Episodios

  • Eivind Røssaak, "The Cory Arcangel Hack: Digital Culture and Aesthetic Practice" (MIT Press, 2025)
    Apr 4 2026
    The first in-depth exploration of the work of artist Cory Arcangel, a pioneer of DIY-new media art whose influential “hacks” subvert the confines of Big Tech. Cory Arcangel (b. 1978)—perhaps best known for Super Mario Clouds, the most referenced artistic game hack in art history—became one of the first artists from a new generation of punk DIY–new media geeks to capture the attention of the art world.Combining the hands-on skills from the 1990s net art scene and the 2010s post-internet art’s fondness for memes and the generic image, Arcangel demonstrated the way cultural expressions are intimately connected to media technologies and how these technologies can be pranked for cultural critique. In The Cory Arcangel Hack: Digital Culture and Aesthetic Practice (MIT Press, 2025), Eivind Røssaak shows how Arcangel’s body of work defines a particular strain of postconceptual art that is fundamental for understanding the digital world we live in.Today, the question is not what comes first, humans or machines, but what the forces regulating expressive flows are. Arcangel’s aesthetic and micropolitical critique of mediation at the level of codes and chips enables us to think critically with computational articulations through specific aesthetic clashes and disjunctions, identified in the book as critical “flow-cut arrangements.” This book explores three dominant arrangements in Arcangel’s work—the flow-break hack, the flow-remix hack, and the flow-parody hack—that pinpoint areas of both creativity and concern before and after platform capitalism.Matthis Frickhoeffer is a scholar of critical theory and French thought with a background in literature studies, linguistics and art theory. His work focuses on questions of form, semiotics, and intertextuality. He teaches at the University of Texas at Dallas.
    Más Menos
    44 m
  • Ben Collier on Tor: From the Dark Web to the Future of Privacy
    Mar 30 2026
    Peoples & Things host, Lee Vinsel, and guest host, Paula Bialski, Associate Professor of Digital Sociology at University of St. Gallen, talk to Ben Collier, Senior Lecturer in Digital Methods in the Science, Technology, and Innovation Studies department at the School of Social and Political Science at the University of Edinburgh, about his book, _Tor: From the Dark Web to the Future of Privacy_, as well as some of his other work. The book examines one of the most important and misunderstood technologies of the digital age, Tor, the overlay network that allows for anonymous communication, best known as the infrastructure underpinning the so-called Dark Web. Collier takes a community-centered approach and examines the many different reasons and motivations people become involved in using and maintaining the platform. The trio also talk about various other projects and themes, including Collier’s current project on the visual and aesthetic standardization of public security infrastructure, like barriers and bollards.
    Más Menos
    1 h y 1 m
  • E. and H. Heron, "Flaxman Low: Occult Detective" (MIT Press, 2026)
    Mar 15 2026
    Flaxman Low, literature’s first professional, full-time “occult detective”—that is, an intrepid investigator who deploys the scientific method when tackling paranormal phenomena—appeared in a dozen stories first published from 1898–1899. Flaxman Low: Occult Detective (MIT Press, 2026), the latest edition to the Radium Age series from MIT Press, is introduced and discussed by Dr. Alexander B. Joy. Flaxman Low’s creators, the mother-and-son team Kate O’Brien Ryall Prichard and Hesketh “Hex” Prichard (who published as “E. and H. Heron”), endowed the Oxford-trained psychologist with the bravery and acumen to tackle every sort of adversary from ghosts, mummies, and vampires to a mushroom mannequin. Both less credulous and less cynical than earlier fictional investigators of the spirit world, Low always triumphs in the end . . . but not before scientifically demonstrating that even the most outré incidents and situations can’t hold a candle to the bizarre capacities of the human mind. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda’s interviews on New Books with Miranda Melcher, wherever you get your podcasts.
    Más Menos
    25 m
  • Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)
    Mar 11 2026
    Bounce: Balls, Walls, and Bodies in Games and Play (MIT Press, 2026) follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book’s focus on bounce sidesteps the focus on play found in much of the game studies literature and broadens the scope of game history by spotlighting an interaction that is central to thousands of physical and digital games and sports. The book is divided into three sections that introduce different kinds of bounce to address the matter of the ball, the virtuality of bounce, and bounded spectacle: Ricochet in ancient tennis is set against modern tennis’s true bounce; squash and stretch in animation serves as a mirror of the pings and pongs of computer bounce; and the bounce feel in Electronic Art’s FIFA video game series and pok ta pok of the Mesoamerican game ulama elaborate the contrasting positions of these two mythological games. Carlin Wing is Associate Professor of Media Studies at Scripps College. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.
