-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed

Get 2 free audiobooks during trial.
Buy for $24.95
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Listeners also enjoyed...
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- By Ryan on 12-07-22
By: Reggie Fils-Aimé
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
All Your Base Are Belong to Us
- How Fifty Years of Videogames Conquered Pop Culture
- By: Harold Goldberg
- Narrated by: Eric Martin
- Length: 12 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
-
-
A History of Game Developers, Not Games
- By Brandon on 05-06-16
By: Harold Goldberg
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
MCU
- The Reign of Marvel Studios
- By: Joanna Robinson, Dave Gonzales, Gavin Edwards
- Narrated by: Andrew Kishino, Joanna Robinson
- Length: 16 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
Marvel Entertainment was a moribund toymaker not even twenty years ago. Today, Marvel Studios is the dominant player both in Hollywood and in global pop culture. How did an upstart studio conquer the world? In MCU, beloved culture writers Joanna Robinson, Dave Gonzales, and Gavin Edwards draw on more than a hundred interviews with actors, producers, directors, and writers to present the definitive chronicle of Marvel Studios and its sole ongoing production, the Marvel Cinematic Universe.
-
-
Puff piece.
- By Habu1271 on 10-26-23
By: Joanna Robinson, and others
-
Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- By: Steven Levy
- Narrated by: Mike Chamberlain
- Length: 20 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
-
-
Remember Why You Got Into Computing
- By Dan Collins on 07-01-16
By: Steven Levy
-
Snow Crash
- By: Neal Stephenson
- Narrated by: Jonathan Davis
- Length: 17 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Neal Stephenson is a blazing new force on the sci-fi scene. With the groundbreaking cyberpunk novel Snow Crash, he has "vaulted onto the literary stage." It weaves virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility - in short, it is the gigathriller of the information age.
-
-
A solid sci-fi novel
- By Brent on 02-05-03
By: Neal Stephenson
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Too long for so little
- By Melissia on 08-09-23
-
The Company
- A Novel of the CIA
- By: Robert Littell
- Narrated by: Scott Brick
- Length: 41 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
"If Robert Littell didn't invent the American spy novel," says Tom Clancy, "he should have." In this spectacular Cold-War-as-Alice-in-Wonderland epic, Littell, "the American le Carre," takes us down the rabbit hole and into the labyrinthine world of espionage that has been the CIA for the last half-century. "Ostensibly a single novel, The Company can also be listened to as an anthology of cracking good spy stories," says ( Publishers Weekly).
-
-
My Review of the Reviews
- By Matthew on 03-31-04
By: Robert Littell
-
Becoming Steve Jobs
- The Evolution of a Reckless Upstart into a Visionary Leader
- By: Brent Schlender, Rick Tetzeli
- Narrated by: George Newbern
- Length: 16 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
There have been many books - on a large and small scale - about Steve Jobs, one of the most famous CEOs in history. But this book is different from all the others. Becoming Steve Jobs takes on and breaks down the existing myth and stereotypes about Steve Jobs. The conventional, one-dimensional view of Jobs is that he was half genius, half jerk from youth, an irascible and selfish leader who slighted friends and family alike.
-
-
"Design is How it Works" -SJ
- By Cynthia on 03-29-15
By: Brent Schlender, and others
-
Mass Effect
- Revelation
- By: Drew Karpyshyn
- Narrated by: David Colacci
- Length: 8 hrs and 31 mins
- Unabridged
-
Overall
-
Performance
-
Story
After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars---the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station---smoking ruins littered with bodies and unanswered questions. Who attacked this post, and for what purpose?
-
-
Enhances the enjoyment of the games substantially
- By Some Dude on 09-01-11
By: Drew Karpyshyn
Publisher's summary
Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the Internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it's the story of how it got there that's all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, and now enhanced Europe-specific details, exclusive interviews, and more make this the definitive history of Sega available. Listen and learn about the company that holds a special place in every gamer's heart. Funded on Kickstarter.
What listeners say about Service Games
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Austin
- 01-05-15
The Story of the Fall of Sega
Let me preface everything I'm about to say with a quick tl;dr: If you are a Sega fan and are looking for an interesting history of just how Sega fell so quickly look no further.
Now that that's out of the way let me expand on that thought. This book is an interesting listen, but not an engrossing one. All the time I was listening I couldn't help but compare it to "Console Wars" by Blake Freeman, and often times I felt like this book came up lacking, but then I thought on it for a moment and I came to the real heart of the issue. Console Wars entertains first and informs second while Service Games does just the opposite. If you want a story that dramatizes the rise of Sega by elevating the team responsible to the height of heroes of the industry and does so expertly this is not the book for you, Console Wars is. This book reads like an essay written for a college level business class not a novel.
That last sentence there really describes all of the problems I found with the book perfectly. While I was consistently presented with new factoids about Sega's fall I was rarely entertained by them. The best example of this comes with the amount of time spent discussing the CPUs of all of the consoles. Not a single evolution in the technology is even remotely glossed over, which while very interesting at an academic level, left me thinking get on with it more often than not.
This only leaves one real complaint unsaid: the focus given on Sega's fall versus its rise. The title may lead you to believe this is the complete history of that company we all love and hate, but really it isn't. The first few decades of Sega's history are so sparsely covered when compared to how much time is given to its mistakes it isn't even funny. I know for many the failings of Sega are more interesting than its beginnings but I was left wanting.
