Episodios

  • Nintendo drops Mario for who ?
    Apr 5 2026

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    Easter week starts with a simple message that immediately goes off the rails: share the egg. From there, we settle into what we’ve been playing across console, Switch, PS Portal, and PC handheld life, and the list is wonderfully weird. RGT finishes Bang Average Football and explains why it’s such a tight, satisfying indie sports game, then introduces Nutmeg, a retro football management sim staged inside a 1980s office complete with green-screen finance screens and a card-based way of playing match highlights. He also jumps into BeamNG.drive, the physics-forward driving sandbox where realistic car damage and mods turn every session into a new experiment.

    On my side, I’m still stubbornly wrestling with Ken, a punishing climbing loop that makes pride the real difficulty setting. I also dip back into Farming Simulator on PS5 through PS Portal cloud streaming and get a surprisingly smooth experience with saves and mods. Then we talk Easy Delivery Co, the kind of cozy management game that feels relaxing once you learn it, even if the menus and fuel economy can fight you early on.

    The news gets spicy: Sony confirms a TCL joint venture that effectively spins off the iconic Bravia TV business, which raises the bigger question of whether Sony is steadily marching toward a pure entertainment and content future. We also dig into Xbox leadership optics through Asha Sharma’s gamer tag activity and why “not being a hardcore gamer” might actually be fine if the strategy is right. Then Nintendo enters the chat with Miyamoto’s mission to put Pikmin everywhere, including upcoming media.

    If you want more of this energy, come join the Discord, hit us with questions, and if you’re near Norwich, grab OLL tickets and come say hi. Subscribe, share the show with a friend, and leave a review so more people can find us.

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    1 h y 41 m
  • PS5 Prices Rise Again And We Ask Why
    Mar 29 2026

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    PS5 prices going up this late in the generation feels wrong, and we don’t sugarcoat it. George and RGT dig into Sony’s newly announced PS5, PS5 Pro, and PS Portal price increases, what’s being blamed (tariffs, supply pressure, RAM demand), and why it lands so badly when players already feel the squeeze. If you’ve been waiting to buy a PlayStation 5 or wondering whether a PS5 Pro is still worth it, this one is for you.

    On the gear side, RGT brings the week’s most practical upgrade: the Lenovo Legion Go S, a SteamOS handheld gaming PC aimed at entry-level buyers who want Steam without the Windows hassle. We talk screen feel, controls, ergonomics, fan noise, battery life, charging speed, and why a simple login-and-play experience matters. Then it’s back to what we’re actually playing, from Bang Average Football to the strangely addictive Easy Delivery Company, a PS1 style delivery sim with real survival management tension.

    We also hit the wider platform mood: Xbox retiring the “This Is An Xbox” marketing campaign, what that says about brand confusion, and how cloud gaming should fit around consoles, not replace them. Finally, Hades 2 news brings some joy with bonus content and quality of life improvements on the horizon, plus we share details on meeting up at OLL in Norwich.

    Subscribe on YouTube, share the show with a gaming friend, and leave a review if you want more weekly chatter like this. What’s the one gaming purchase you’d make before prices jump?

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    1 h y 55 m
  • Shenmue 3 Costs Two Hundred Bucks And Still Might Need A Patch
    Mar 22 2026

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    A game called Bang Average Football has no right to be this addictive, and yet it completely derails our week. We talk through the exact moment it clicks: the Stardew-style town loop, the light RPG quests that drip-feed stat upgrades, and the surprisingly satisfying matches that feel like a modern take on Sensible Soccer. If you’ve been craving a cozy indie that still delivers that competitive “one more game” rush, our play-by-play will tell you whether it’s your next obsession.

    Then we jump into the kind of news we love: weird, specific, and full of personality. Easy Delivery Co looks like a lost PS1 title, mixing foggy horror mood with delivery driving and small vehicle upgrades, and we’re fully bought in on the vibe. We also debate Shenmue 3 Enhanced landing on Switch 2 with loud promises about being fully on cartridge, plus the bigger question that never goes away: what do physical editions actually need to offer before the price becomes nonsense?

    To round it out, we dig into platform updates and what they signal. Xbox finally rolls out long-requested dashboard features like custom colors and the ability to disable Quick Resume per game. We share impressions of Switch 2 boost mode, talk PS5 Pro’s PSSR2 update and why “pro” upgrades can feel half-finished, and get real about PlayStation Portal streaming depending more on your home Wi‑Fi than the marketing. Subscribe, share the show with a friend, and leave a review, then tell us what indie game has surprised you lately.

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    1 h y 47 m
  • If The Next Xbox Is A PC What Is A Console
    Mar 15 2026

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    A game can look like a glitchy mess to everyone watching and still feel amazing in your hands and Cairn is our proof. We break down why its limb-by-limb climbing, stamina management, and piton “mini-saves” create real tension and real relief, the kind of accomplishment most modern games chase but rarely earn. If you’ve been hunting for a new PS5 game that feels different, or you just love design talk that goes deeper than graphics, this one gets into the details.

