Why is Red Hand of Doom So Good? (MD 279) Podcast Por  arte de portada

Why is Red Hand of Doom So Good? (MD 279)

Why is Red Hand of Doom So Good? (MD 279)

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Episode 279 of Mastering Dungeons!

Main topic: Why is Red Hand of Doom So Good?

Teos and Shawn share the best of Red Hand of Doom, a fan-favorite adventure from 3rd edition D&D!

News: Hasbro vs Wizards Q4 Results, How AI is Used at Hasbro, Dark Heart of the Wood, and more!

Contents 00:00 Bringing the Loopiness 02:27 Players Always Team Up? 10:48 What Was or Is D&D Encounters? 15:56 D&D Encounters Returning? 17:46 Hasbro Q4 and 2025 Earnings! 20:24 WotC Q4 and 2025 Results 25:06 Upcoming Partnerships 29:00 Chris Cock on AI at Hasbro 35:04 How Big is D&D? 37:50 MCDM Has a Dark Heart 39:02 D&D's Therapeutic Potential 41:59 Portland Promotes Games 42:48 Evil Hat on RPG Finances 45:17 Nine Worlds and Bad Blood 46:48 Monsters & More for Nimble RPG 47:26 Curse of Stoneshatter Tomb 48:09 Red Hand of Doom! 51:05 Red Hand's History 54:04 Designer Notes 56:53 Premise and Approach 01:01:15 Repeated Approach 01:05:01 Starting Attitudes and Tracking Time 01:09:41 Approach Matters 01:12:20 Part 1 Witchwood 01:15:22 Part 2 Ruins of Rhest 01:17:17 Part 3 Ghostlord's Tower 01:19:19 Part 4 Enemy at the Gates 01:23:31 Part 5 Fane of Tiamat 01:31:50 Shout-Outs 01:36:16 What Are We Gonna Do? Thank you for listening! Get the full show notes with links on Patreon.

Show Search Engine: https://mdsearch.alphastream.org/

Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/).

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