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Welcome to the cursed town of Sparrow...where, two centuries ago, three sisters were sentenced to death for witchery. Stones were tied to their ankles, and they were drowned in the deep waters surrounding the town. Now, for a brief time each summer, the sisters return, stealing the bodies of three weak-hearted girls so that they may seek their revenge, luring boys into the harbor and pulling them under.
For the millions who log in every day, Warcross isn't just a game - it's a way of life. The obsession started 10 years ago, and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy.
The dream chooses the dreamer, not the other way around - and Lazlo Strange, war orphan and junior librarian, has always feared that his dream chose poorly. Since he was five years old, he's been obsessed with the mythic lost city of Weep, but it would take someone bolder than he to cross half the world in search of it. Then a stunning opportunity presents itself in the person of a hero called the Godslayer and a band of legendary warriors, and he has to seize his chance or lose his dream forever.
Camellia Beauregard is a Belle. In the opulent world of Orleans, Belles are revered, for they control beauty, and beauty is a commodity coveted above all else. In Orleans, the people are born gray, they are born damned, and only with the help of a Belle and her talents can they transform and be made beautiful. But it's not enough for Camellia to be just a Belle. She wants to be the favorite - the Belle chosen by the queen of Orleans to live in the royal palace, to tend to the royal family and their court, to be recognized as the most talented Belle in the land.
In the beginning there was the Namsara: the child of sky and spirit who carried love and laughter wherever he went. But where there is light, there must be darkness - and so there was also the Iskari. The child of blood and moonlight. The destroyer. The death bringer. These are the legends that Asha, daughter of the king of Firgaard, has grown up learning in hushed whispers, drawn to the forbidden figures of the past. But it isn't until she becomes the fiercest, most feared dragon slayer in the land that she takes on the role of the next Iskari.
When 19-year-old huntress Feyre kills a wolf in the woods, a beast-like creature arrives to demand retribution for it. Dragged to a treacherous magical land she only knows about from legends, Feyre discovers that her captor is not an animal, but Tamlin - one of the lethal, immortal faeries who once ruled their world.
Welcome to the cursed town of Sparrow...where, two centuries ago, three sisters were sentenced to death for witchery. Stones were tied to their ankles, and they were drowned in the deep waters surrounding the town. Now, for a brief time each summer, the sisters return, stealing the bodies of three weak-hearted girls so that they may seek their revenge, luring boys into the harbor and pulling them under.
For the millions who log in every day, Warcross isn't just a game - it's a way of life. The obsession started 10 years ago, and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy.
The dream chooses the dreamer, not the other way around - and Lazlo Strange, war orphan and junior librarian, has always feared that his dream chose poorly. Since he was five years old, he's been obsessed with the mythic lost city of Weep, but it would take someone bolder than he to cross half the world in search of it. Then a stunning opportunity presents itself in the person of a hero called the Godslayer and a band of legendary warriors, and he has to seize his chance or lose his dream forever.
Camellia Beauregard is a Belle. In the opulent world of Orleans, Belles are revered, for they control beauty, and beauty is a commodity coveted above all else. In Orleans, the people are born gray, they are born damned, and only with the help of a Belle and her talents can they transform and be made beautiful. But it's not enough for Camellia to be just a Belle. She wants to be the favorite - the Belle chosen by the queen of Orleans to live in the royal palace, to tend to the royal family and their court, to be recognized as the most talented Belle in the land.
In the beginning there was the Namsara: the child of sky and spirit who carried love and laughter wherever he went. But where there is light, there must be darkness - and so there was also the Iskari. The child of blood and moonlight. The destroyer. The death bringer. These are the legends that Asha, daughter of the king of Firgaard, has grown up learning in hushed whispers, drawn to the forbidden figures of the past. But it isn't until she becomes the fiercest, most feared dragon slayer in the land that she takes on the role of the next Iskari.
When 19-year-old huntress Feyre kills a wolf in the woods, a beast-like creature arrives to demand retribution for it. Dragged to a treacherous magical land she only knows about from legends, Feyre discovers that her captor is not an animal, but Tamlin - one of the lethal, immortal faeries who once ruled their world.
Jude was seven years old when her parents were murdered and she and her two sisters were stolen away to live in the treacherous High Court of Faerie. Ten years later, Jude wants nothing more than to belong there, despite her mortality. But many of the fey despise humans. Especially Prince Cardan, the youngest and wickedest son of the High King. To win a place at the Court, she must defy him - and face the consequences.
Greece in the age of heroes. Patroclus, an awkward young prince, has been exiled to the kingdom of Phthia to be raised in the shadow of King Peleus and his golden son, Achilles. “The best of all the Greeks”—strong, beautiful, and the child of a goddess—Achilles is everything the shamed Patroclus is not. Yet despite their differences, the boys become steadfast companions. Their bond deepens as they grow into young men and become skilled in the arts of war and medicine—much to the displeasure and the fury of Achilles’ mother, Thetis, a cruel sea goddess with a hatred of mortals.
