next could ensure its legacy — or destroy it completely.
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Not perfect, but worth a listen
- De James S. en 11-09-21
De: Michael Dell, y otros
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Total Focus
- Making Better Decisions Under Pressure
- De: Brandon Webb, John David Mann
- Narrado por: Johnathan McClain, Brandon Webb
- Duración: 7 h y 38 m
- Versión completa
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Over his four deployments as a Navy SEAL sniper, Brandon Webb learned all about performing while experiencing heart-pounding stress. After returning to civilian life, he started his first business venture - and failed miserably. He realized that his big mistake was neglecting to apply what he already knew about focus under pressure. By drawing on the lessons of his SEAL training and early business struggles, Webb went on to build a second business, a media network called Hurricane.
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Biography/ sales pitch.
- De Dennis en 01-10-18
De: Brandon Webb, y otros
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Appetite for Self-Destruction
- The Spectacular Crash of the Record Industry in the Digital Age
- De: Steve Knopper
- Narrado por: Dan John Miller
- Duración: 11 h
- Versión completa
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For the first time, Appetite for Self-Destruction recounts the story of the precipitous rise and fall of the recording industry over the past three decades, when the incredible success of the CD turned the music business into one of the most glamorous, high-profile industries in the world - and the advent of file sharing brought it to its knees.
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Awesome Book
- De Todd en 08-15-09
De: Steve Knopper
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The Perfect Day to Boss Up
- A Hustler's Guide to Building Your Empire
- De: Rick Ross, Neil Martinez-Belkin - contributor
- Narrado por: JD Jackson
- Duración: 4 h y 14 m
- Versión completa
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Rick Ross is a hip-hop icon and a towering figure in the business world, but his path to success was not always easy. Despite adversity and setbacks, Ross held tight to his vision and never settled for anything less than greatness. Now, for the first time, he shares his secrets to success, offering his own life as a road map to listeners looking to build their own empire.
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Boss Up
- De Daniel R. en 10-02-22
De: Rick Ross, y otros
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How Money Became Dangerous
- The Inside Story of Our Turbulent Relationship with Modern Finance
- De: Christopher Varelas, Dan Stone
- Narrado por: Roger Wayne
- Duración: 14 h y 43 m
- Versión completa
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From a veteran of the trade, a provocative and entertaining voyage into the turbulent heart of modern money that sheds new light on the rise of our threatening and complicated financial system, how money became our adversary, and why finding a new course is crucial to a healthy society.
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Must read
- De Craig M. Stratton en 02-08-20
De: Christopher Varelas, y otros
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The Intelligent Entrepreneur
- De: Bill Murphy Jr.
- Narrado por: Fred Berman, L. J. Ganser
- Duración: 12 h y 35 m
- Versión completa
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In 1998, three Harvard Business School graduates - two men and one woman - turned down six-figure salaries at big corporations, bet on themselves, and launched their own new companies. By their 10-year reunion, their audacity had paid huge dividends. They'd made many millions of dollars, created hundreds of jobs and left their mark on the world. The Intelligent Entrepreneur tells the compelling and instructive story of how these three young founders did it.
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Terrible waste $ and a lot of time
- De David en 01-23-11
De: Bill Murphy Jr.
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Hardcore History
- The Extremely Unauthorized Story of the ECW
- De: Scott E. Williams
- Narrado por: Karl Miller
- Duración: 11 h y 9 m
- Versión completa
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ECW was one extreme contradiction piled on top of another. It was an incredibly influential company in the world of professional wrestling during the 1990s, yet it was never profitable. It portrayed itself as the ultimate in anti-authority rebellion, but its leadership was, at various points, working covertly with the two wrestling giants, the World Wrestling Federation and World Championship Wrestling. Most of all, it blurred the line between real life and the fantasy world of professional wrestling like no other company before it.
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Get a narrator with product knowledge
- De Dr Feelgood en 11-29-16
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It's Your Move
- My Million Dollar Method for Taking Risks with Confidence and Succeeding at Work and Life
- De: Josh Altman
- Narrado por: Josh Altman
- Duración: 6 h y 2 m
- Versión completa
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Josh "the Shark" Altman has achieved extraordinary success in a traditional industry and in the most competitive real estate market in the country - all without being "discovered" or catching the proverbial big break. He worked for it. He figured it out. He failed. He learned. He wrote his own script. The key to his success? Confidence - informed, intelligent, calculated confidence. Calculated confidence means training yourself in your chosen field, knowing it so well that you can trust your gut instincts to guide you toward the best possible option.
