Regular price: $30.09
Barliona: a virtual world jam-packed with monsters, battles - and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
An extinction-level asteroid, 213 Astraea, is cannonballing toward Earth. Collision, imminent. An international team of scientists is working around the clock to avert the cataclysm - few are optimistic. World governments are preparing for impact with deep earth bio-dome bunkers, but only a select few lottery winners will be saved. Jack Mitchel, a 32-year-old EMT living in a tiny studio apartment on the west coast, isn't one of those winners.
Is it easy to survive in the game world? You could say yes, if you didn't know what the additional conditions were. They are unusual: it's the real world in which you have lived all your life. The enemy, craving to destroy you. Your own class who couldn't care less about you. Are you still sure that survival is easy? Then welcome to The Game! It will prove you wrong.
Barliona: a virtual world jam-packed with monsters, battles - and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction. Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm? A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future? You'd refuse point blank, wouldn't you? But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
An extinction-level asteroid, 213 Astraea, is cannonballing toward Earth. Collision, imminent. An international team of scientists is working around the clock to avert the cataclysm - few are optimistic. World governments are preparing for impact with deep earth bio-dome bunkers, but only a select few lottery winners will be saved. Jack Mitchel, a 32-year-old EMT living in a tiny studio apartment on the west coast, isn't one of those winners.
Is it easy to survive in the game world? You could say yes, if you didn't know what the additional conditions were. They are unusual: it's the real world in which you have lived all your life. The enemy, craving to destroy you. Your own class who couldn't care less about you. Are you still sure that survival is easy? Then welcome to The Game! It will prove you wrong.
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although not everything is as straightforward as it seems. Several questions have always plagued the minds of those who enter these mythical places of power: why are there so many monsters? Where do the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies? Cal has all of the answers to these age-old questions, for a very simple reason. He is a Dungeon Heart.
After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a first-level goblin! Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him. His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AI's intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core.
Jason logs into Awaken Online fed-up with reality. He's in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that are so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn't expect. In this game, he isn't the hero. There are no damsels to save. There are no bad guys to vanquish.
When Gunnar Long is transported into the first fully-immersive virtual MMORPG, he finds himself in a new world filled with magic, mystery, and adventure. No more 9-to-5 job. No more studio apartment. No more reality TV. Finally, he's in a place where he can call home, a place with people he can call friends. But as more people want to trade their real world lives to get inside Eden's Gate, the government of the outside world wants the "game" shut down at all costs.
The ads enthused, "The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely, and insecure - Mirror World offers you a chance!" But Oleg isn't meant to become a great wizard or a famous warrior. He'll never have a castle of his own. Nor will he ever tame a dragon. And he's definitely not the type to conquer a kingdom, however virtual it may be.
Austin Zane leaves behind his CEO position with RB Corp to play Dave, a half-dwarf in the virtual reality game Emerilia, trying to escape his life. What Dave doesn't know is that Earth as he knows it is really a virtual reality simulation and Emerilia is a world imbued with futuristic technologies to mimic early MMORPGs.
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the villagers turn to Marcus for help in rebuilding the village.
When virtual reality becomes real enough that people feel as if they're being transported to another world, Valia Online arrives. A man running from his past joins the game to forget it all. Calling himself Jack Thorn, he chooses an undead race, Deathlord. A mage by choice, and a swordsman by necessity, he soon finds out that he'll need to use much more than magic and steel to survive; strategy, creativity, and carefully chosen words can often accomplish what simple attacks can't.
Henry and Jason led normal lives in Seattle before they were abducted to another world. Their kidnapper, the vain, self-styled god Dolos, refuses to send them back unless they can accomplish an impossible task. Oddly, Dolos doesn't seem to care if they succeed or not. Luckily, Henry and Jason studied Historical European Martial Arts (HEMA) on Earth. Unfortunately, a Japanese American EMT and a geeky IT programmer don't have many other useful skills on a sword-and-sorcery world like Ludus.
Seamus is facing life in prison without parole. While doing his time, he's given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown - Alpha World. All he has to do is sign away his legal rights and sign an NDA.
The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game. A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can't wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle. However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once can do little else....
This book was not as good as the other way of the shaman books except maybe the last. this one left of with a cliff hanger and was kind of filled with fillers. but also answered a few questions that might have been on the mind of the reader. but the point that annoyed me through out the book was the main character barely used or did not go into dept in the shamans powers the best you get on his class was more questions. the main character barely fought or did anything but tell people what to do or do test that was half interesting.
5 of 5 people found this review helpful
This entire book seemed more filler than anything else, along with Mahan's (lvl 103 ish ) huge ego. He has turned into a moron throughout the story. Very disappointed.
5 of 5 people found this review helpful
I didn't find the book as engaging as he second, the last 3 hours I listen just to get through it rather than really enjoyed it.
It lost the magic some now that the developers are setting Mahan up for success.
3 of 3 people found this review helpful
Any additional comments?
Book is okay...but it's mostly 19 hours of filler, for presumably the 5th book. The previous books where much better, with a more satisfying story arc and ending. I keep waiting for an explanation on why the main character gets so many freebies/perks, but the hints we got in the first and bit in the second book were completely gone in this one. Also, the inconsistency of the main character is getting frustrating to listen to. In one book, he's a brilliant strategist that fights back the hordes in an epic battle. In this book, he has a difficult time understanding dungeon raiding tactics.
7 of 8 people found this review helpful
What disappointed you about The Phantom Castle?
The plot has degraded into being driven by the long chain of stupid decisions by the Main character
What do you think your next listen will be?
nothing by this author
Any additional comments?
The main character started making very stupid decisions in this book. It is a pet peeve of mine, and I can't forgive an author for it. I will not be buying any more of this authors books.
6 of 7 people found this review helpful
I like the series so far, but this book was about 16 hours of filler and then it ends on a cliffhanger, but none of it was really all that interesting and the main character is a moron throughout the story.
9 of 12 people found this review helpful
First off i have liked all of the other books and i even went ahead and paid for the next two books... but HOLY mother of mercy i cant stand this book and all the screw ups with the wrighting. YES ok they are small thing but it should have been caught in editing to many time did the story go back on its self and change info 2 chapters latter and some time two paragraphs this just is sloopy wrighting or editing.
1 of 1 people found this review helpful
There are a number of nice scenes in this book, and I've really liked the series in general so far. There are a couple of critical moments in the plot of the story that are so full of plot holes both in character knowledge, game mechanic consistency, and character behavior (the last of which could be explained by bad story telling by the game devs in the meta story). These moments make the story make no sense. It's utterly frustrating.
1 of 1 people found this review helpful
I used to love this series but after they switched translators they story just falls apart and has lost the flow it used to have. The sheer number of fourth wall breaks went up dramatically. It reminds me of the Alterworld series after it started to suck. I wasn't able to finish this book before I returned it for my credit back.
1 of 1 people found this review helpful
I was really looking forward to the continuation of this series. This book needs a redo. Total let down.
1 of 1 people found this review helpful
Loved it. Ready for the next book. Enjoyed every chapter. enjoying the Lit Rpg series.
Not my favourite of the series but I still think it was fantastic. Sad I've only got one left!