Regular price: $24.95
Paraffin, Vermont, is home to the Grosholtz Candle Factory. There, 17-year-old Poppy finds something dark and unsettling: a room filled with dozens of startlingly lifelike wax sculptures. Later, she's shocked when one of the figures - a teenage boy who doesn't seem to know what he is - jumps naked and screaming out of the trunk of her car. Poppy wants to return him to the factory, but before she can, a fire destroys the mysterious workshop.
A century ago, the Sentience Wars tore the galaxy apart and nearly ended the entire concept of intelligent space-faring life. In the aftermath, a curious tradition was invented - something to cheer up everyone who was left and bring the shattered worlds together in the spirit of peace, unity, and understanding. Once every cycle, the civilizations gather for the Metagalactic Grand Prix - part gladiatorial contest, part beauty pageant, part concert extravaganza, and part continuation of the wars of the past.
Margot Cary has spent her life immersed in everything Lake Sackett is not. As an elite event planner, Margot's rubbed elbows with the cream of Chicago society and made elegance and glamour her business. She's riding high until one event goes tragically, spectacularly wrong. Now she's blackballed by the gala set and in dire need of a fresh start - and apparently the McCreadys are in need of an event planner with a tarnished reputation.
A world with no hunger, no disease, no war, no misery: Humanity has conquered all those things and has even conquered death. Now Scythes are the only ones who can end life - and they are commanded to do so in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe - a role that neither wants. These teens must master the "art" of taking life, knowing that the consequence of failure could mean losing their own.
There was a time when geeky, squeaky-clean Max Kilgore would never lie or steal or even think about murder. Then he accidentally unearths a devil, and Max's choices are no longer his own. The big red guy has a penchant for couch surfing and junk food - and you should never underestimate evil on a sugar high.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
Paraffin, Vermont, is home to the Grosholtz Candle Factory. There, 17-year-old Poppy finds something dark and unsettling: a room filled with dozens of startlingly lifelike wax sculptures. Later, she's shocked when one of the figures - a teenage boy who doesn't seem to know what he is - jumps naked and screaming out of the trunk of her car. Poppy wants to return him to the factory, but before she can, a fire destroys the mysterious workshop.
A century ago, the Sentience Wars tore the galaxy apart and nearly ended the entire concept of intelligent space-faring life. In the aftermath, a curious tradition was invented - something to cheer up everyone who was left and bring the shattered worlds together in the spirit of peace, unity, and understanding. Once every cycle, the civilizations gather for the Metagalactic Grand Prix - part gladiatorial contest, part beauty pageant, part concert extravaganza, and part continuation of the wars of the past.
Margot Cary has spent her life immersed in everything Lake Sackett is not. As an elite event planner, Margot's rubbed elbows with the cream of Chicago society and made elegance and glamour her business. She's riding high until one event goes tragically, spectacularly wrong. Now she's blackballed by the gala set and in dire need of a fresh start - and apparently the McCreadys are in need of an event planner with a tarnished reputation.
A world with no hunger, no disease, no war, no misery: Humanity has conquered all those things and has even conquered death. Now Scythes are the only ones who can end life - and they are commanded to do so in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe - a role that neither wants. These teens must master the "art" of taking life, knowing that the consequence of failure could mean losing their own.
There was a time when geeky, squeaky-clean Max Kilgore would never lie or steal or even think about murder. Then he accidentally unearths a devil, and Max's choices are no longer his own. The big red guy has a penchant for couch surfing and junk food - and you should never underestimate evil on a sugar high.
Not too long from today, a new, highly contagious virus makes its way across the globe. Most who get sick experience nothing worse than flu, fever, and headaches. But for the unlucky one percent - and nearly five million souls in the United States alone - the disease causes "Lock In": Victims fully awake and aware, but unable to move or respond to stimulus. The disease affects young, old, rich, poor, people of every color and creed. The world changes to meet the challenge.
Probationary constable Peter Grant dreams of being a detective in London's Metropolitan Police. Too bad his superior plans to assign him to the Case Progression Unit, where the biggest threat he'll face is a paper cut. But Peter's prospects change in the aftermath of a puzzling murder, when he gains exclusive information from an eyewitness who happens to be a ghost. Peter's ability to speak with the lingering dead brings him to the attention of Detective Chief Inspector Thomas Nightingale....
Concerned that technology is about to chase mythological creatures out into the open (how long can Sasquatch stay hidden from Google maps?), the League for Interspecies Cooperation is sending Jillian to Louisiana on a fact-finding mission. While the League hopes to hold on to secrecy for a little bit longer, they're preparing for the worst in terms of human reactions. They need a plan, so they look to Mystic Bayou, a tiny town hidden in the swamp where humans and supernatural residents have been living in harmony for generations.
For the millions who log in every day, Warcross isn't just a game - it's a way of life. The obsession started 10 years ago, and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy.
The Renegades are a syndicate of prodigies - humans with extraordinary abilities - who emerged from the ruins of a crumbled society and established peace and order where chaos reigned. As champions of justice, they remain a symbol of hope and courage to everyone...except the villains they once overthrew. Nova has a reason to hate the Renegades, and she is on a mission for vengeance. As she gets closer to her target, she meets Adrian, a Renegade boy who believes in justice - and in Nova. But Nova's allegiance is to a villain who has the power to end them both.
