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In The Heresy Within, Jezzet is chased into the Wild by a vengeful warlord until she finally makes it to the sovereign city-state of Chade. But instead of sanctuary, she finds only more opportunistic bastards waiting to turn her over to her enemies. Also figuring majorly in the story is Thanquil Darkheart, a sorcerer hunter called an Arbiter, tasked with hunting down and purging heretics for the Inquisition. Thanquil is given a task by the God Emperor of Sarth, from which he has no escape.
Everybody knows Captain Drake Morrass is out only for himself. As the fires of a dying city burn on a distant shore, Drake sees an opportunity to unite the other pirate captains under his flag and claim a crown for himself. If he is to succeed, he will need allies, and the Oracle named Keelin Stillwater, the best swordsman in the isles, as his right hand. With enemy ships sailing his waters and setting fire to his cities, Drake Morass must somehow convince the other captains that his best interests are also theirs.
Ready or not, Roper has been thrust into a position of leadership that he's woefully ill prepared for. Now, a massive army approaches from the south, old allies turn against him, and new rivals seek to undermine his rule. Facing attack from within and without, Roper must forge reckless alliances, no matter the cost, to save his kingdom.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
They are the fatemarked. Misunderstood. Worshipped. Hated. Murdered at birth. Their time to step into the light has come. An ancient prophecy foretold their coming, the chosen few who will bring peace to a land embroiled in a century of mistrust and war. When kings start dying, that hope and belief swiftly turns to fear. Roan Loren is one of the fatemarked, but has hidden his mark of power his entire life, fearing the damage it might cause to those around him. A great evil is coming. He can't hide anymore.
Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help - the kind of mission that only the very brave or the very stupid would sign up for.
In The Heresy Within, Jezzet is chased into the Wild by a vengeful warlord until she finally makes it to the sovereign city-state of Chade. But instead of sanctuary, she finds only more opportunistic bastards waiting to turn her over to her enemies. Also figuring majorly in the story is Thanquil Darkheart, a sorcerer hunter called an Arbiter, tasked with hunting down and purging heretics for the Inquisition. Thanquil is given a task by the God Emperor of Sarth, from which he has no escape.
Everybody knows Captain Drake Morrass is out only for himself. As the fires of a dying city burn on a distant shore, Drake sees an opportunity to unite the other pirate captains under his flag and claim a crown for himself. If he is to succeed, he will need allies, and the Oracle named Keelin Stillwater, the best swordsman in the isles, as his right hand. With enemy ships sailing his waters and setting fire to his cities, Drake Morass must somehow convince the other captains that his best interests are also theirs.
Ready or not, Roper has been thrust into a position of leadership that he's woefully ill prepared for. Now, a massive army approaches from the south, old allies turn against him, and new rivals seek to undermine his rule. Facing attack from within and without, Roper must forge reckless alliances, no matter the cost, to save his kingdom.
Mankind has lorded over the land of Illian for a thousand years, enjoying what was left to them by the elves, as if it were their birthright. A thousand years is a long time for an immortal race to see the error of their ways and realize a truth that has remained unsaid for a millennia - elves are superior! They are faster, stronger, and connected to the magical world in a way that man could never grasp. Illian is their birthright. The six kingdoms of man are fractured, unallied and always clawing at each other's doors for more power.
They are the fatemarked. Misunderstood. Worshipped. Hated. Murdered at birth. Their time to step into the light has come. An ancient prophecy foretold their coming, the chosen few who will bring peace to a land embroiled in a century of mistrust and war. When kings start dying, that hope and belief swiftly turns to fear. Roan Loren is one of the fatemarked, but has hidden his mark of power his entire life, fearing the damage it might cause to those around him. A great evil is coming. He can't hide anymore.
Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help - the kind of mission that only the very brave or the very stupid would sign up for.
In a desperate bid to escape the bounty on his head, assassin Girton Club-Foot has returned to Maniyadoc, but the kingdom he knew no longer exists. Three kings battle for supremacy in a land ravaged by war-and one of them is his old friend Rufra. With threats inside and outside the war encampment, Girton races to find the traitor behind an assassination plot. But his magic can no longer be contained and Girton may not be able to save even himself. It's assassin versus assassin for the life of a king.
The young nation of Fatrasta is a turbulent place - a frontier destination for criminals, fortune hunters, brave settlers, and sorcerers seeking relics of the past. Only the iron will of the lady chancellor and her secret police holds the capital city of Landfall together against the unrest of an oppressed population and the machinations of powerful empires.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
Raised and trained in seclusion at a secret fortress on the edge of the northern wilds of the Kingdom of Ashai, a young warrior called Rezkin is unexpectedly thrust into the outworld when a terrible battle destroys all that he knows. With no understanding of his life’s purpose and armed with masterful weapons mysteriously bestowed upon him by a dead king, Rezkin must travel across Ashai to find the one man who may hold the clues to his very existence.
For 500 years, the Gods have united the Three Nations in harmony. Now, that balance has been shattered, and chaos threatens. A town burns, and flames light the night sky. Hunted and alone, 17-year-old Eric flees through the wreckage. The mob grows closer, baying for the blood of their tormentor. Guilt weighs on his soul, but he cannot stop, cannot turn back. If he stops, they die. For two years, he has carried this curse, bringing death and destruction wherever he goes. But now, there is another searching for him.
