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"Are you in a bad mood or something?" asked Rocky. "Or something," said Judy Moody. Bad moods, good moods, even back-to-school moods - Judy Moody has them all! When her teacher assigns the class the task of creating "Me" collages, it puts Judy in a cut-and-paste mood! Meet Judy Moody, her little "bother" Stink, her best friend Rocky, and her "pest" friend Frank Pearl. They're guaranteed to put you in a very Judy Moody mood... or something.
As a lethal plague sweeps through the land, Ani Mells is shocked when she is unexpectedly captured by the governor's wardens and forced to submit to a test for the deadly Scourge. She is even more surprised when the test results come back positive, and she is sent to Attic Island, a former prison turned refuge - and quarantine colony - for the ill. The Scourge's victims, Ani now among them, can expect only to live out short, painful lives there.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
Arianwyn has flunked her witch's assessment. She knows she's doomed. Declared an apprentice and sent to the town of Lull in disgrace, Arianwyn may never become a real witch like everyone else - much to the glee of her archrival, Gimma. But the remote Lull is not as boring as it seems. Strange things are being sighted in the woods, and a dangerous infestation of hex creeps throughout the town. Then the worst thing Arianwyn can imagine arrives in Lull: Gimma turns up on vacation determined to make her life miserable.
Eleven-year-old Reuben spends his days exploring, hiding, and practicing parkour among the abandoned buildings of the Lower Downs as a way to escape the rough times that have befallen him and his mom - but his discovery of an extraordinary antique pocket watch changes everything. When Reuben finds that the watch has the power to turn him invisible, he's propelled on the adventure of a lifetime. Now Reuben is being pursued by a group of dangerous men called the Directions, and someone - or something - ominously called The Smoke.
Lee Westfall has a strong, loving family. She has a home she loves and a loyal steed. She has a best friend - who might want to be something more. She also has a secret.
"Are you in a bad mood or something?" asked Rocky. "Or something," said Judy Moody. Bad moods, good moods, even back-to-school moods - Judy Moody has them all! When her teacher assigns the class the task of creating "Me" collages, it puts Judy in a cut-and-paste mood! Meet Judy Moody, her little "bother" Stink, her best friend Rocky, and her "pest" friend Frank Pearl. They're guaranteed to put you in a very Judy Moody mood... or something.
As a lethal plague sweeps through the land, Ani Mells is shocked when she is unexpectedly captured by the governor's wardens and forced to submit to a test for the deadly Scourge. She is even more surprised when the test results come back positive, and she is sent to Attic Island, a former prison turned refuge - and quarantine colony - for the ill. The Scourge's victims, Ani now among them, can expect only to live out short, painful lives there.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
Arianwyn has flunked her witch's assessment. She knows she's doomed. Declared an apprentice and sent to the town of Lull in disgrace, Arianwyn may never become a real witch like everyone else - much to the glee of her archrival, Gimma. But the remote Lull is not as boring as it seems. Strange things are being sighted in the woods, and a dangerous infestation of hex creeps throughout the town. Then the worst thing Arianwyn can imagine arrives in Lull: Gimma turns up on vacation determined to make her life miserable.
Eleven-year-old Reuben spends his days exploring, hiding, and practicing parkour among the abandoned buildings of the Lower Downs as a way to escape the rough times that have befallen him and his mom - but his discovery of an extraordinary antique pocket watch changes everything. When Reuben finds that the watch has the power to turn him invisible, he's propelled on the adventure of a lifetime. Now Reuben is being pursued by a group of dangerous men called the Directions, and someone - or something - ominously called The Smoke.
Lee Westfall has a strong, loving family. She has a home she loves and a loyal steed. She has a best friend - who might want to be something more. She also has a secret.
It was 1798 when the Morningstarr twins arrived in New York with a vision for a magnificent city: towering skyscrapers, dazzling machines, and winding train lines, all running on technology no one had ever seen before. Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher - a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining.
It's wintertime at Greenglass House. The creaky smuggler's inn is always quiet during this season, and 12-year-old Milo, the innkeepers' adopted son, plans to spend his holidays relaxing. But on the first icy night of vacation, out of nowhere, the guest bell rings. Then rings again. And again. Soon Milo's home is bursting with odd, secretive guests, each one bearing a strange story that is somehow connected to the rambling old house.
Pinmei's gentle, loving grandmother always has the most exciting tales for her granddaughter and the other villagers. However, the peace is shattered one night when soldiers of the emperor arrive and kidnap the storyteller. Everyone knows that the emperor wants something called the Luminous Stone That Lights the Night. Determined to have her grandmother returned, Pinmei embarks on a journey to find the Luminous Stone alongside her friend, Yishan.
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies....
