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Publisher's Summary

Shirley's at the top of her class in college, she's almost perfect, except she has a weakness for computer games. It would even be fair to say she has an addiction.

When virtual reality comes along, she delves so deeply into her favorite game that it alters her mind in ways she could never have anticipated. The game's goal, to improve one's mental abilities, transitions to real life situations, where she finds her new found abilities come in handy, at the most interesting times. Who knew that playing games could lead to having so much fun?

This tale is graphic in nature and is intended for adults only. All characters depicted are 18 or older. Enjoy

©2015 Carl East (P)2015 Carl East

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