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Reality Is Broken Audiobook

Reality Is Broken: Why Games Make Us Better and How They Can Change the World

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Publisher's Summary

In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally — 174 million in the United States alone — regularly inhabit game worlds because they provide the rewards, stimulating challenges, and epic victories that are so often lacking in the real world. Instead of futile handwringing about this exodus from reality, world-renowned game designer Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.

Drawing on positive psychology and cognitive science, McGonigal reveals how game designers have hit on core truths about what makes us happy, from social connection to having satisfying work to do. Game designers intuitively understand how to optimize human experience. Reality is Broken shows that games can teach us essential lessons about mass collaboration, creating emotional incentives, and increasing engagement that will be relevant to everyone.

©2011 Jane McGonigal (P)2011 Brilliance Audio, Inc.

What Members Say

Average Customer Rating

4.1 (654 )
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  •  
    john Enola, PA, United States 01-18-16
    john Enola, PA, United States 01-18-16 Member Since 2013
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    "Enjoyable book on Gamifying the world."

    Jane has lots of different ideas about how to bring gamification to the world. She shares lots of ways that she has turned uninteresting or unwanted activities into games.

    I would highly suggest this book for parents, business people, and entrepreneurs. Although those 3 I feel would gain the most anyone could benefit from the topics and ideas in the book.

    0 of 0 people found this review helpful
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    Dan B. Portland, OR USA 11-01-15
    Dan B. Portland, OR USA 11-01-15 Member Since 2017
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    "Strarted off great, dragged on far too long"
    Would you recommend this book to a friend? Why or why not?

    Not as an audio book, waste of money. As a used $1 paperback yes.


    What was your reaction to the ending? (No spoilers please!)

    I stopped listening.


    Did Reality Is Broken inspire you to do anything?

    Yes, there is definitely some inspirational material.


    Any additional comments?

    The author spends far too much time talking about her own games that she has developed, many of which are fairly uninteresting.<br/><br/>The first half of the book was excellent, the second half really drags on.

    0 of 0 people found this review helpful
  •  
    Ju__ 10-26-15
    Ju__ 10-26-15
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    "Very inspiring"

    Sometimes it seems too long, but it's full of awesome social games experiments and interesting views.

    0 of 0 people found this review helpful
  •  
    Amazon Customer Houston, Texas 10-04-15
    Amazon Customer Houston, Texas 10-04-15 Member Since 2014
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    "A book of two halves"
    Any additional comments?

    The book has two goals. <br/><br/>The first it to persuade us that games can be a force for good- I agree wholeheartedly and enjoyed this part of the book, and the arguments laid out by the author were compelling and inspirational<br/><br/> The second was to illustrate some examples of where games are making the world better (and how they might be even more significant in the future) - Suddenly the compelling examples seemed to fade away, and the author mostly seemed to settle back into talking about her own "games" to cure climate change and engage people in the Olympic games. I felt her reliance on these examples left me with a feeling of someone tooting their own horn, as well as leaving me feeling underwhelmed. The games described seemed banal or maybe even comical rather than exciting catalysts of profound change as implied in the first half of the book<br/><br/>Overall I thought it was interesting, but didn't fuel conversations with my friends like some other futurist non-fiction titles.

    0 of 0 people found this review helpful
  •  
    Joe Public Columbia, SC United States 08-19-15
    Joe Public Columbia, SC United States 08-19-15 Member Since 2016

    gradstudent

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    "Takes us to the future :)"

    As a non-gamer, I was amazed to learn how far the gaming industry has come and how creative people like this author are integrating gaming techniques into projects to make the world a better place.

    0 of 0 people found this review helpful
  •  
    Desirae 07-09-15
    Desirae 07-09-15
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    "Excellent"

    Helped me a lot with my college class. I really enjoyed this very entertaining book.

    0 of 0 people found this review helpful
  •  
    Mr. Berner 06-20-15
    Mr. Berner 06-20-15 Member Since 2016
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    "Great thesis with practical examples."

    I highly recommend this book to any millennial that games. The book also has further implications in reshaping the work place.

    0 of 0 people found this review helpful
  •  
    Ernie M Stripling 06-05-15
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    "Tech Mind Candy"

    Jane has chronicled an incredible underground world of gaming culture that we never knew existed. Very good book Jane McGonigal!

    0 of 0 people found this review helpful
  •  
    DANIEL SCHNAIDER Tel-Aviv, Israel 05-19-15
    DANIEL SCHNAIDER Tel-Aviv, Israel 05-19-15 Member Since 2017
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    "A must read book. Jane nailed it"

    Jane create intrinsic value in every paragraph. it doesn't matter what you do, or what you wanna be, you will enjoy this book and learn a lot.

    0 of 0 people found this review helpful
  •  
    Gary S. Sachs Lincoln, MA, US 05-19-15
    Gary S. Sachs Lincoln, MA, US 05-19-15 Member Since 2005
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    "Our psyches are shaped by the games we play"

    The impact of games on the people and communities that play them persists beyond the boundaries of the game. The author uses her great knowledge of gameification to introduce listeners to the idea of using games as an inexpensive remedy to personal and social problems. The excellent narration made this an enjoyable listen.

    0 of 0 people found this review helpful

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