Software Engineering Radio - the podcast for professional software developers Podcast Por se-radio@computer.org arte de portada

Software Engineering Radio - the podcast for professional software developers

Software Engineering Radio - the podcast for professional software developers

De: se-radio@computer.org
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Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. Each episode comprises two speakers to ensure a lively listening experience. SE Radio is brought to you by the IEEE Computer Society and IEEE Software magazine.(c) IEEE. All content is licensed under the Creative Commons 2.5 license
Episodios
  • SE Radio 689: Amey Desai on the Model Context Protocol
    Oct 8 2025

    Amey Desai, the Chief Technology Officer at Nexla, speaks with host Sriram Panyam about the Model Context Protocol (MCP) and its role in enabling agentic AI systems. The conversation begins with the fundamental challenge that led to MCP's creation: the proliferation of "spaghetti code" and custom integrations as developers tried to connect LLMs to various data sources and APIs. Before MCP, engineers were writing extensive scaffolding code using frameworks such as LangChain and Haystack, spending more time on integration challenges than solving actual business problems. Desai illustrates this with concrete examples, such as building GitHub analytics to track engineering team performance. Previously, this required custom code for multiple API calls, error handling, and orchestration. With MCP, these operations can be defined as simple tool calls, allowing the LLM to handle sequencing and error management in a structured, reasonable manner.

    The episode explores emerging patterns in MCP development, including auction bidding patterns for multi-agent coordination and orchestration strategies. Desai shares detailed examples from Nexla's work, including a PDF processing system that intelligently routes documents to appropriate tools based on content type, and a data labeling system that coordinates multiple specialized agents. The conversation also touches on Google's competing A2A (Agent-to-Agent) protocol, which Desai positions as solving horizontal agent coordination versus MCP's vertical tool integration approach. He expresses skepticism about A2A's reliability in production environments, comparing it to peer-to-peer systems where failure rates compound across distributed components.

    Desai concludes with practical advice for enterprises and engineers, emphasizing the importance of embracing AI experimentation while focusing on governance and security rather than getting paralyzed by concerns about hallucination. He recommends starting with simple, high-value use cases like automated deployment pipelines and gradually building expertise with MCP-based solutions.

    Brought to you by IEEE Computer Society and IEEE Software magazine.

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    59 m
  • SE Radio 688: Daniel Stenberg on Removing Rust from Curl
    Oct 1 2025

    Daniel Stenberg, Swedish Internet protocol expert and founder and lead developer of the Curl project, speaks with SE Radio host Gavin Henry about removing Rust from Curl. They discuss why Hyper was removed from curl, why the last five percent of making it a success was difficult, what the project gained from the 5-year attempt to tackle bringing Rust into a C project, lessons learned for next time, why user support is critical, and the positive long-lasting impact this attempt had.

    Brought to you by IEEE Computer Society and IEEE Software magazine.

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    57 m
  • SE Radio 687: Elizabeth Figura on Proton and Wine
    Sep 25 2025

    Elizabeth Figura, a Wine Developer at CodeWeavers, speaks with SE Radio host Jeremy Jung about the Wine compatibility layer and the Proton distribution. They discuss a wide range of details including system calls, what people run with Wine, how games are built differently, conformance and regression testing, native performance, emulating a CPU vs emulating system calls, the role of the Proton downstream distribution, improving Wine compatibility by patching the Linux kernel and other related projects, Wine's history and sustainment, the Crossover commercial distribution, porting games without source code, loading executables and linked libraries, the difference between user space and kernel space, poor Windows API documentation and use of private APIs, debugging compatibility issues, and contributing to the project.

    This episode is sponsored by Monday Dev

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    52 m
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