Sanity Damage - D&D Actual Play  By  cover art

Sanity Damage - D&D Actual Play

By: The Homebrew Network
  • Summary

  • The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the face of Lovecraftian horrors, and laugh along at all their piratey misadventures!

    This is a Homebrew Podcast. Learn more at actualplaypods.com

    You can support the show at patreon.com/thehomebrew

    Join the discord @ discord.gg/thehomebrewpodcast

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    © 2024 Sanity Damage - D&D Actual Play
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Episodes
  • Campaign 1: To Whom the Sea Belongs
    Jan 13 2022

    In this informal session 0, get to know the players behind the characters! Each player talks a bit about themselves, and then they introduce their characters, superficial backstories, and the magic item that they start the campaign with. The players then collaborate to figure out how they have heard of one another or if any of them have met prior to the events of the campaign.




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    58 mins
  • Episode 1: Connecting the Tots
    Feb 2 2022

    Each of the party members arrive in Westport, a small colony on the island of Penjarhao, independently of one another. The party slowly begins to coalesce as the PCs meet one another in a variety of circumstances, including a tavern brawl, a tea tasting, and a riveting conversation with an eccentric gnomish potato merchant!




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    1 hr and 27 mins
  • Episode 2: Tastefully on the Doorstep
    Feb 9 2022

    A threat to the town causes the PCs to rally together and form an adventuring party. At the mayor’s behest, the party agrees to investigate this danger and see if it poses a long-term threat to the town. Over dinner and pipeweed, the party discusses their immediate goals and determines whether or not they would benefit from traveling with each other.




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    1 hr and 21 mins

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