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In this prequel to The Sword of Shannara, in which many details of the Four Lands' history are revealed, Druids, horrified by the misuse of magic, have eschewed it in favor of science. But Bremen the Druid studies magic, and becomes an outcast on its account. Bremen discovers that an invincible army of trolls are fast conquering all that lay to their south. Before them come the Nazgul-like Skull Bearers, disfigured and transformed Druids who have fallen prey to the dark arts.
Since the death of Allanon, life in the Four Lands has drastically changed. Yet Par Ohmsford still has some power of the Wishsong. And when a message from the ancient Druid, Allanon, reaches them, Par is ordered to recover the long-lost Sword of Shinnara and the glory that once was the Four Lands....
Taking place a generation after The Talismans of Shannara, The Voyage of the Jerle Shannara: Ilse Witch opens with the discovery of a body. Only two people understand its significance: Walker Boh, the last of the Druids and a familiar character to Shannara fans, and the Ilse Witch, a beautiful but dark young woman who wields a potent magic. Thus begins the voyage of the Jerle Shannara in a race to uncover the mystery, which of course includes an unusual cast of characters.
On a very hot Fourth of July weekend, two strangers appear in Hopewell, Illinois, in the middle of a bitter steel strike. One, a Demon of the Void, will use the angry steel workers to attain his own terrible ends. The other, a Knight of the Word, dreams about a nightmarish future and spends every waking moment desperately trying to change its course. The fate of the town and, ultimately, of humanity depends on one exceptional 14-year-old girl, the only one who can see the otherworldly creatures that have begun to invade her home town.
Logan Tom is doomed to remember the past and determined to rescue the future. Far behind him lies a boyhood cut violently short by his family's slaughter, when the forces of madness and hate swept our world after decadent excesses led to civilization's downfall. Somewhere ahead of him rests the only chance to beat back the minions of evil that are systematically killing and enslaving the last remnants of humanity.
As the crew aboard the Jerle Shannara is attacked by evil forces, the Druid's protege, Bek Rowe, and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy.
In this prequel to The Sword of Shannara, in which many details of the Four Lands' history are revealed, Druids, horrified by the misuse of magic, have eschewed it in favor of science. But Bremen the Druid studies magic, and becomes an outcast on its account. Bremen discovers that an invincible army of trolls are fast conquering all that lay to their south. Before them come the Nazgul-like Skull Bearers, disfigured and transformed Druids who have fallen prey to the dark arts.
Since the death of Allanon, life in the Four Lands has drastically changed. Yet Par Ohmsford still has some power of the Wishsong. And when a message from the ancient Druid, Allanon, reaches them, Par is ordered to recover the long-lost Sword of Shinnara and the glory that once was the Four Lands....
Taking place a generation after The Talismans of Shannara, The Voyage of the Jerle Shannara: Ilse Witch opens with the discovery of a body. Only two people understand its significance: Walker Boh, the last of the Druids and a familiar character to Shannara fans, and the Ilse Witch, a beautiful but dark young woman who wields a potent magic. Thus begins the voyage of the Jerle Shannara in a race to uncover the mystery, which of course includes an unusual cast of characters.
On a very hot Fourth of July weekend, two strangers appear in Hopewell, Illinois, in the middle of a bitter steel strike. One, a Demon of the Void, will use the angry steel workers to attain his own terrible ends. The other, a Knight of the Word, dreams about a nightmarish future and spends every waking moment desperately trying to change its course. The fate of the town and, ultimately, of humanity depends on one exceptional 14-year-old girl, the only one who can see the otherworldly creatures that have begun to invade her home town.
Logan Tom is doomed to remember the past and determined to rescue the future. Far behind him lies a boyhood cut violently short by his family's slaughter, when the forces of madness and hate swept our world after decadent excesses led to civilization's downfall. Somewhere ahead of him rests the only chance to beat back the minions of evil that are systematically killing and enslaving the last remnants of humanity.
As the crew aboard the Jerle Shannara is attacked by evil forces, the Druid's protege, Bek Rowe, and his companions are pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy.
Five hundred years have passed since the devastating demon-led war that tore apart the United States, leaving nothing but scorched and poisoned ruins, and nearly exterminating humankind. Those who escaped the carnage and blight were led to sanctuary by the boy savior known as the Hawk - the gypsy morph. In an idyllic valley, its borders warded by powerful magic against the horrors beyond, humans, Elves, and mutants alike found a place they believed would be their home forever.
