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Publisher's Summary

A ship lies wrecked on an ice-bound coast. Desperate to recover a magic item from its cargo, a wizard enlists the help of the Thieves' Guild. They soon discover that the shipwreck was no accident. The artifact's trail leads to frozen wilderness, savage brigands, and foes that no one expected.

The heroes can fulfill their contract...but can they survive the consequences?

©2003 Wizards of the Coast LLC (P)2013 Audible, Inc.

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Very cool story

What other book might you compare Treachery's Wake to and why?

Well, obviously since this comes from the D & D creative pattern it's fairly similar to some of the Icewind Dale and other Drizzt novels in it's lay out and general themes.

Have you listened to any of Dolph Amick’s other performances before? How does this one compare?

I'm currently listening to another audiobook he's done in this series, I think for the story he's a perfect fit. I wouldn't for example advise he do any of the Discworld books, but this sort of story is great.

Was there a moment in the book that particularly moved you?

Malthooz's death, I kept hoping someone would be able to heal him so that they could go off on a new adventure especially with his potential abilities....but no.