In The Emperor's Blades by Brian Staveley, the emperor of Annur is dead, slain by enemies unknown. His daughter and two sons, scattered across the world, do what they must to stay alive and unmask the assassins. But each of them also has a life-path on which their father set them, destinies entangled with both ancient enemies and inscrutable gods.
Girton Club-foot has no family and a crippled leg and is apprenticed to the best assassin in the land. He's learning the art of taking lives, but his latest mission tasks him with a far more difficult challenge - to save a life. Someone is trying to kill the heir to the throne, and it is up to Girton to uncover the traitor and prevent the prince's murder. Age of Assassins is the first in an epic new trilogy set in a world ravaged by magic, featuring a cast of assassins, knights, ambitious noblemen, and fools.
Twenty-eight florins a month is a huge price to pay for a man to stand between you and the Wild. Twenty-eight florins a month is nowhere near enough when a wyvern's jaws snap shut on your helmet in the hot stink of battle, and the beast starts to rip the head from your shoulders. But if standing and fighting is hard, leading a company of men - or worse, a company of mercenaries - against the smart, deadly creatures of the Wild is even harder. It takes all the advantages of birth, training, and the luck of the devil to do it.
Niklaus, master swordsman, has not aged a day since being chosen by his mercurial goddess. A slave to her will, he moves from one cryptic mission to the next in the hope of ascending to become her equal. But even a man who has lived for centuries can sometimes find himself out of his depth. When Niklaus is sent to kill a sorcerer of the Tainted Cabal, overconfidence leads to a fatal mistake, and neither experience nor skill with a blade can prevail against the forces unleashed against him.
From the international best-selling author of the Broken Empire Trilogy comes the first in a brilliant new breakout fantasy series. A searing novel set in a brand-new world, this series follows a young girl who enters a convent where girls are selected to train in religion, combat, or magic. Nona is selected to learn combat and finds herself at the center of an epic battle for empire on the outer reaches of a dying universe.
Growing up, Travis Uriah Long yearned for order and discipline in his life...he two things his neglectful mother couldn’t or wouldn’t provide. So when Travis enlisted in the Royal Manticoran Navy, he thought he’d finally found the structure he’d always wanted so desperately. But life in the RMN isn’t exactly what he expected. Boot camp is rough and frustrating; his first ship assignment lax and disorderly; and with the Star Kingdom of Manticore still recovering from a devastating plague, the Navy is possibly on the edge of budgetary extinction.
The epic battle between humankind and their godlike rulers finally ignites in the masterful follow-up to Age of Myth and Age of Swords. The alliance of humans and renegade Fhrey is fragile - and about to be tested as never before. As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished.
BEATEN, BATTERED, AND DAMN NEAR BROKEN with a bounty on his head so large he's tempted to turn himself in, the Black Thorn finds himself on trial for the crime of being him. Despite the impending probability of death, he has but one thought on his mind; taking revenge against the Arbiter who took his eye. In order to carry out his vengeance Thorn must first escape Sarth and recruit a new crew, each one with their own designs on revenge.
Loved book 2 just as I loved book 1. I miss reading about Jeezit. can't wait to start book 3.
Would you recommend this audiobook to a friend? If so, why?
Yes, I had a gripe with the pacing of the narrator in book 1, but it's much better with Color of Vengeance. He stays consistent in giving different voices to all the characters.
Who was your favorite character and why?
Jacob, by far. New to this book, he brings raw power and a touch of insanity to a book full of (already) crazy characters. He knows what he's doing when he's killing, he just has an odd viewpoint. Best part of the book was wondering how anyone would be able to stop him!
Which character – as performed by Gerard Doyle – was your favorite?
Doyle gives Anders the perfect performance of a drunk member of the nobility - with all the aloofness and attitude
If you were to make a film of this book, what would the tag line be?
They took the Black Thorn's eye, but not his killing spirit ~
Any additional comments?
Finally a series where I enjoyed how the author was able to change up many of the characters and locations, but keep the plot moving, surprising, and interesting.
Fantastic sequel to the Heresy Within. At first I was a bit leery because Thanquil and Jezzet, the main heroes in the first book, are noticeably absent. Instead, this installment focuses primarily of the least likable hero, the Black Thorn.
After a horrible maiming, Betrim escapes his captors and returns to the Wilds to avenge himself and his friends that he believes dead. Along the way, he hooks back up with some of his old crew from the first book as well as a drunken nobleman named Anders, who is seriously enjoyable. Meanwhile, a frighteningly badass Arbiter has been dispatched to kill the Black Thorn.
However, even with the loss of my two favorite heroes from Book 1, The Color of Vengeance ended up being even better than the first. We meet many new and interesting characters as well as expand on old ones.
I look forward to Book 3.
This book was very fun and entertaining. I am looking forward to the next time n the series. Every time I though it was getting predictable and I knew what was good one for o happen , whamo, another twist it n you he characters yes u thought you had figured out.
I highly recommend this book for anyone with any sense of humor and a decent imagination, the author and narrator will take care e of the rest
Enjoy