    Más Menos
    44 m
  • Alex Brostoff and Vilashini Cooppan eds., "Autotheories" (MIT Press, 2025)
    Mar 6 2026
    A transdisciplinary array of authors offering a new frame of reference for autotheory and its genre-bending synthesis of autobiography and critical theory. Autotheories (MIT Press, 2025) tells the story of a field in formation. Building on traditions that have long fused life writing, philosophical encounter, embodied theorizing, and cultural critique, autotheory constructs new practices of critical theory. Transgressing generic boundaries and bridging stylistic registers, it crafts language that is intimate, analytic, playful, and insurgent. Editors Alex Brostoff and Vilashini Cooppan underscore autotheory's multiple genealogies and genre-bending forms while situating it within the contemporary political field. In this collection, autotheory emerges as a strut (of style), a straddle (of disciplines), a proliferation (of selves), an axis (of identifications), an index (of attachments), and an archive (of loves).An assemblage and an experience, Autotheories surveys the field's iterations and permutations without settling for classification or bowing to ossification.Contributors:Alex Brostoff, Jessica Bush, Judith Butler, Vilashini Cooppan, Carla Freccero, rl Goldberg, Jan Grue, Emma Lieber, Megan Moodie, Lili Owen Rowlands, John Patterson, Paul B. Preciado, Erica Richardson, Migueltzinta C. Solís, Jamieson Webster, Damon Ross Young, Stacey Young, Arianne ZwartjesMatthis Frickhoeffer is a scholar of critical theory and French thought with a background in literature studies, linguistics and art theory. His work focuses on questions of form, semiotics, and intertextuality. He teaches at the University of Texas at Dallas.
    Más Menos
    1 h y 10 m
  • Amelia Acker, "Archiving Machines: From Punch Cards to Platforms" (MIT Press, 2025)
    Mar 4 2026
    We're so pleased to welcome Dr. Amelia Acker, author of Archiving Machines: From Punch Cards to Platforms (MIT Press, 2025) to the New Books Network! This book describes the struggle between the computing technologies that archive data and the cultures of information that have led to platforms that assert control over its use. Acker examines the origins of data archives and the computing processes of storage, exchange, and transmission. Each chapter introduces data archiving processes that relate to the evolution of data sovereignty we experience today: from magnetic tape and timesharing computer models from the 1950s, to the establishment of data banks and the rise of database processing and managed data silos in the 1970s, to file structures and virtual containers in cloud-based information services over the past 40 years. Your host is Dr. Adam Kriesberg, Associate Professor at the Simmons University School of Library and Information Science.
    Más Menos
    47 m
  • Catherine Elgin, "Epistemic Ecology" (MIT Press, 2025)
    Mar 3 2026
    Humans are highly inquisitive, yet fallible and cognitively limited. How can we improve our epistemic lot despite our limitations? In Epistemic Ecology (MIT Press, 2025), Catherine Elgin develops a model in which individuals learn to rely on communal epistemic resources, such as communally-endorsed standards for correcting ourselves, and in turn contribute to those resources through active epistemic agency. In this way, she shows how epistemic autonomy and epistemic interdependence are mutually reinforcing rather than in tension. Elgin, who is professor of philosophy of education at Harvard University, also distinguishes between belief, which entails truth, and acceptance, an active epistemic attitude that constitutively involves reflection and assessment. This capacity for reflection is learned, but we use it widely – in sports bars, for example, just as much as in academic contexts.
    Más Menos
    1 h
  • Victor Navarro-Remesal, "Zen and Slow Games" (MIT Press, 2026)
    Mar 3 2026
    A deep dive into the reflective modes of playfulness in video games. Slowness and reflectiveness have always been part of the video game medium, though they have been used very differently throughout its history. In Zen and Slow Games (MIT Press, 2026), Víctor Navarro-Remesal challenges the dominant discourse of action and quick reflexes in video games to offer an analysis of reflectiveness as a style in games, tracing its evolution from its origins to the present time. Two labels are of particular importance: the Zen modes (and later, Zen games) of the 2000s, especially during the Casual Revolution, and the slow games or slow gaming movement, which started in the 2010s and is ongoing today. The term “reflective games” is offered as an umbrella to bring together these and other labels to raise awareness and discussion of slow gaming. Víctor Navarro-Remesal is a media scholar specializing in games working at TecnoCampus, Universitat Pompeu Fabra in Barcelona, Spain. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist.
    Más Menos
    38 m