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Overall a good book but recommend a title change
- De Reginald en 06-19-18
De: Josh Altman
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Marvel Comics
- The Untold Story
- De: Sean Howe
- Narrado por: Stephen Hoye
- Duración: 17 h y 52 m
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The defining, behind-the-scenes chronicle of one of the most extraordinary, beloved, and dominant pop cultural entities in America’s history - Marvel Comics - and the outsized personalities who made Marvel, including Martin Goodman, Stan Lee, and Jack Kirby.
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It's as if this book was written for me!
- De Greg en 03-15-13
De: Sean Howe
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Mentor to Millions
- De: Kevin Harrington, Mark Timm
- Narrado por: Kevin Harrington, Mark Timm
- Duración: 5 h y 30 m
- Versión completa
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Kevin Harrington, one of the original "sharks" of the TV hit Shark Tank, and serial entrepreneur Mark Timm take you on a journey that radically redefines what it means to truly succeed - at work, at home, and in every area of life.
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Listen at 1.4x
- De Mark Fry en 09-26-20
De: Kevin Harrington, y otros
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Ignore Everybody
- And 39 Other Keys to Creativity
- De: Hugh MacLeod
- Narrado por: William Dufris
- Duración: 2 h
- Versión completa
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When Hugh MacLeod was a struggling young copywriter living in a YMCA, he started to doodle on the backs of business cards while sitting at a bar. Those cartoons eventually led to a popular blog - gapingvoid.com - and a reputation for pithy insight and humor, in both words and pictures. MacLeod has opinions on everything from marketing to the meaning of life, but one of his main subjects is creativity. How do new ideas emerge in a cynical, risk-averse world?
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Ignore this book !
- De Tim en 08-03-09
De: Hugh MacLeod
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All In
- How Great Leaders Build Unstoppable Teams
- De: Mike Michalowicz
- Narrado por: Mike Michalowicz
- Duración: 7 h y 39 m
- Versión completa
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ALL IN is the pinnacle book in Mike Michalowicz's Entrepreneurship Simplified series, setting the standard for building high-performing teams in today’s challenging work environment. Whether dealing with remote work, flex schedules, or generational divides, ALL IN provides a proven framework for recruiting top talent, transforming underperformers into superstars, and cultivating a culture where every employee is as dedicated as an owner.
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Outstanding
- De Lance Lawshe en 06-27-24
De: Mike Michalowicz
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Rachel Maddow
- A Biography
- De: Lisa Rogak
- Narrado por: Kirsten Potter
- Duración: 5 h y 17 m
- Versión completa
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General
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Rachel Maddow has beaten the odds in a way that's novel in today's America: She uses her brain. In a world of banal and opinionated soundbites, she regularly crushes Sean Hannity's ratings thanks to her deeply researched reports. And in our highly polarized world, Maddow amiably engages the staunchest conservatives, while never hesitating to expose their light-on-facts defenses.
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Absolute Pablum.
- De mj en 02-03-20
De: Lisa Rogak
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Ask Your Developer
- How to Harness the Power of Software Developers and Win in the 21st Century
- De: Jeff Lawson
- Narrado por: Jeff Lawson
- Duración: 9 h y 1 m
- Versión completa
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Jeff Lawson, developer turned CEO of Twilio (one of Bloomberg Businessweek's Top 50 Companies to Watch in 2021), creates a new playbook for unleashing the full potential of software developers in any organization, showing how to help management utilize this coveted and valuable workforce to enable growth, solve a wide range of business problems, and drive digital transformation.