In these tales, Lord John vows to avenge a murder, investigates a terrifying "night-hag" on the battlefields of Europe, and discovers treason in His Majesty's ranks.
Best selling author Terry Brooks became the master of epic fantasy with his legendary debut, The Sword of Shannara. Since then, each new novel in the Shannara saga has brilliantly built upon the world of breathtaking magic, adventure, and intrigue he created. Now in Morgawr, the quest at last draws to its climactic conclusion.
Despite denouncing her former life as the dreaded Ilse Witch, Grianne Ohmsford still has bitter enemies within the Third Druid Council. Among the highest ranks lurk those who cannot forget her reign of terror, who covet her seat of power, and who will stop at nothing to see her deposed, or destroyed. Even Grianne's few allies know of the lots against her. But they could never anticipate her sudden, ominous disappearance in the dead of the night without a trace.
When the world was young, and its name was Faerie, the power of magic ruled - and the Elfstones warded the race of Elves and their lands, keeping evil at bay. But when an Elven girl fell hopelessly in love with a Darkling boy of the Void, he carried away more than her heart. Thousands of years later, tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. Elves have distanced their society from the other races. The Druid order is threatened.
The Four Lands have been at peace for generations, but now a mysterious army of invaders is cutting a bloody swath across a remote region of the land. No one knows who they are, where they come from, or what they are after - and most seem content to ignore these disturbing events. The only people who sense a greater, growing threat and wish to uncover the truth are society's outcasts: an exiled High Druid, a conflicted warrior, a teenage girl struggling to master a prodigious magic...and a scrappy young orphan.
Tensions in the Four Lands are high. The mysterious force that laid waste to Paranor has revealed a more human face. While some gain a new understanding of the invaders and what they are after, others continue their existing quests even as the peril rises. For what looked to be a formidable invading force proves only the forerunner of a much vaster army - one that is now marching against the Four Lands in all its fury.
Legend has it that Paxon Leah is descended from the royals and warriors who once ruled the Highlands and waged war with magical weapons. But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon’s fireplace. Running his family’s modest shipping business, Paxon leads a quiet life - until extraordinary circumstances overturn his simple world…and rewrite his destiny.
Landover was a genuine magic kingdom, with fairy folk and wizardry, just as the advertisement promised. But after he purchased it, Ben Holiday learned that there were a few details the ad had failed to mention.
The kingdom was in ruin. The Barons refused to recognize the king, and the peasants were without hope.
It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor. Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness.
At once wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
An all-new Dresden Files story headlines this urban fantasy short story collection starring the Windy City's favorite wizard. The world of Harry Dresden, Chicago's only professional wizard, is rife with intrigue--and creatures of all supernatural stripes. And you'll make their intimate acquaintance as Harry delves into the dark side of truth, justice, and the American way in this must-have short story collection. From the Wild West to the bleachers at Wrigley Field, humans, zombies, incubi, and even fey royalty appear, ready to blur the line between friend and foe. In the never-before-published "Zoo Day," Harry treads new ground as a dad, while fan-favorite characters Molly Carpenter, his onetime apprentice, White Council Warden Anastasia Luccio, and even Bigfoot stalk through the pages of more classic tales.
With a gentle innocence the author presents an adventure into a land of fantasy ;a world of Magic, Druids, Elves, Half-Men and odd creatures, all in an era of near middle earth. The story well painted by its author and narrator draws you in promising not to let you go. An excellent first listen especially for those who are young at heart. A delightful storey! I highly recommend this book!
2 of 2 people found this review helpful
Please get a woman to do the female voices, Mr. Keating does a lovely reading but the female voices are a bit of a stretch. Otherwise, well done. !!
not very happy with the reading of book. skipped too many of words in book.
The abridged version was well written and Charles jesting did an excellent job reading it.
I love Terry Brooks and the Shannara series. Charles Keating, as always, does a great job with this title in both narration and character voices.
Now for my one pet peeve. Garet Jax is probably one of the most well known and well liked characters in the world of Shannara. To leave his final battle out of this abridgement is darn near unforgivable. I mean, not a single word about it, except at the very beginning. I realize they try to trim these versions down to 6 hours, but come on. At least give Garet Jax a few more minutes. He deserves it.
This was a great audiobook with Keating doing the narration. Even though it is abridged, it is worth a listen for anyone who loves the Shannara Trilogy or for those who just want to get the general gist of the 3rd book with great detail.
The is one of the first books that I ever read and it is amazing. The characters are great especially garrett jax. This is well worth listening too. I highly recommend this book.
1 of 2 people found this review helpful