Citizen Sleeper in 3 bits
No se pudo agregar al carrito
Solo puedes tener X títulos en el carrito para realizar el pago.
Add to Cart failed.
Por favor prueba de nuevo más tarde
Error al Agregar a Lista de Deseos.
Por favor prueba de nuevo más tarde
Error al eliminar de la lista de deseos.
Por favor prueba de nuevo más tarde
Error al añadir a tu biblioteca
Por favor intenta de nuevo
Error al seguir el podcast
Intenta nuevamente
Error al dejar de seguir el podcast
Intenta nuevamente
-
Narrado por:
-
De:
Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:
- Cycles - The passing of time and how it makes the dynamic narrative tick
- Risk Assessment - Deep dive into the dice mechanics and other resource management
- Moral Ambiguity - How the game manages to deliver genuinely impactful choices by withholding information and avoiding judgement
Let us know what you think:
Leave us a review!3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
- Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight - Unity (interview)
- Citizen Sleeper: How precarity and minimum viable design created this dystopian RPG | BAFTA - BAFTA (presentation)
- How Citizen Sleeper was inspired by tabletop RPGs and gig work - Joel Couture, Game Developer (article)
- "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding - Lewis Packwood, Creative Bloq (article)
Todavía no hay opiniones