Regular price: $24.95
Nineteen-year-old Steve Maxwell just wants to get his feet on the star road to find a better homeworld. By facing down Lotus Tong thugs, he earns an opportunity to become an apprentice on a merchant spaceship, leaving the corruption and crime of Earth behind. Sure, he needs to prove himself to an older, tight-knit crew, but how bad can it be if he keeps his head down and the decks clean?
Once every four years, the Earth Alliance Naval Academy is included in a war game...or rather, the Wargame: On a distant frontier colony, cadets must repair, recommission, and crew a fleet of old, mothballed warships for a simulated fleet action against a group of seasoned veterans using top-of-the-line warships. After some meddling on the part of the Admiralty, many of the Academy's best are assigned to the oldest, smallest hulk in the Wargame, the unfortunately named corvette, Chihuahua.
When you are old enough to finally become an Earth Mars citizen, everything should be perfect. Right? Not for Liam Hoffen. He's stuck on a mining asteroid called Colony 40, helping his father work a claim that is never going to pay out. His best friend, Nick James is set for life in James' Rental business and Liam just discovered that the girl he's known forever thinks he's pretty great and now she's leaving for the Mars Naval Academy.
An old friend. A new course. A deadly ship with a secret cargo. Ishmael Wang returns to Port Newmar, but ghosts from his past have followed him. His old shipmate, Phillip Carstairs, offers him the opportunity to track down the man who killed his lover. The catch? He must take command of the Chernyakova, a ship that still stinks of death and haunts Ishmael's nightmares. Together Phillip and Ismael begin a journey into unknown reaches of the Deep Dark to bring back the man who killed Greta.
Avalon was the flagship of the Castle Federation in the last war, now 20 years past. The first of the deep space carriers, no other warship in the fleet holds as many honors or has recorded as many kills. No other warship in the fleet is as old. Accepting the inevitable, the Federation Space Navy has decided to refit her and send her on a tour of the frontier, showing the flag to their allies and enemies as a reminder of her glory - and then decommission her for good.
In his junior year at college, the only things on Sean's mind are doing his homework and getting out of college to get a real job. A gamer and a bit of a nerd, Sean's philosophy in life has been to keep his head down and get his work done. But when a failed kidnapping attempt leaves him with a gaping hole in his memory, his oldest friend dead, and his mother missing, Sean suddenly finds his whole world turned upside down as he's thrust into the hidden world of magic and the supernatural.
Nineteen-year-old Steve Maxwell just wants to get his feet on the star road to find a better homeworld. By facing down Lotus Tong thugs, he earns an opportunity to become an apprentice on a merchant spaceship, leaving the corruption and crime of Earth behind. Sure, he needs to prove himself to an older, tight-knit crew, but how bad can it be if he keeps his head down and the decks clean?
Once every four years, the Earth Alliance Naval Academy is included in a war game...or rather, the Wargame: On a distant frontier colony, cadets must repair, recommission, and crew a fleet of old, mothballed warships for a simulated fleet action against a group of seasoned veterans using top-of-the-line warships. After some meddling on the part of the Admiralty, many of the Academy's best are assigned to the oldest, smallest hulk in the Wargame, the unfortunately named corvette, Chihuahua.
When you are old enough to finally become an Earth Mars citizen, everything should be perfect. Right? Not for Liam Hoffen. He's stuck on a mining asteroid called Colony 40, helping his father work a claim that is never going to pay out. His best friend, Nick James is set for life in James' Rental business and Liam just discovered that the girl he's known forever thinks he's pretty great and now she's leaving for the Mars Naval Academy.
An old friend. A new course. A deadly ship with a secret cargo. Ishmael Wang returns to Port Newmar, but ghosts from his past have followed him. His old shipmate, Phillip Carstairs, offers him the opportunity to track down the man who killed his lover. The catch? He must take command of the Chernyakova, a ship that still stinks of death and haunts Ishmael's nightmares. Together Phillip and Ismael begin a journey into unknown reaches of the Deep Dark to bring back the man who killed Greta.
Avalon was the flagship of the Castle Federation in the last war, now 20 years past. The first of the deep space carriers, no other warship in the fleet holds as many honors or has recorded as many kills. No other warship in the fleet is as old. Accepting the inevitable, the Federation Space Navy has decided to refit her and send her on a tour of the frontier, showing the flag to their allies and enemies as a reminder of her glory - and then decommission her for good.
In his junior year at college, the only things on Sean's mind are doing his homework and getting out of college to get a real job. A gamer and a bit of a nerd, Sean's philosophy in life has been to keep his head down and get his work done. But when a failed kidnapping attempt leaves him with a gaping hole in his memory, his oldest friend dead, and his mother missing, Sean suddenly finds his whole world turned upside down as he's thrust into the hidden world of magic and the supernatural.