Summary time for the time strapped: This book tells the story of Sega's fall in a dry yet interesting matter that glosses over two of the most engrossing aspects of the company: its humble beginnings and the very human story behind the scenes.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
13 people found this helpful
-
Overall
-
Performance
-
Story
- Jason Reed
- 02-19-15
Slow moving
Although this book is deeply researched it lacks entertainment value. I found myself getting restless halfway through. Not a terrible book but "Console Wars" is far better.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
3 people found this helpful
-
Overall
-
Performance
-
Story
- Samuel R.
- 08-08-15
Pure Greatness
Wow very detailed in the complete history of Sega from beginning to now. It sucks to hear how Sega of Japan killed this company from creating hardware with all thier. stupid desicions and arrogance. Sega was great and i wish they still made consoles. one of the best Video game books ever
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- uliburb
- 04-21-15
I didn't even know I cared about Sega!
I didn't grow up playing Sega games. I played the Sonic games in my youth, as well as Toejam and Earl, but at other kids' houses. Still, Sega pervades the video game industry whether you played their games, so I remember Panzer Dragoon and the Dreamcast a bit. This book though—it made me CARE.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- J. A. Adams
- 01-13-15
Great companion book to Blake Harris' Console Wars
Where does Service Games rank among all the audiobooks you’ve listened to so far?
It is amazing if you like video game history
Any additional comments?
Different in tone from Console Wars, which tells the story as a "narrated tale"; Service Games is a strictly factual book full of historical details.
Great Read, I would also recommend: Masters of Doom and The Ultimate History of Video Games
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Nate Cox
- 04-08-23
This is the history you want to hear if you can deal with his Sega Love/Resentment For All Other Consoles
Historical info and facts are all spot on. Makes for a good story. Go in knowing that his opinions all lean towards Sega even when they shouldn’t and you’ll be fine.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Wesley D
- 04-22-22
A Journalistic Recounting of Sega's Glory Days
So just to make sure anyone going into this book knows, don't be expecting a entertainment-oriented story like you would get in a book like Console Wars. This is an in-depth, highly detailed account of the history of Sega. It is exhaustive, it is intellectual, and it is exceptionally interesting to hear everything that there is to know about this company's rise and fall during the period of time when it was producing home consoles. As a person who was born a little bit too late to fully appreciate the console wars of the late '80s and into the '90s, but who is still old enough to have had a Sega Genesis as his first console, it's great to have this level of insight into a company that I had so much appreciation for as a kid.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Antal
- 04-26-21
Informational, but repetitive w/ production issues
Okay, disclaimer: I couldn't stand Console Wars. I found the writing to be a little hammy. I wanted a book that read more like a history than a drama, and this one fit that criteria. But it's not perfect.
This book was written with an obvious bias towards Sega. That's not necessarily bad, because the author has an obvious passion for this work.
This isn't one continuous work. Rather, it's several different articles or books mashed together. Therefore, it's rather disjointed and even quite repetitive at time. Repetition is a huge issue, even within sections. The information in this book is good, however, I would have liked if the author brought it all together as a cohesive manuscript.
Performance-wise, there are some weirdly mispronounced names, but I could get passed that after the initial amusement. The production quality is uneven, however, and sometimes the sound would randomly be louder or more quiet between sections. It doesn't make it impossible to listen to, but it's of a lower production quality than I would have expected from an Audible book.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Noah Lugeons
- 01-06-21
Bad Record/Edit
The book is fine, if a little repetitive, but the production quality is way lower than I'm used to. From the constant background hiss to the unedited retakes to the way the narrator never pronounced Ken Kutaragi's name the same way twice, it was not a pleasant audiobook experience. Despite the narrator's pleasant voice, I'd have much rather read it the old fashioned way.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- John Morgan
- 08-30-18
Amateurish at best.
After a couple hours, I'm finally giving up on this audiobook. I've trudged my way to the launch of the Mega Drive / Genesis, and just can't bring myself to go on.
This is an extremely shallow look at Sega's history, focusing almost solely on it's home console platforms (and the associated sales performance and marketing), with only passing mentions of actual games or Sega's arcade division (the primary focus of the company for a large portion of it's history). The author is working with an extremely limited amount of factual information, and rather than do additional research, he simply takes real data (hardware release dates, specifications, and sales numbers) and attempts craft a narrative almost entirely based on assumption that reveals an extremely childish understanding of the subject matter. Multinational corporations are portrayed as singular, emotional beings that are seemingly motivated only to best their hardware rivals, and are often attributed completely historically inaccurate reasoning for business and creative decisions.
I'm going to make the assumption that this book gains SOME depth as it reaches an era were Sega of America became an actual industry force (thereby giving the author access to already existing English-language interviews and such), but I just can't go on with this.
If the author is going to spend the first few chapters of a historical text drawing upon ZERO historical information other than the aforementioned dates and sales data... fabricating a narrative that has no understanding of business or the production of creative products.... and making a singular citation... to an Internet FAQ (I'm not kidding), this book is not worth anyone's time.
If you take the subject of game history at all seriously, or care for your non-fiction to contain real information, DO NOT drop money or a credit on this amateurish product.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story

