Episodios

  • Can Machines Simulate 40k?
    Apr 3 2026

    Can Warhammer 40,000 actually be simulated?In this video, I break down one of the hardest problems I’ve been thinking about for a long time: whether it’s possible to simulate 40k to a meaningful standard, and where you would even begin.I cover a bit of my own background in machine learning and competitive 40k, some of the previous work I’ve done with Atlas, and why I think this is such a fascinating challenge. We look at earlier game-solving milestones like chess, Go, and StarCraft II, what made those problems solvable, and why 40k is awkward in a completely different way.In particular, I talk through:- why chess is tidy and discrete, while 40k lives in a messy continuous feature space- why movement, angles, footprints, terrain, and exact positioning make 40k so difficult to model- how randomness and hidden intent explode the complexity even further- why deployment is probably the best place to start if you want to build a useful simulation engineThis isn’t really a video about “AI magic.” It’s more about the real engineering and tactical problems underneath trying to model a game as complex as Warhammer 40k and why even getting part of the game right, like deployment, could already be incredibly useful for helping players improve.Would love to hear what you think

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    26 m
  • April's 40k Update - 5 Great Changes!
    Apr 1 2026

    Going over 5 important changes for the April update!

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    24 m
  • NEW Ceramite Sentinels Detachment
    Apr 1 2026

    Hey everyone,

    April fools, SM gets a new detachment - not a joke it seems!

    A quick recap on the new Ceramite Sentinels detachment. In short, it gives more-or-less your entire army, when it activates, RR1's to hit and wound - pretty nice effeciency buff. But that comes at the cost of not playing blades/gladius to get combat doctrines.

    Bobby G seems pretty sweet with RR1's to hit and wound, one of his big downsides (same as C'tan really).

    There's a few good enhancements, 2+ get back up on Gravis Cap, fallback shoot and charge on something like terminators perhaps?

    The stratagems are pretty solid, this one has its own 'storm of fire' but instead it gives LETHAL + SUSTAINED (pick 2 if entrenched) - this seems great on units that will be ENTRENCHED on your turn..... Desolation Marines! (Quite nice on WTC with plunging fire too).

    What's really interesting to me though is that this detachment is kinda baked into two-halves. The normal stuff - Rerolls, and then then Entrenched half.

    With the new rumors on how detachments will mix, I suspect now that you'll be able to mix half a detachment with half another one, and in this case, you'd get the ENTRENCHED ability, and their respective stratagems, and be able to plug that into another detachment - potentially something to look forward to in 11th edition!

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    19 m
  • Analysing the NEW EDITION reveals!
    Mar 27 2026

    Hey everyone,

    I've done some more editing on our podcast video - hope it comes out good.

    Vik and I sat down to discuss 12 important points of the new 11th edition reveals.

    We're happy to see codexes roll onto 11th, and we think that means the datasheets will stay basically the same. The new detachments (70) leave a lot of room for inbalance, and we're curious to see how all this new game content will interplay with the new scoring mechanisms that are impacted by your faction of choice.

    Terrain and objective markers, David is not a huge fan but Vik is, what's your thoughts on this?

    The fight phase has been a mess for more-or-less all of 10th edition, with some large changes coming, what do you think the fight phase could look like now, are the charge changes a nice QOL? Will the new 'pile in at once' mechanics prevent players from having good combat phases?

    Enjoy,
    Vik and David


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    1 h y 7 m
  • Atlas Overview
    Mar 24 2026

    ~Advertisement for Atlas~

    (A project I've launched recently that has been doing really wel!)

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    20 m
  • Can Starcraft TMG succeed?
    Mar 24 2026

    A little video about the SC2 game, my perspective on it :)

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    22 m
  • How to build CONSISTENCY
    Mar 16 2026

    Hey guys, after a few recent tournaments, I thought I'd put my thoughts down on how to develop some consistency. If anyone recalls I talked about this a few episodes back, talking about choosing better lists for tournaments, and playing things in my ballpark that I know well.So I thought I'd do some content around how I've built consistency in my tournament runs, and go through my BCP for the last year on what I've been up to.I've worked through the importance of memorizing strong deployment patterns and opening moves. I try to deploy in similar ways every game because it removes mental load and lets me focus on reading my opponent and planning future turns instead of solving the same problems repeatedly.I also cover building redundancy into your big output turns, so that if something fails—like a key roll or unit—you still have backup plans and overlapping threats to keep your game plan intact.Finally, I talk about meta awareness, understanding your army’s damage output, and staying mentally and physically sharp during long tournaments, which are all key to performing consistently across multiple rounds.02:01 Tournament Recap and Lessons05:02 Tools for Matchups Atlas06:44 List Building for Consistency16:05 Deployment Patterns and Terrain24:27 Redundancy Sequencing and Mindset

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    32 m
  • 7-0 Windsor Recap w/ Ultramarines
    Mar 10 2026
    33 m