Peregrine strives to live up to the ideal of her people, the Latki - and to impress her parents: affectionate Lord Tove, who despises only the Bamarre, and stern Lady Klausine. Perry runs the fastest, speaks her mind, and doesn't give much thought to the castle's Bamarre servants, whom she knows to be weak and cowardly. But just as she's about to join her father on the front lines, she is visited by the fairy Halina, who reveals that Perry isn't Latki-born. She is Bamarre.
Ted Bell's Nick of Time is an epic adventure story starring young Nick McIver, who uses a time machine to rescue two young children taken prisoner by pirates. Along the way, with courageous feats of derring-do, not to mention his resourcefulness, our young hero - "the most reliable boy in England" - changes the course of events in two time periods, the Napoleonic Wars and World War II.
One hundred and fifty years ago, the first dinosaurs were cloned. Soon after, they replaced humans at the top of the food chain. The only way to survive was to move into underground compounds.... Five years ago, Sky Mundy's father vanished from North Compound without a trace. Now she has just stumbled on a clue that not only suggests his disappearance is just the tip of an even larger mystery but also points directly to the surface. To find her dad - and possibly even save the world - Sky and her best friend, Shawn, must break out of their underground home and venture topside.
Buildings have memories. Places bear scars. We've all had those moments - a chill in the air, a sense that something terrible once happened where we stand. But some houses are more than scary. They're hungry. Larkspur House has lured five kids inside, and they're trapped. The five will have to look carefully - there are clues to the house's secrets scattered all over the grounds, and if they can figure out the past, it might show them a way out of their terrifying present.
In most fairy tales, princesses are beautiful, dragons are terrifying, and stories are harmless. This isn't most fairy tales. Princess Violet is plain, reckless, and quite possibly too clever for her own good. Particularly when it comes to telling stories. One day she and her best friend, Demetrius, stumble upon a hidden room and find a peculiar book. A forbidden book. It tells a story of an evil being - called the Nybbas - imprisoned in their world. The story cannot be true - not really. But then the whispers start....
Corinne La Mer isn't afraid of anything. Not scorpions, not the boys who tease her, and certainly not jumbies. They're just tricksters parents make up to frighten their children. Then one night Corinne chases an agouti all the way into the forbidden forest. Those shining, yellow eyes that followed her to the edge of the trees, they couldn't belong to a jumbie. Or could they?
Of especially naughty children, it is sometimes said: “They must have been raised by wolves.” The Incorrigible children actually were. Discovered in the forests of Ashton Place, the Incorrigibles are no ordinary children: Alexander keeps his siblings in line with gentle nips; Cassiopeia has a bark that is (usually) worse than her bite; and Beowulf is alarmingly adept at chasing squirrels.
To escape from a life of petticoats and politeness, Hilary answers a curious advertisement for a pirate crew and suddenly finds herself swept up in a seafaring adventure that may or may not involve a map without an X, a magical treasure that likely doesn't exist, a rogue governess who insists on propriety, a crew of misfit scallywags, and the most treacherous - and unexpected - villain on the High Seas. Will Hilary find the treasure in time? Will she become a true pirate after all? And what will become of the gargoyle?
Thirteen-year-old Aluna has lived her entire life under the ocean, just like all of the Coral Kampii in the City of Shifting Tides. But after remaining hidden from the Above World for centuries, her colony is in trouble, its survival in doubt : the tech that allows the Kampii to breathe underwater is beginning to fail, and many Kampii have already died. Yet the colony’s elders, including Aluna’s father, are unwilling to venture to the dry and dangerous Above World to search for answers. So it’s up to Aluna and her friend Hoku to face the terrors of land to find a solution. Once in the Above World, Aluna and Hoku learn that their colony is not the only one struggling to survive - so are others in the skies and in the deserts. Will Aluna’s warrior spirit and Hoku’s intelligence be enough not only to keep themselves safe but also to find a way to save their city and possibly the world? Here is a thrilling ride through a future in which greed and cruelty may have gone unchecked but the loyalty of friends remains as true as ever.
I bought this book on sale knowing it was under the young adult sale section. I figured Id give it a try. This book is definitely for Tweens or very young Teens. The story has strong female characters battling a dysopian villian. mixed with very light romance. There is a lot of, Does he like me?; Does she want a kiss from me?; Why did he rest his hand so close to mine?; all splattered with lots of blushing from many characters.
Taking that into account, I think very young teens ant tweens would enjoy the adventure and especially young girls would like the Girl Power theme.
For older teens or adults this is a very childlish, and mildly entertaining story.
1 of 1 people found this review helpful
After about one hour of listening to the story, I lost interest in the storyline and characters. Sorry, just wasn’t my cup of tea.
My daughter and I were enthralled with the story through the entire book! Truly enjoyable!
This a fun adventure novel that is based on science not magic. There is an level of intensity but no real terror. Which makes it OK for kids maybe 10 to 12 as well as kids little older and I’m in adult and I found a fan as well. There are two more novelist to go in the series and I’ve already bought them so I’m anxious to read the next one hope you will too