Fed up with her wild behavior, 16-year-old Lex’s parents ship her off to upstate New York to live with her Uncle Mort for the summer, hoping that a few months of dirty farm work will whip her back into shape. But Uncle Mort’s true occupation is much dirtier than shoveling manure. He’s a Grim Reaper. And he’s going to teach Lex the family business. She quickly assimilates into the peculiar world of Croak, a town populated by reapers who deliver souls from this life to the next.
Camellia Beauregard is a Belle. In the opulent world of Orleans, Belles are revered, for they control beauty, and beauty is a commodity coveted above all else. In Orleans, the people are born gray, they are born damned, and only with the help of a Belle and her talents can they transform and be made beautiful. But it's not enough for Camellia to be just a Belle. She wants to be the favorite - the Belle chosen by the queen of Orleans to live in the royal palace, to tend to the royal family and their court, to be recognized as the most talented Belle in the land.
Jane has lived an ordinary life, raised by her aunt Magnolia - an adjunct professor and deep sea photographer. Jane counted on Magnolia to make the world feel expansive and to turn life into an adventure. But Aunt Magnolia was lost a few months ago in Antarctica on one of her expeditions. Now, with no direction, a year out of high school, and obsessed with making umbrellas that look like her own dreams (but mostly just mourning her aunt), she is easily swept away by Kiran Thrash.
What's worse than a child with a magnifying glass, a garden full of ants, and a brilliant mind full of mischief? Try Al, a well-meaning but impish artificial intelligence with the mind of a six-year-old and a penchant for tantrums. Hope Takeda, a lab assistant charged with educating and socializing Al, soon discovers that day care is a lot more difficult when your kid is an evolving and easily frightened A.I.
Maybe it was the Shenanigans gift certificate that put her over the edge. When children's librarian and self-professed nice girl Jane Jameson is fired by her beastly boss and handed $25 in potato skins instead of a severance check, she goes on a bender that's sure to become Half Moon Hollow legend. On her way home, she's mistaken for a deer, shot, and left for dead.
Beth Fremont and Jennifer Scribner-Snyder, coworkers at The Courier, know the newspaper monitors their office e-mail. But they still spend all day sending each other messages, gossiping about their coworkers, and baring their personal lives like an open book. Jennifer tells Beth everything she can’t seem to tell her husband about her anxieties over starting a family. And Beth tells Jennifer everything, period. Meanwhile, Lincoln O’Neill still can’t believe that it’s his job to monitor other people’s e-mail.
Meet Peter Brown, a young Manhattan emergency room doctor with an unusual past that is just about to catch up with him. His morning begins with the quick disarming of a would-be mugger, followed by a steamy elevator encounter with a sexy young pharmaceutical rep, topped off by a visit with a new patient - and from there Peter's day is going to get a whole lot worse and a whole lot weirder.
Summer 1977. The Blyton Summer Detective Club (of Blyton Hills, a small mining town in Oregon's Zoinx River Valley) solved their final mystery and unmasked the elusive Sleepy Lake monster - another low-life fortune hunter trying to get his dirty hands on the legendary riches hidden in Deboën Mansion. And he would have gotten away with it, too, if it weren't for those meddling kids.
Cram 10 hormonal teens into a spaceship and blast off: that's the premise for the ill-conceived reality show Waste of Space. The kids who are cast know everything about drama - and nothing about the fact that the production is fake. Hidden in a desert warehouse, their spaceship replica is equipped with state-of-the-art special effects dreamed up by the scientists partnering with the shady cable network airing the show. And it's a hit! Millions of viewers are transfixed. But then, suddenly, all communication is severed. Trapped and paranoid, the kids must figure out what to do when this reality show loses its grip on reality.
Waste of Space is a fun and snarky story that entertains while making fun of the reality TV entertainment that some of us ;-) are addicted to! It is sarcastic, witty and over the top from start to finish! Complete enjoyment!
"Chazz: All right. What’s that in your hand? What are you drinking?
Hibiscus: [sips from a terracotta mug] Artisanal mud tea.
Chazz: What’s mud tea?
Hibiscus: It’s silt from the bottom of a top-secret bog in Manitoba, Canada. Steeped in water from that very same bog.
Chazz: What does it taste like?
Hibiscus: Socialism."
5 Stellar Stars
1 of 1 people found this review helpful
What disappointed you about Waste of Space?
I have read ALL of Gina's books and enjoyed everyone of them. For me in this case I think it was the type of dialogue format used.announcing each line as to who was speaking.
But I will still read future work from her. And for that matter , who am I to criticize...this one just wasn't my favorite
I purchased this book because it sounded like it'd be a lot of fun to ready, and I wasn't disappointed. Very clever digs at media culture, reality TV, product placement, and the obsession for style over substance.
The narrators did an excellent job of conveying the humour, the at times frantic pacing of the story, not to mention all the different voices.
The highlight though is the beautiful way that the characters are written, especially the interactions between Niko and Tatania.
I'm of two minds about the ending. On the one hand my analytical mind though it stretched things a bit far, and raised more questions than it answered. But in the end that's not what the book is about. It's about the characters, and from that perspective it wrapped things very well. Not a fairy-tale ending, but satisfying none the less.