    Then we jump across generations with the kind of playlist only a weekly gaming podcast can justify: RGT wraps up Remember Me and explains why its memory-driven sci-fi story still works, even when the difficulty spikes feel out of nowhere. We swap party-night memories from Jackass on PS2, talk Metroid Prime 4 on Switch 2 including performance options and that classic Metroid backtracking sting, and revisit Ratchet and Clank as a reminder that tight controls and strong art direction never go out of style. RGT also shares Bristol pickups and the oddly satisfying logic of trading piles of “shelf filler” into something you actually want to keep.

    On the news side, we dig into The Seventh Guest remake landing on PS5 without VR and what that signals about PSVR2 support, marketing, and why VR only truly shines when the physical setup matches what your brain expects. We also unpack Xbox Project Helix and the bigger question it raises: if Microsoft leans harder into Windows, Steam, and a cross-device “Xbox mode,” what even counts as a console anymore? If you enjoy gaming industry news with real player perspective, hit play, then subscribe, share it with a friend, and leave us a review. What’s the one game you’re obsessed with right now?

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    2 h y 2 m
  • Why Console Exclusives Might Be Back And What That Means For Players
    Mar 8 2026

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    A horror game that makes you pause, breathe, and come back braver. A port on Switch 2 that shouldn’t look this good. And a platform holder that might be quietly ending the PC honeymoon. This week we dive into Resident Evil Requiem’s two‑minded design—high‑octane third‑person set pieces with Leon and nerve‑tightening first‑person sequences with a heroine who turns every hallway into a heartbeat test. That shift in perspective isn’t a gimmick; it rewires how you play, when you push, and when you hide. Even better, we were floored by how well the Switch 2 version holds up, delivering sharp visuals and responsive combat that put it closer to PS5 and Xbox than the memes admit.

    From there, we zoom out. Sony reportedly pulling back on PC ports of prestige single‑player games (think Ghost of Yotai and future tentpoles) could mark a real return to platform identity. Love it or hate it, exclusivity can focus craft and give buyers a reason to be in a given ecosystem. We unpack why the math might make sense—PC revenue’s sliver versus PS5’s record haul—and what it could mean for players who split time across platforms.

    We keep it playful too: a fiasco with GoldenEye on 3DS for a speedrun challenge, a comfort‑food detour into Disney Planes on 3DS that proves short missions can be great design, and a Bristol Gaming Market roundup where we met the minds behind Nippon Marathon and discovered Crisis Island, a twin‑stick contender with Smash TV bite. Quick wins on your radar: Assassin’s Creed Unity’s 60 FPS patch breathes new life into a misunderstood entry, Kenna: Bridge of Spirits heads to Switch 2 with Anniversary DLC and New Game+, and March drops bring Legacy of Kain love, Monster Hunter Stories 3, MLB The Show tweaks, and more.

    If you’re here for honest takes, retro tangents, and the thrill of finding games that surprise you, you’re in the right place. Hit play, then tell us: are you Team First‑Person Fear or Team Third‑Person Flex? Subscribe, share with a friend, and leave a review so more curious gamers can find the show.

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    1 h y 58 m
  • Cats, Cars, And Consoles: When Breeding Kittens Preps You For Gran Turismo
    Mar 1 2026

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    A cat-breeding tactics roguelike that plays like Fire Emblem meets house management, a physics-forward indie platformer channeling N64 energy, and a survival-strategy Star Trek game that’s equal parts engrossing and maddening—this week’s journey is a snapshot of where gaming stands in 2026. We start with the indie crown: why Big Hops feels like a smart, compact alternative to the wait between tentpoles, and how Mewgenics turns genetics, classes, and brutal runs into a dangerously compelling loop with real staying power.

    From there, we tackle the heavy stuff. Skate’s layoffs bring the live-service crunch into focus: when players already “live” inside Fortnite, Warzone, or Destiny, new games must explain their fun in five minutes and make updates feel like gifts, not chores. We lay out which recent services actually worked and why most don’t. Then we hit hardware and strategy. The rumor of Gran Turismo 7 running on Switch 2 sparks a real question about fit—without analog triggers, sim racing loses finesse. That’s our entry point to the bigger debate: are exclusives still the engine of platform identity, or should they travel? We make the case for when to keep them, when to share them, and why Forza Horizon might be Xbox’s best lever to win hearts back without losing reach.

    We also compare notes on Star Trek Voyager’s resource grind, the joys and annoyances of opaque crafting trees, and how a retro-styled God of War Metroidvania leans into smaller scope to deliver clearer fun. Along the way: Nintendo eShop curation gripes, sensible ports, and what a tightened Sony focus could mean for PlayStation’s next wave.

