UIBuzz - Software and game development Podcast Por Peter Witham arte de portada

UIBuzz - Software and game development

UIBuzz - Software and game development

De: Peter Witham
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.Copyright 2023 Peter Witham Biografías y Memorias Ciencias Sociales
Episodios
  • My Godot 3D experiences and Unity China Packages
    Apr 11 2026

    In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.

    Despite what I'd read online, performance has been more than acceptable for my current project.

    I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.

    I'm seriously considering a ~$30 plugin to streamline the workflow.

    Contact me
    https://peterwitham.com/contact

    Could you show your support by buying me a coffee?
    https://peterwitham.com/bmc

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    7 m
  • Back it up off site! Because you should!
    Feb 16 2026

    I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.
    Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.
    One day, it might save everything you've created.

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    7 m
  • Pivot to Web-based Tech for Scripting in Project Hack
    Feb 1 2026

    I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.

    This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.

    The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.

    Check it out at projecthack.net and share your feedback!

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    13 m
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