Game Master's Journey Podcast Por Lex Starwalker arte de portada

Game Master's Journey

Game Master's Journey

De: Lex Starwalker
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Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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Episodios
  • Daggerheart GM Principles | GMJ 337
    Mar 10 2026

    Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building.

    Play Daggerheart with Me on Start Playing Games.

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    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    1 h y 24 m
  • Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336
    Feb 24 2026

    This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I’d say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don’t “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart.

    Play Daggerheart with Me on Start Playing Games.

    Sign up for my newsletter.

    Subscribe via RSS, Apple Podcasts, or Spotify.

    Check out my sci-fi novel, Critical Balance.

    Have you read Critical Balance? Please leave a review on Amazon.

    Follow me on Bluesky.

    Join my Discord server.

    Email me.

    Check out my YouTube channel.

    Join my Book Club, now on Discord.

    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

    Más Menos
    53 m
  • Daggerheart: The Fear Full GM | GMJ 335
    Feb 10 2026

    Today I talk about Fear in Daggerheart, a metacurrency used by the GM. Some GMs consider metacurrency to be a bad word. So how do the metacurrencies of Hope and Fear work in DH? Are they boons or flaws? Pros or cons? Buffs or debuffs? I’ll unpack it in this episode. I show how in my experience Fear hasn’t limited my creativity or prevented me from doing things I want to do. I discuss how fear is an excellent pacing tool, especially in combat, and how it really helps the GM dial in the difficulty of combat to exactly where they want it to be. Though at first blush Fear may appear to limit your options as GM, I haven’t felt like it does in practice. But it does make me feel like I can be more strategic and tactical, all while experiencing significantly less cognitive load than I’d experience running a similar combat in D&D. Fear also helps the players see that what you’re doing is totally fair and earned by their choices and actions. I also don’t have to feel bad when those consequences are unpleasant to the PCs.

    Play Daggerheart with Me on Start Playing Games.

    Sign up for my newsletter.

    Subscribe via RSS, Apple Podcasts, or Spotify.

    Check out my sci-fi novel, Critical Balance.

    Have you read Critical Balance? Please leave a review on Amazon.

    Follow me on Bluesky.

    Join my Discord server.

    Email me.

    Check out my YouTube channel.

    Join my Book Club, now on Discord.

    Check Out my OTHER PODCAST - Lex Out Loud

    Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

    Más Menos
    1 h y 20 m
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