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Universes for Sale
- Narrated by: Virtual Voice
- Length: 15 hrs and 59 mins
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This title uses virtual voice narration
Publisher's summary
“Signs” from the 1632 universe deals with what money is and what it will and won’t buy. It’s one of my favorites in Eric’s 1632 world. A short fun story to get us started.
The second story comes first. “The Sewing Circle” is my first professional sale. It’s what got me into writing and what got me interested in economics. It’s a full-fledged novella at over thirty thousand words.
“All Steamed Up” discusses the introduction of steam into the 1632 universe and lets you see how the kids from “The Sewing Circle are growing up. It’s a fun story of how a young man comes into his own.
“The Problem with Demons” is also about the introduction of steam, or at least the use of steam. It takes us to another universe, the Demon Rift Universe, which Paula, Eric, and I built. Which includes so far, the novels The Demons of Paris, The Demons of Constantinople, and Demon Lord of Elysium.
“Wish Book” takes us back to 1632 and discusses marketing in the 17th century.
“Mrs. Schumacher,” again in 1632. To go from a village shoemaker to a shoe factory is doable, but not easy.
“Bunny B. Goode” is placed in backwards Spain, where the new knowledge of Grantville and the Ring of Fire has its effect, but so do greed and repression. The combination can have tragic outcomes.
“The Founding of the Heestiff Hive” takes us off to the Star Wings universe, though this story takes place in a distant corner of that universe, on a world that humans won’t discover for thousands of years after the story happens. No humans in this story, but there is romance, honor, danger, courage, and hope.
“Murder at the Higgins” goes back to the 1632 universe. The Higgins Hotel is a going concern and money and murder both live there.
“Murder for Magic” is placed on the Merge world in the WarSpell Multiverse. Wealth, power, and really nifty magical items can be yours if you’re willing to murder for them.
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Story
This is the other side of the Jerry Garman merge from Space Race. It takes place in a rough analog of 14th Century England. Freedric the Incompetent—now with the memories of Jerry Garman an aeronautical engineer—want's to build an airplane. I almost named this "Life is what happens while your designing your airplane, because a bunch of other stuff keeps effecting the building of the airplane. Three of the other players in the game also Merged Alvin the Bard, Pip the thief, and Yahg the half orc. Each of the Merged characters brings something to the table. Yagh and Pip bring financial ...
By: Gorg Huff, and others
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From the Badlands
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 10 hrs and 43 mins
- Unabridged
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Overall
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Performance
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Story
Sam Merchantson rode into the Badlands trying to lose a posse. He should have died, but his luck was in, and the sensors were out. Sam lived in a world of cattle-rustling and muzzle-loading pistols. But it hadn’t always been that way. Once it had been a colony world, filled with the fruits of advanced technology . . . then the enemy came. They got most of the colonists and almost all the tech. There will be new things coming into the world when Sam returns. He’ll bring medicines and machines, history and hope, fear and freedom and—like it or not—he’ll be bringing WAR! When he ...
By: Gorg Huff, and others