Episodios

  • 76: Mountains of Mourn | Warhammer Old World Lore
    Apr 8 2026

    In this week’s Warhammer Old World lore dive, we explore the savage Mountains of Mourn, homeland of the Ogres, where survival means constant conflict against colossal beasts, rival tribes, and the deadly environment itself. We follow hunting parties battling mammoths, Rhinoxen, and legendary cave-dwelling monsters while Gnoblar swarms scrape by under Ogre rule. The mountains themselves are ever-changing, warped by Chaos with roaming glaciers, frost volcanoes, and peaks believed to be living entities that devour the unwary. The journey then traces the perilous Ivory Road before revealing the fate of the ancient Skytitan giants, whose sky-castle civilization was destroyed when migrating Ogres overwhelmed and ultimately consumed them, leaving only ruins and bones beneath the frozen peaks.

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    • 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16

    Theme Music: Tavern by Alex Rufire

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    1 h y 19 m
  • 75: Intro to Ogres | Warhammer Old World Lore
    Mar 25 2026

    We journey east into the Mountains of Mourn, where jagged, storm-wracked peaks rise above the Dark Lands and the howling winds can freeze even an Ogre solid, and where hunger, violence, and survival shape every moment of existence. This episode explores the Ogre Kingdoms themselves: a brutal homeland ruled by endlessly warring Tyrants, where gluttony is power, strength is law, and the ever-hungry Great Maw is both god and justification. We break down how Ogres live, fight, and think—why raiding, mercenary work, and extortion are simply efficient ways to eat, how their immense bodies and gut-centered anatomy make them nearly unstoppable, and why size and bulk define status more than bloodline or intellect. From their ancient destruction of the Skytitan empire to the long memory of a lost eastern realm and a looming future of renewed expansion, the episode paints the Ogres not as mindless brutes, but as a terrifyingly practical culture whose population is rising once more—raising the chilling question of what happens when a people who believe “might makes right” grow hungry again.

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    • Maps: Map1 - Map 2

    • Art: Ogres 1 - Ogres 2 - Greasus Goldtooth

    • Miniatures: Ogre army - Ogre Tyrant - Ogre Bulls - Greasus Goldtooth

    • 3rd Edition: Army List - Ogre Ad 1 - Ogre Ad 2

    Theme Music: Tavern by Alex Rufire

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    1 h y 14 m
  • 74: Chaos Dwarf Weapons & Warfare | Warhammer Old World Lore
    Mar 11 2026

    In our final episode on the Chaos Dwarf we look at their army design across Warhammer Fantasy editions, focusing on the transition from the 3rd to 4th edition lists, the focus of the episode, and closing out with the 8th and Old World lists. We look at the hodgepodge nature of their introduction to warhammer which included solid blocks of “Chaos Warrior Dwarfs” supported by a plethora of warmachines. We dive into the 4th edition list and some of the rules which combined heavily armoured Chaos Dwarf infantry, numerous Hobgoblin units, and goblinoid slave contingents. All augmented with Bull Centaurs, monsters, and crude but powerful artillery such as the Earthshaker Cannon. We close out the episode with a look at how Forge World radically reshaped the faction into a smaller, more elite force dominated by Sorcerer-Prophets, Infernal Guard, and daemon-bound war machines.

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    • 3rd Edition

    • Chaos Dwarf Army list - Hobgoblin army list - Ass Cannon

    • 4th Edition

    • Heroic Infantry - General on Great Taurus - Sorcerer on Lammasu

    • Chaos Dwarf Infantry - Bull Centaurs

    • Hobgoblin Warriors - Archers - Wolfriders - Sneaky Gits

    • Enslaved Orcs

    • Warmachines

    • The Old World

    • Legends Chaos Dwarf Army List

    Theme Music: Tavern by Alex Rufire

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    1 h y 32 m
  • 73: Chaos Dwarf & Hobgoblin Heroes | Warhammer Old World Lore
    Feb 25 2026

    In this episode we have a look at the most important figures in Chaos Dwarf society, focusing on how their power is exercised through sorcery, industry, cruelty, and political intrigue. We start with Astragoth Ironhand, the ancient High Priest of Hashut and de facto ruler of Zharr-Naggrund, whose mastery of dark sorcery, religious authority, and mechanical augmentation has allowed him to dominate Chaos Dwarf politics for centuries despite the creeping Curse of Stone. We then turn to Drazhoath the Ashen, a rival Sorcerer-Prophet exiled to the Black Fortress who transforms banishment into strength by building the Legion of Azgorh and later exploiting the Tamurkhan invasion for profit and prestige. We close out with Gorduz Backstabber, a Hobgoblin warleader whose unparalleled treachery and survival instincts make him a uniquely valuable intermediary for Chaos Dwarf armies. All three point to the Chaos Dwarf worldview: power is maintained by fear, industry, ruthless ambition, and absolute devotion to Hashut.