- Mendo Shutaro
- 04-23-15
An interesting story poorly told
I imagine anyone who finds this book will be looking for an in depth history of Sega. That's what the book provides, but it does so with such amateurish writing as to make it a slog to get through. Sentences are often oddly short, and rarely flow together. The writer also lurches wildly between saying how wonderful everything was going to Sega, to how everything was falling apart. This radical change of outlook may be achieved within a few sentences. The narrator tries his best but the writing is so weak that he often struggles.
I'm also unsure as to how accurate it is. I'm well versed with the technicalities of the various Sega consoles, and factual errors abound in this book. If those areas are incorrect, perhaps others may be too.
This book is very different to Console Wars. That book is largely fictionalised and reads more like a soap opera. For all its faults though, at least it feels like it was written by a professional. By contrast, Service Games is clearly the work of an amateur.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
6 people found this helpful
-
Overall
-
Performance
-
Story

- M. G. Desir
- 11-20-21
Love SEGA but this isn't their story!
If you're somewhat familiar with SEGA history then this telling of it is jarring. Out of nowhere they introduce the planetary system of consoles barely telling you what the code names are all while talking about the Game Gear and never telling you what the planet name for the console was; (It's Mercury by the way). Also how on earth are we talking about the Game Gear and Sonic before we talk about the Mega Drive/Genesis? The Game Gear came out in 1990 and the Mega Drive/Genesis in 1988. The first Sonic was for the Mega Drive and came out in 1991. Sonic was developed in response to Mario. You'd never get that the way this book portrays events. It's honestly all over the place, seriously frustrating. They even give an odd explaination of the Service Games company origin. It was founded in 1946, why are we starting around the mid 1950's with Rosen who merged with Service Games (aka Nihon Goraku Bussan.) It was Service Games who acquired Rosen's company. It's like we start the book by talking about a completely unrelated company and shoe horn in SEGA after the merger; very confusing writing. While Rosen was key to the company becoming a video game company it didn't start there. Frustrating because I love the subject matter and it's good to have on the in the car. It's such a shame because this seems to be the only book of it's type.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story

- Ash Pryce
- 09-29-21
a really fascinating deep dive into Sega
this was really interesting. It focuses mostly on the 90s golden age of Sega, but also talks about the origins and early days enough that you can get an idea of who sega was. it's genuinely fascinating and worth listening to if you have an interest in retro gaming and that world
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story

- Michael taggart
- 09-13-21
informative
I learned so much about sega I didn't know and would recommend it to anyone wanting to learn more about the companies past
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story

- Matthew Elliott
- 08-20-20
excellent story, excellent company.
The greatest nostalgic journey I could have asked for, great story, great narration. Thank you.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story

- M. Blackmore
- 02-05-20
Very informative and interesting
Unlike other reviewers I really enjoyed this book. The narration isn’t too bad and it’s packed with interesting facts and history.
Anyone with an interest in technology and video games is sure to enjoy. Finished this in just over a week, found it that compelling!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
People who viewed this also viewed...
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Too long for so little
- By Melissia on 08-09-23
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Too long for so little
- By Melissia on 08-09-23
-
Long Live Mortal Kombat, Round 1
- The Fatalities and Fandom of the Arcade Era
- By: David L. Craddock, John Tobias - foreword, James Rolfe - foreword
- Narrated by: Andy Ingalls
- Length: 21 hrs and 32 mins
- Unabridged
-
Overall