    If you want practical takeaways: look for games that respect your time, understand their hardware, and tell you exactly why they’re special—fast. Hit play for sharp analysis, a few laughs, and real talk about where the fun is in 2026. If you enjoyed this one, subscribe, share it with a friend, and drop a review telling us which side you’re on: keep exclusives exclusive, or set them free?

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    2 h y 19 m
  • A Studio Shuts, A Space RPG Pivots, And A Cult Golf RPG Steals The Show
    Feb 22 2026

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    A PS3 classic gets its flowers, a remake titan goes dark, and space RPG promises meet reality. We kick off with Infamous, celebrating the late-game difficulty, clever traversal design, and that unforgettable twist that still shocks. It’s a perfect reminder that bold storytelling and tight systems can outlast any hardware cycle—and why Gen 7 games deserve more love in 2026.

    From there, we jump into what’s been on our controllers: Tiger Woods 12 remains dangerously addictive with its soothing palette and career grind; Africa on PS3 brings cozy-photo vibes with rough starter gear; and Switch 2 becomes a comfort zone for Cast & Chill and a full-fat Farming Simulator 17 portable loop. Then we crown a hidden gem you can play tonight: Golf Story on Switch, a top-down RPG-golf hybrid with charming writing, satisfying stat growth, and themed courses that keep the loop fresh. If you want progression without bloat, it’s a must.

    The news section hits hard. Sony reportedly shuts down Bluepoint Games, the studio behind Demon’s Souls and Shadow of the Colossus remakes. We unpack why even elite teams face risk in a tightened market—long timelines, delayed returns, and live-service experiments that never land. It’s a sign of the times: strategic pivots, fewer bets, and tough calls. Talent won’t vanish, though—expect Bluepoint veterans to power new successes sooner than you think.

    We also parse Todd Howard’s update tease for Starfield. It’s “not 2.0,” but aims to change the game in a meta way—especially in space. Fans will likely be happy; skeptics shouldn’t expect a total conversion. Our wishlist: deeper space loops, industrial play, and richer reasons to leave the ship. Finally, nostalgia returns with a price tag: Pokémon FireRed and LeafGreen drop on Switch a la carte for $19.99 each, skipping Switch Online. Great access, sure, but the value question lingers—should classic titles bring added features or bundled options?

    If you’re into smart game design, industry strategy, and the sweet spot between nostalgia and value, this one’s for you. Tap play, then tell us: is $19.99 fair for FireRed/LeafGreen, and what would make Starfield win you back?

    Enjoyed the episode? Subscribe, share with a friend, and leave a quick review—it helps more curious gamers find us.

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    1 h y 54 m
  • PlayStation State Of Play: Hits, Surprises, And What’s Worth Your Time
    Feb 15 2026

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    If you’ve been waiting for a PlayStation showcase that actually lands, this is the one. We kick off with what we’ve been playing—FF7 Rebirth, Art of Rally’s glorious adaptive triggers, and a guilty fling with Need for Speed: The Run—then dive into a State of Play that surprised us with real momentum and almost no fluff. Our rule of thumb is simple: does it feel good in the hands? With that lens, a 2D, CRT-kissed God of War: Sons of Sparta pops hard, and the God of War Trilogy remake tease sets the table for newcomers and purists. Kena returns with better lighting and a more mature edge, PS Plus adds smart classics like Time Crisis with gyro, and Metal Gear Solid 4 finally breaks free from PS3.

    From there, the variety is the story. John Wick’s AAA project looks like the movies in motion, Castlevania: Belmont’s Curse taps the right studios to make “vania” sing again, and Project Windless promises a wide-open RPG with light handholding. Silent Hill Townfall leans into looping seaside dread, while Sauros takes Returnal’s kinetic combat and wraps it in a clearer hub, meaningful meta-progression, and clever modifiers. Control: Resonant shows Remedy’s best instincts—morphing melee forms and wall-running through bending space—while Resident Evil Requiem brings back an older Leon and a battered RPD for a perfectly pitched nostalgia hit.

    Two reveals steal the show. Star Wars Galactic Racer finally nails speed and spectacle, layering Unreal-caliber vistas with a story wrapper that suggests meaningful upgrades and rivalries. Then 007: Origins arrives with the perfect premise: a relaunch of the double O program that makes Bond feel fresh, grounded, and tactile, with set pieces and traversal that evoke the best of modern action design. We round it out with Legacy of Kain: Defiance remastered with right-stick camera, a sharp creature-collecting ARPG with DMC-style juggles, the long-weird Pragmata, Big Walk’s co-op comedy, and a tactics nod for Brigandine fans.

    We keep it clear and fast: jump to the games worth your time, skip the filler, and leave with a short list you’ll actually play. If this showcase proved anything, it’s that pacing and variety win—especially when the hardware features are used well. Enjoy the breakdown, share with a friend who missed the stream, and if you’re vibing with the show, hit subscribe and drop a quick review. It helps more than you think.

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    2 h y 3 m