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    • Astrogoth Ironhand: 4th Edition miniature - TWW3 Art

    • Drazhoath the Ashen: 8th Edition miniature

    • Gorduz Backstabber: 4th Edition miniature - TWW3 Concept Art

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    1 h y 5 m
  • 72: Intro to Hobgoblins | Warhammer Old World Lore
    Feb 11 2026

    We start this episode by exploring the Eastern Steppes, an immense, war-torn expanse of cold grasslands bordering the Chaos Wastes, Cathay, and a great southern desert. We detail its history of nomadic cultures, including the Chaos-worshipping Kurgan, the Hung, and especially the vast Hobgoblin Empire ruled by the Hobgobla-Khan. We look at the Steppes’ violent past, the rise of the Hobgoblins as the most feared and treacherous Greenskin civilisation, their perpetual warfare with Cathay and neighbouring tribes, and the infamous Great Horde capable of blotting out the horizon. We briefly look at Hobgoblin physiology and culture—defined as it is by treachery, poison, and ruthless self-preservation, and recount their relations with the Chaos Dwarfs and Grand Cathay. We conclude with a look at Oglah Khan’s Wolfboyz, a notorious mercenary band who encapsulates the Hobgoblins’ blend of cunning warfare and opportunistic loyalty.

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    • Map of the Great Steppes

    • Hobgoblin Art 4th Edition - Warhammer Online

    • Hobgoblin Minis 4th Edition Hero - Regiment - Blood Bowl

    • 3rd Edition Hobgoblin Army List

    • Hobgoblin Hero on Temple War Dog

    • Oglah Khan’s Wolfboyz

    Theme Music: Tavern by Alex Rufire

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    1 h y 8 m
  • 71: Chaos Dwarf Society Pt2 | Warhammer Old World Lore
    Jan 28 2026

    This episode we focus on the Black Fortress, an immense volcanic citadel on the Chaos Dwarfs’ south-eastern frontier, a militarised outpost garrisoned by the brutal Legion of Azgorh. We look at the disgraced-but-fanatic Infernal Guard and their elite Ironsworn. We detail the fortress’s role as both a seat of harsh power and a place of exile, its internal culture of punishment and redemption. We examine the wider military forces that support the tower, including Bull Centaur guardians and a vast arsenal of daemon-fused war machines such as the Iron Daemon, Skullcracker, Magma Cannon, Deathshrieker, Dreadquake Mortar, and Hellcannon. We round out the episode with an overview of the Chaos Dwarf fleet. Theri massive steam-driven iron warships, or boats?, that extend the empire’s power across the seas

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    • Infernal Guard Warriors

    • Infernal Guard Command

    • Infernal Warrior art (Cral’s fav)

    • Infernal Iron sworn

    • Bull Centaur Renders

    • Iron Daemon

    • Skullcracker

    • Magma Cannon

    • Deathshrieker Rocket launcher

    • Dreadquake Mortar

    • Chaos Dwarf Man O War fleet

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    1 h y 24 m
  • 70: Chaos Dwarf Society Pt1 | Warhammer Old World Lore
    Jan 14 2026

    We start with an overview of Zharr-Naggrund, the immense obsidian ziggurat-city, hellish industrial landscape, and unending forges that are the heart of the Chaos Dwarf Empire. We outline the Chaos Dwarfs’ mastery of daemon-bound engineering, including their unofficially official elite castes such as the Alchemagi, Immortals, and Ashodar Enslavers. We also explores the origins and hierarchy of their magical rulers, the Daemonsmiths and Sorcerer-Prophets, whose power is balanced by the horrific petrifying Curse of Stone, leaving their fossilised (naked?) forms as eternal sentinels unless they turn to the rare alchemical Blood of Hashut to divert the curse.

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    • Immortal Warrior of House Hargan

    • Daemonsmith

    • K’Daai Fireborn

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    1 h y 23 m
  • 69: Beneath the City of the White Wolf - Christmas Special
    Dec 24 2025

    In this, our Christmas special video episode, we play the 2012 Path to Victory (Choose your own adventure) title Beneath the City of the White Wolf by M F Bradshaw. Battling the forces of evil (and Dhar's dyslexia) we come to the aid of TODDY! and the city of Middenheim. We hope you enjoy it as much as we did making it. Dhar, Ben & Cral. xx

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    2 h y 51 m