A Great Winged One will soon arise and cast his fearsome shadow upon the land. And just as Night slays Day, and Day slays Night, so also shall another Black Witch rise to meet him, her powers vast beyond imagining. So foretells the greatest prophecy of the Gardnerian mages. Carnissa Gardner, the last prophesied Black Witch, drove back the enemy forces and saved her people during the Realm War.
In every generation on the island of Fennbirn, a set of triplets is born: three queens, all equal heirs to the crown and each possessor of a coveted magic. But becoming the Queen Crowned isn't solely a matter of royal birth. Each sister has to fight for it. And it's not just a game of win or lose...it's life or death. The night the sisters turn 16, the battle begins. The last queen standing gets the crown.
Ceony Twill arrives at the cottage of Magician Emery Thane with a broken heart. Having graduated at the top of her class from the Tagis Praff School for the Magically Inclined, Ceony is assigned an apprenticeship in paper magic despite her dreams of bespelling metal. And once she's bonded to paper, that will be her only magic... forever. Yet the spells Ceony learns under the strange yet kind Thane turn out to be more marvelous than she could have ever imagined.
Celaena Sardothien is her kingdom's most feared assassin. Though she works for the powerful and ruthless Assassin's Guild, Celaena yields to no one and trusts only her fellow killer for hire, Sam. When Celaena's scheming master, Arobynn Hamel, dispatches her on missions that take her from remote islands to hostile deserts, she finds herself acting independently of his wishes - and questioning her own allegiance. Along the way, she makes friends and enemies alike, and discovers that she feels far more for Sam than just friendship.
Seventeen-year-old Alice and her mother have spent most of Alice's life on the road, always a step ahead of the uncanny bad luck biting at their heels. But when Alice's grandmother, the reclusive author of a cult-classic book of pitch-dark fairy tales, dies alone on her estate, the Hazel Wood, Alice learns how bad her luck can really get: Her mother is stolen away - by a figure who claims to come from the Hinterland, the cruel supernatural world where her grandmother's stories are set.
From the number-one New York Times best-selling author of The Wrath and the Dawn comes a sweeping, action-packed YA adventure set against the backdrop of feudal Japan, where Mulan meets Tamora Pierce.
Tristran Thorn has lost his heart to the hauntingly beautiful Victoria Forester. One crisp October night, as they watch, a star falls from the sky, and Victoria promises to marry Tristran if he'll retrieve the star and bring it back for her. It is this promise that sends Tristran on the most unforgettable adventure of his life.
An audacious, darkly glittering novel set in the eerie days of civilization’s collapse, Station Eleven tells the spellbinding story of a Hollywood star, his would-be savior, and a nomadic group of actors roaming the scattered outposts of the Great Lakes region, risking everything for art and humanity.
Kell is one of the last Travelers - magicians with a rare, coveted ability to travel between parallel universes. As such, he can choose where he lands. There's Grey London, dirty and boring, without any magic, ruled by a mad King George. Then there's Red London, where life and magic are revered, and the Maresh Dynasty presides over a flourishing empire. There's White London, ruled by whoever has murdered their way to the throne.
The world will end on Saturday. Next Saturday. Just before dinner, according to The Nice and Accurate Prophecies of Agnes Nutter, Witch, the world's only completely accurate book of prophecies, written in 1655. The armies of Good and Evil are amassing and everything appears to be going according to Divine Plan. Except that a somewhat fussy angel and a fast-living demon are not actually looking forward to the coming Rapture. And someone seems to have misplaced the Antichrist.
When a glamorous family of teenage witches brings a mysterious new girl into their fold, they unwittingly nurture a powerful black magic that could destroy them all. This paranormal YA fantasy features intrigue, spells, and a devastating twist. In The Graces, the first rule of witchcraft states that if you want something badly enough, you can get it...no matter who has to pay.
Everyone loves the Graces. Fenrin, Thalia, and Summer Grace are captivating, wealthy, and glamorous. They've managed to cast a spell over not just their high school but also their entire town - and they're rumored to have powerful connections all over the world. If you're not in love with one of them, you want to be them. Especially River: the loner new girl at school. She's different from her peers, who both revere and fear the Grace family. She wants to be a Grace more than anything. But what the Graces don't know is that River's presence in town is no accident.
This fabulously addictive fantasy combines sophisticated and haunting prose with a gut-punching twist that listeners will be dying to discuss. Perfect for fans of We Were Liars as well as nostalgic classics like Buffy the Vampire Slayer and the 1996 movie The Craft, The Graces marks the beginning of a new wave of teen witches.