War with Art Podcast Por Eric George & Sheldon arte de portada

War with Art

War with Art

De: Eric George & Sheldon
Escúchala gratis

The weekly podcast that helps you fight your creative battles! Hosted by three professional game developers by day, and writer (S. M. Carter), musician (George Spanos), and artist (Eric Vedder) by night. See liner notes for each show at warwithart.comCopyright 2026 War with Art Arte Entretenimiento y Artes Escénicas Historia y Crítica Literaria
Episodios
  • Art, Ego, and the Cost of Compromise -- with Eric J. Drummond (Part 2)
    Mar 18 2026

    In Part 2 of our conversation with painter Eric J. Drummond, the focus shifts from discipline and craft to something harder: the tension between the work and the world around it.

    We get into what it actually means to spend months on a single painting and how that patience is something Eric had to grow into, not something he started with. From there, the conversation moves into the realities of commissioned work: negotiating with clients, balancing truth with expectation, and knowing when a piece is finished versus when it simply has to be delivered.

    Eric shares the three core questions behind every portrait: how you see yourself, how others see you, and how you want to be seen. And how those tensions shape the final work.

    From there, things widen out:

    • The trap of “exposure” and paying to be seen
    • Why social media often works against the kind of art he’s trying to make
    • Drawing a line between promotion and becoming an “influencer”
    • Finding ways to stay honest in how you present your work

    The conversation also explores how to make work you don’t naturally gravitate toward — and how to find meaning inside it anyway. From Tolkien’s landscapes to the idea of environment as a living participant, we talk about how artists create connection even when the subject doesn’t initially resonate.

    In the second half, the discussion turns philosophical:

    • Can you create something truly transcendent in a secular world?
    • What makes a piece of art feel real beyond what’s physically there?
    • The idea of creating one “true” work — and why artists chase something they can’t fully define

    From Michelangelo’s Creation of Adam to the balance between simplicity and complexity, Eric breaks down what it means to “catch lightning in a bottle” and why great work leaves space for the audience to complete it.

    We close on the modern tension: algorithms, AI, commodification, and whether all of it might actually push truly human work to stand out even more.

    This is Part 2 of a three-part conversation.

    Timestamps

    00:12 — Part 2 begins

    00:22 — Taking months to complete a painting

    01:37 — Commission work vs personal work

    02:29 — Working with clients and creative compromise

    03:26 — The three questions behind every portrait

    04:09 — Adjusting the work vs staying true to it

    05:12 — “I’m getting paid to paint” — perspective and trade-offs

    05:34 — The trap of “exposure” and pay-to-play

    06:31 — Art vs product: where does value come from?

    07:20 — Social media vs real artwork

    08:02 — Promotion vs becoming an influencer

    09:11 — Creative energy vs marketing fatigue

    10:44 — Sharing context vs performing online

    11:16 — Making work you don’t love (and finding a way in)

    11:37 — Tolkien and making environments feel alive

    13:45 — Lyrics, language, and meaning

    14:10 — Words as carriers of meaning

    15:45 — Can art be transcendent without something higher?

    17:26 — Ego, humility, and answering to something beyond yourself

    18:18 — The idea of one “true” painting

    18:40 — Michelangelo and The Creation of Adam

    21:11 — What makes something feel “real”

    22:25 — Perfection vs balance in art

    24:59 — Leaving room for the audience

    26:03 — “Make art for artists” — and why that fails

    27:54 — Systems that reward safe, formulaic work

    29:11 — Opting out vs playing the game

    29:33 — AI, oversaturation, and human work

    30:48 — Live performance and authenticity

    31:12 — Could AI actually help art?

    33:07 — Focusing on what you can control

    34:35 — Hope, quality, and what endures

    Más Menos
    35 m
  • Weakness as Style — with Eric J. Drummond (Part 1)
    Mar 4 2026

    In this episode of The War with Art, we welcome painter Eric J. Drummond — a figurative artist trained in classical realism at the Florence Academy of Art.

    Eric builds his work slowly and deliberately, committed to beauty, discipline, and craft in a culture that often rewards speed and noise. He also happens to be the teacher of our own co-host, Eric Vedder — which makes this conversation personal as well as philosophical.

    We talk about what it actually looks like to begin a day in the studio — the rituals, the warmups, the sharpening of pencils and clearing of distractions — and why starting is often the hardest part of any creative practice.

    From there, the conversation moves into deeper territory:

    • The tension between tradition and innovation
    • Following rules vs breaking them
    • When technique becomes a cage
    • Why your weaknesses might actually become your voice

    Eric reflects on his time studying in Florence, the insecurity of leaving that world behind, and a pivotal piece of advice he received: your weaknesses will become your strengths.

    We explore what that means across disciplines — painting, music, writing — and why the very flaws you try to correct may be the thing that makes your work singular.

    This is Part 1 of a three-part conversation.

    Stay tuned for Part 2.

    Timestamps

    00:09 — Introducing Eric J. Drummond

    02:05 — What starting a studio day really looks like

    03:09 — The hardest part: beginning

    04:25 — Blocking in, bravery, and not getting precious

    06:11 — Writing equivalents and creative rituals

    08:54 — The sacred side of routine and warming up

    12:28 — Discipline, the gym, and incremental growth

    14:59 — Classical realism and the tension of rules

    17:08 — “Your weaknesses will become your strengths”

    18:43 — Flaws as style: Tolkien, Pontormo, and vulnerability

    21:53 — Control, improvisation, and creative fear

    25:23 — Tradition vs pushing the needle forward

    27:04 — Moving beyond imitation

    Más Menos
    29 m
  • A random show: Deadlines, Perfection, and Collaboration
    Feb 3 2026

    In this episode of The War with Art, we try something new: a random show.

    After wrapping another recording, the conversation kept going — bouncing between ideas about deadlines, perfection, collaboration, and the strange emotional slog that shows up near the finish line of creative work. So we hit record and followed the thread.

    Eric, George, and Sheldon unpack why “done is better than perfect” keeps resurfacing across art history, why exhaustion isn’t a useful metric for finishing, and how deadlines, editors, producers, and collaborators can act as creative unlocks rather than constraints.

    We talk about the difference between feedback that’s cheap and feedback that has skin in the game, why collaboration can push work past your own internal ceiling, and how letting someone else into the process can move a project closer to its truest version — not just its fastest ending.

    This is a loose, honest conversation about finishing things, trusting the right people, and carrying the work across the finish line even when you’re tired of looking at it.

    If you’ve got a topic you’d like us to pull next — or a question you’re wrestling with in your own creative practice — let us know.

    Timestamps

    00:10 — A “random show” and why we’re trying it

    01:27 — Done vs perfect (and why it never goes away)

    02:19 — Deadlines, pressure, and forcing the release

    03:44 — Why “perfect” is the wrong word

    04:42 — Litmus tests: how do you know when something’s done?

    06:21 — Being tired vs being finished

    07:45 — The emotional slog near the finish line

    10:48 — Live service vs print: the pressure of permanence

    13:00 — Producers, editors, and creative unlocks

    16:05 — Collaboration as an unlock, not a compromise

    20:09 — Creative soulmates and shared momentum

    25:00 — Trust, feedback, and getting closer to “good enough”

    28:31 — Inviting audience topics + closing thoughts

    Más Menos
    29 m
Todavía no hay opiniones