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Even though thirteen-year-old Marcus Kanenas is confined to a wheelchair, he sees himself as a survivor and a dreamer. In fact, his favorite dream is of a world far away, a world where magic is as common as air, where animals tell jokes, and where trees beg people to pick their fruit. He even has a name for this place - Farworld. When Marcus magically travels to Farworld, he meets Kyja, a girl without magic in a world where spells, charms, and potions are everywhere, and Master Therapass, a master wizard who has kept a secret hidden for 13 years, a secret that could change the fate of two worlds.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within . . . The sign is small, tucked into the corner of Mr. Clutter's bookshop window: “Adventurers Wanted. Apply Within.” No one but fifteen-year-old Alex Taylor even seems to notice it is there. And for Alex, who has wished for a change in his life, it is an irresistible invitation.Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
Trenton Colman is exceptionally creative, with a knack for all things mechanical. But his talents are viewed with suspicion in Cove, a steam-powered city built inside a mountain. In Cove, creativity is a crime, and invention is a curse word.
After years of peace, the recent daring adventure of twins Thisbe and Fifer Stowe have brought about dire consequences. Thisbe has been captured, Fifer is injured, and Sky is lost at sea. The twins’ older brother, Alex, head mage of Artimé, is paralyzed with fear of losing anyone else he loves.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
Even though thirteen-year-old Marcus Kanenas is confined to a wheelchair, he sees himself as a survivor and a dreamer. In fact, his favorite dream is of a world far away, a world where magic is as common as air, where animals tell jokes, and where trees beg people to pick their fruit. He even has a name for this place - Farworld. When Marcus magically travels to Farworld, he meets Kyja, a girl without magic in a world where spells, charms, and potions are everywhere, and Master Therapass, a master wizard who has kept a secret hidden for 13 years, a secret that could change the fate of two worlds.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within . . . The sign is small, tucked into the corner of Mr. Clutter's bookshop window: “Adventurers Wanted. Apply Within.” No one but fifteen-year-old Alex Taylor even seems to notice it is there. And for Alex, who has wished for a change in his life, it is an irresistible invitation.Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
Trenton Colman is exceptionally creative, with a knack for all things mechanical. But his talents are viewed with suspicion in Cove, a steam-powered city built inside a mountain. In Cove, creativity is a crime, and invention is a curse word.
After years of peace, the recent daring adventure of twins Thisbe and Fifer Stowe have brought about dire consequences. Thisbe has been captured, Fifer is injured, and Sky is lost at sea. The twins’ older brother, Alex, head mage of Artimé, is paralyzed with fear of losing anyone else he loves.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies....
Identical twins Fifer and Thisbe Stowe have amazing yet uncontrollable magical abilities. They're naturally more gifted than even their brother, Alex, the head mage of Artimé, could hope to be. But when they accidentally use their magic in the jungle of Artimé to strike down a beloved creature, Alex is furious and threatens to lock them away until they can learn to control their power.
When Alex finds out he is Unwanted, he expects to die. That is the way of the people of Quill: Each year all the 13-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the army. Necessaries keep the farms running. Unwanteds are set for elimination. It’s hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate - until he discovers that instead of a “death farm”, what awaits him is a magical place called Artime.
From the moment Horace F. Andrews sees the sign from the bus - a sign with his own name on it - everything changes. The sighting leads him underground, to the House of Answers, a hidden warehouse full of mysterious objects. But there he finds only questions. What is this curious place? Who are the strange, secretive people who entrust him with a rare and immensely powerful gift? And what is he to do with it?
Jason Walker has often wished his life could be a bit less predictable--until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcmoed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail.
Two years after his parents' sudden disappearance, Ben Greenwood stumbles upon a cryptic letter that could shed some light on their whereabouts. But before he can track them down, he'll need to find the mysterious organization that sent the letter: The Royal Institute of Magic. To succeed, Ben will have to navigate a land filled with fantastic creatures and spellshooters, where magic can be bought and sold, to unravel an ancient family secret that could hold the key to defeating an evil the institute has been fighting for the last 500 years.
Four mythical Elementals - Water, Land, Air, and Fire - have the power to save two worlds, Earth and Farworld, from a common enemy: the Dark Circle. In book one, Water Keep, a portal has been opened between the two worlds, allowing Marcus, from Earth, and Kyja, from Farworld, to combine their unique gifts and begin their epic quest to find the Elementals.
In book two, Land Keep, Marcus and Kyja travel with Cascade, a Water Elemental, toward Land Keep, the home of the powerful and wise Land Elementals. However, their journey may end before it even begins. Land Keep is empty, deserted for at least a thousand years, and the rumor is that the creatures who once controlled all land magic are extinct. Marcus and Kyja's only hope seems to lie in finding the Augur Well, a legendary Oracle protected by subtle traps and mind-bending trials. To succeed in their quest, Marcus and Kyja must also avoid the Keepers of the Balance, an order dedicated to redistributing magic to the rich and powerful. And they must travel far underground, where Cascade is unable to follow and where they will be unable to leap to the safety of Earth.
As the Dark Circle closes around them, Marcus and Kyja are faced with the temptation of what they desire most. Sacrifices must be made, and not everyone will survive unscathed.
Amazing detail and descriptions! It made me laugh, and I felt like I was going through the adventures with Marcus and Kyja.
2 of 2 people found this review helpful
Who was your favorite character and why?
As the main character, Marcus is probably the most developed character and thus the easiest to connect with.
Which scene was your favorite?
Attempting to reach Land Keep, all the traps and seeming dead ends were fun and entertaining to hear.
Was there a moment in the book that particularly moved you?
There were some points of reflection by the main characters that made them more realistic and connectable.
dragged on a bit more than I like but was still able to finsh the novel.
It might just be me but u feel like there's things that are not talked about. Like the author forgot to tie some moments together. And when the author ties in major events they just feel so absurdly improbable.
The whole quest seems pointless after the ending of the book. It's slow and the events are not interesting at all. 3 parts of the book could have been skipped because feel pointless.
Magic is so unbalance. It seems like convince determines whose the most powerful during an event.
WTF is up with the ending. That powerful object came and went. Seriously WTF.
I'm only finishing the trilogy because I bought all 3 books at once.