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Two and Half Stars
- De Anonymous User en 12-16-21
De: Jeff Lawson
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Disrupting the Game
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Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
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The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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Doom Guy
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
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- Narrado por: Justin Gary
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
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Not All Fairy Tales Have Happy Endings
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- Narrado por: Josh Horowitz
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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a fitting ending to Sierra
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The Ultimate History of Video Games, Volume 1
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
- De CJ en 09-26-23
De: Steven L. Kent
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Once upon Atari
- How I Made History by Killing an Industry
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
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Masters of Doom
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- De: David Kushner
- Narrado por: Wil Wheaton
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- De: Odile Limpach
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General
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Full of interviews. Not very actionable
- De Colin MacLeod en 08-05-24
De: Odile Limpach
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The Secret Science of Games
- De: John Hopson
- Narrado por: Matt Hicks
- Duración: 5 h y 9 m
- Versión completa
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General
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Narración:
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The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Worth reading if you are remotely interested in games and UX
- De Ayman en 10-14-23
De: John Hopson
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- De: Pete Etchells
- Narrado por: Ryan Burke
- Duración: 9 h y 50 m
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General
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Narración:
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Historia
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Not actually a book about video games
- De Chris B. en 10-18-20
De: Pete Etchells
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You Said This Would Be Fun
- What Makes a Game Good and How to Make a Good Game
- De: Jeff Warrender
- Narrado por: Quentin Hudspeth
- Duración: 9 h y 13 m
- Versión completa
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General
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Narración:
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Historia
Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
- De Andrew Darlow en 05-05-23
De: Jeff Warrender
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Long Term Game
- How to Build a Video Games Company
- De: Joakim Achrén
- Narrado por: Keith O’Brien
- Duración: 4 h y 9 m
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General
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Narración:
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Historia
Building a games company is usually thought to be by trial and error. But in the real world, this isn’t an effective way. It causes lots of misery and needless pain for entrepreneurs, who all go through the same mistakes. They are all suffering from failures that are so common for gaming startups. This book was created so that gaming entrepreneurs would have a resource - a guiding manual for finding clarity in their quest to build a games company.
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A great startup primer
- De Mike Doom en 02-08-23
De: Joakim Achrén
Lo que los oyentes dicen sobre Press Reset
Calificaciones medias de los clientesReseñas - Selecciona las pestañas a continuación para cambiar el origen de las reseñas.
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Total
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Ejecución
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Historia
- Kelsey Jacobs
- 05-23-21
Must Read/Listen for Gamers
Extremely evocative storytelling with a wide variety of fascinating, yet sad, stories. Ultimately, it does end on a hopeful note, with the desire for work from home to become a better standard.
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- Marco Smith
- 08-25-21
An exciting/horrifying look into game development.
A must read for anyone interested in game design and development.
Looking behind the curtain of game development the book reveals just how much of their lives each and every person gives to create games of any kind.
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- Amazon Customer
- 04-20-24
This hit close to home. An unexpected thriller
I almost grew numb to hearing about the all hands final meetings or scenarios in which keycards stopped working. This was an unexpected thriller.
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- Doug C
- 10-28-24
Stories that needed telling.
I think this is an amazing capture of a period of time in video games where the industry is struggling against corporate and c-level decision making that is absolutely trouncing some studios. This is a great investigative piece that really captures the stories of those involved and how they’re affected. I’m glad someone was able to write a book about it.
On a more technical review, the narrator is great, but the pick ups are glaringly obvious and seem odd, though I think most readers won’t notice. Not sure how the audio director didn’t pick up the difference of them. But I still think it’s definitely worth a read/listen!
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- Peter Ballester
- 05-25-21
A Strong Case for Unionization in Game Development
Just a fantastic listen from start to end about game development and its unspoken human cost. It was a roller coaster learning more about the development toll of major releases, both the critically acclaimed, the universally trashed, and the inbetweens, and how those game devs moved on.
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- Jeremy
- 07-21-21
Must read for anyone working in gaming.
Well written, and well narrated. This book, and th authors previous book, are must reads for anyone currently working in, or thinking about working in the gaming industry. This industry suffers from a lack of insider exposure, and there are not enough resources like this out there to help outsiders understand the state of the gaming industry. It is often a relentless, cutthroat industry, and most gamers have no idea how much the people who made their games have sacrificed in order to do so.
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- Charles
- 11-26-21
Great listen! Love learning about the industry.
Tells the true story from a human perspective, has a lot of good interviews from the people who were there and does a good job drawing a lot together.
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- Dakota Standlee
- 10-30-21
Great book, great performance, iffy audio
I really loved this book. I had just listened to “Blood, Sweat and Pixels” by the same author, read by the same reader. I love both. But there are sentences throughout this entire reading where the audio quality is noticeably worse than the sentence before and after. You can still understand everything being said, but the changes in quality are distracting. Even so, I highly recommend this.
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- River
- 01-02-23
Relateable
As a game dev recently layed off after relocation I can relate these guys. I love the guy who reads it. Hive me more like this
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- Wakey Bakey
- 08-27-23
Really insightful, intact human stories
Really enjoyed this, the way the stories are woven together felt natural with consistent callbacks and references to earlier parts of the book - which I really appreciated. Highly recommend for those who scratch their heads every-time a major game studio closes.
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