League of Legends in 3 bits Podcast Por  arte de portada

League of Legends in 3 bits

League of Legends in 3 bits

Escúchala gratis

Ver detalles del espectáculo

Tristan and Oliver catch each other’s drift on Summoners Rift as they break down Riot Games’s multiplayer sensation League of Legends into these three lanes:

  • Battling Toxicity - The famed stigma behind the game’s community and ways in which Riot has been using the power of design to fight it
  • Summoners Rift - The balance, the build, the blisters
  • Comeback Mechanics - Maintaining the thrill over long session times through strategies and tactics


Let us know what you think:

Leave us a review!

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com


Some References:

Unsolved League of Legends Mysteries With Lead Designer Greg Street - Ars Technica, video interview

How Learning League of Legends Helps Me Understand Game Design - Bryant Francis, Game Developer (article)

Riot Games | Game Design Masterclass - BAFTA Guru (video)

Game Design: Every Game is an Epic Quest - Riot Games (video)

Creating League of Legends Champions: Our Production Framework Revealed - GDC talk (video)

An MDA Analysis of “League of Legends” - David Tran, Medium (article)

Design Club - League of Legends: Summoner's Rift - Level Design Analysis - Extra History (video essay)

Balancing League of Legends for Every Player, from Bronze to Bengi - Greg Street, GDC talk

Todavía no hay opiniones