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Buy for $24.95
A miraculous machine...and a nightmare!
Innova, a young gnomish recluse finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork.
In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind.
Fergus Ryan tells the amazing story of the gnomes of Mt. Nevermind during the upheval of the Chaos War. And because they're gnomes, their adventures are punctuated with two or three explosions.
What listeners say about The Siege of Mt. NevermindAverage Customer Ratings
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- Brenda Lee Bradford
Overall perhaps the second best story of this series. Probably the best look into the gnomish society. The narrator did an excellent job!
1 person found this helpful
- Michelle J.
Disappointing end to a great series.
Pointless story, really can't say more cuz nothing more happened. no real tie in to the rest of the Chaos War. Narration voices we're tolerable at best pronunciation was again horrible.