When pirates seize the inter-planetary freighter owned by Brad Mantruso’s family, he is dumped into space. Saved from death by a passing Fleet ship, he is left with nothing but his skills, a gun, and a burning desire for vengeance.
Darwin, a video game addict, is sitting in his bathrobe and slippers playing his favorite MMO on a Christmas night when an uninvited guest breaks into his house to steal his belongings. After the scuffle is over he finds himself transported into one of the sword and magic RPG-style MMOs that he has always loved to play, albeit one he has never heard of, where he has to overcome trials and tribulations at every turn as he fights for his life alongside new companions.
When Mark Ryder's latest mission turns into a bloodbath, he'll find himself alone on the shores of an alien moon hunted by insects the size of skyscrapers. Now, if he wants to get off this rock alive, he'll have to cut a bloody swathe through the bug queen's elite army, rendezvous with the all-female Artemis squad, and blow the whole thing to Kingdom Come without getting killed.
Denholm Carew enjoys a life most would envy. Scion of a wealthy family on New London, he can have almost anything he wants. But what he wants more than anything is the freedom to make his own way and build his own legacy to pass down to his children. Together with his wife, Lynelle, he sells everything to buy shares in a colonial company and settle the newly discovered world of Dalthus IV.
The Tyrell are a race that love to fight. The more difficult the fight, the better they like it. Every race they find is given the same level of technology and a specific amount of time to exploit it before the Tyrell come back looking for a fight. Humanity is warned by another alien species that the Tyrell are coming, and the race is on to build an Alliance of races strong enough to stand up against an empire whose expansion has been relentless.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Kalian Gaines has a secret; he just doesn't know it yet. He looks like us, he lives like us...but he is not one of us. Kalian knows nothing outside of his mundane life teaching history on 30th-century Earth, until a day like any other triggers a series of events that will tie his fate to that of humanity. A human handprint, embedded into a rock with alien script, is discovered on a moon that mankind has never set foot on. This discovery holds a secret, which will sweep Kalian into the heart of a conspiracy that has corrupted the galaxy for 200,000 years.
All John wanted to do was get away for his life in Kluane National Park for a weekend. Hike, camp, and chill. Instead, the world comes to an end in a series of blue boxes, animals start evolving, and monsters start spawning. Now, he has to survive the apocalypse, get back to civilization, and not lose his mind. Life in the North is book one of the System Apocalypse, a litRPG apocalypse series that combines modern day life, science fiction, and fantasy elements along with game mechanics.
Alvin woke in a room that was not his, to discover that he had died and his brain had been bargained off cheaply to pay off someone else’s debt. It did not sit well with him. It didn’t surprise him that even in death, people were still using him for their own purposes. He had never exactly been a good guy, but everyone had their breaking point, and he had found his. The bastards in charge had uploaded his mind into a virtual death game. The whole world could now pay to see him play it and probably die. Regardless, he was not about to wait for death to come for him.
When Moscow journalist Harriton Nikiforov is threatened by his boss for his lazy performance at work, he is sent to write about the newest game "Fayroll". He finds himself in a virtual fantasy-scape, and becomes "Hagen the Warrior". He stumbles upon a life-changing quest, unbalanced players, fun NPC's, and even a virtual-reality marriage with an emotionally unstable vila.
Mercenary Captain Brad Madrid has spent years building the resources to go after the man who murdered his family. His new career has benefits - but also duties and responsibilities he cannot lightly brush aside. A new mission brings him once again into conflict with the Terror, however, and as friends and lovers alike perish around him, he realizes that responsibility and vengeance align. Neither the man he was nor the man he is can suffer the Terror to live.
Growing up, Travis Uriah Long yearned for order and discipline in his life...he two things his neglectful mother couldn’t or wouldn’t provide. So when Travis enlisted in the Royal Manticoran Navy, he thought he’d finally found the structure he’d always wanted so desperately. But life in the RMN isn’t exactly what he expected. Boot camp is rough and frustrating; his first ship assignment lax and disorderly; and with the Star Kingdom of Manticore still recovering from a devastating plague, the Navy is possibly on the edge of budgetary extinction.
Two planets, torn apart by the same fanatics - and Lancastrian forces are caught in the middle!
Major Brooks Shelby must keep the peace, on a world where radical terrorists want submission or death. Lieutenant-commander Steve Maxwell must trace the source of their fighters and funding, deal with diplomats, and fend off a nosy journalist.
The marines are up against smuggled explosives and suicidal martyrs, while a suborned bureaucracy stymies the investigation. Brooks and Steve must find a way to stop their enemies at all costs, before the fanatics unleash their own version of Armageddon!
What happened to books 3 and 4 ? otherwise great book. hope to have the audio versions.
2 of 2 people found this review helpful