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Now, shattered and stuck behind enemy lines, the remnants of Alpha Company struggle to survive. Between them and escape stand three Planetstriders, thousand-meter monstrosities capable of destroying an orbiting capital ship. In order to survive, they must disable these titanic war machines, an impossible task made even more difficult by the discovery of a terrible secret - one that must reach fleet command, no matter the cost.
Aran awakens in chains with no memory. He's conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own.
The Void Wraith are not yet ready to begin their war against the Milky Way. Experiments must be conducted. DNA mapped. Slaves created. They move cautiously, their agents infiltrating the governments of every major race. But every invasion leaves clues - clues that one OFI officer has stumbled across. Stations are disappearing. Whole populations gone seemingly overnight. Commander Nolan convinces the Office of Fleet Intelligence to dispatch him to investigate. He discovers something far more sinister and far reaching than he imagined.
Soldiers of the Terran Armor Corps wage war across the stars. Wired into mechanized battle suits, they fight the terrifying battles which must be won, no matter the cost. Their deeds are legend, their reputation feared by the enemies of Earth and her allies, but how the Corps forges young men and women into mighty warriors is shrouded by mystery. Roland Shaw lost his parents to war, he volunteers for the Armor Corps to honor their memory and discover just how far he can push himself.
The Confederation has fought three wars against the forces of the totalitarian Union. Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation's navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming.
After the mysterious discovery of an alien mech inside a comet, Darkstream Security has finally completed its own design. They assign Chief Gabriel Roach with the task of whittling down hundreds of bright young recruits to form a team of elite mech pilots, which he will command. Their mission: protect human colonies from the almighty Quatro. A single Quatro can take down an entire squad of traditional soldiers. But Roach is the perfect one for the job.
Now, shattered and stuck behind enemy lines, the remnants of Alpha Company struggle to survive. Between them and escape stand three Planetstriders, thousand-meter monstrosities capable of destroying an orbiting capital ship. In order to survive, they must disable these titanic war machines, an impossible task made even more difficult by the discovery of a terrible secret - one that must reach fleet command, no matter the cost.
Aran awakens in chains with no memory. He's conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities, while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own.
The Void Wraith are not yet ready to begin their war against the Milky Way. Experiments must be conducted. DNA mapped. Slaves created. They move cautiously, their agents infiltrating the governments of every major race. But every invasion leaves clues - clues that one OFI officer has stumbled across. Stations are disappearing. Whole populations gone seemingly overnight. Commander Nolan convinces the Office of Fleet Intelligence to dispatch him to investigate. He discovers something far more sinister and far reaching than he imagined.
Soldiers of the Terran Armor Corps wage war across the stars. Wired into mechanized battle suits, they fight the terrifying battles which must be won, no matter the cost. Their deeds are legend, their reputation feared by the enemies of Earth and her allies, but how the Corps forges young men and women into mighty warriors is shrouded by mystery. Roland Shaw lost his parents to war, he volunteers for the Armor Corps to honor their memory and discover just how far he can push himself.
The Confederation has fought three wars against the forces of the totalitarian Union. Three generations of its warriors have gone off to war, held the line against the larger, more powerful enemy. Now the fourth conflict is imminent, and the Confederation's navy is on alert, positioned behind the frontier, waiting for the attack it knows is coming.
After the mysterious discovery of an alien mech inside a comet, Darkstream Security has finally completed its own design. They assign Chief Gabriel Roach with the task of whittling down hundreds of bright young recruits to form a team of elite mech pilots, which he will command. Their mission: protect human colonies from the almighty Quatro. A single Quatro can take down an entire squad of traditional soldiers. But Roach is the perfect one for the job.
A pyramid predating all known cultures appears without warning. Its discovery throws into question everything we know about the origins of mankind. Inside lies incredible technology, proof of a culture far more advanced than our own. Something dark lurks within, eager to resume a war as old as mankind. When it is unleashed, it heralds the end of our species' reign.
The Ixa smashed the galaxy to bits before they were defeated. Captain Husher has sounded the alarm in the decades since: the Ixa’s creators will return to finish the job. But unlike Husher, the galactic government didn't battle the Ixa, and the politicians have convinced themselves that maintaining peace means limiting the ability to wage war.
Avalon was the flagship of the Castle Federation in the last war, now 20 years past. The first of the deep space carriers, no other warship in the fleet holds as many honors or has recorded as many kills. No other warship in the fleet is as old. Accepting the inevitable, the Federation Space Navy has decided to refit her and send her on a tour of the frontier, showing the flag to their allies and enemies as a reminder of her glory - and then decommission her for good.
The Phage War had been a devastating conflict for the Terran Confederacy. Even with the destruction of their terrifying, implacable foe, humanity is still reeling. Political alliances are crumbling, and their mighty fleet is in tatters. There is nothing to celebrate, even after such a complete victory. They soon learn that there are other stellar neighbors - and they've been watching the conflict with great interest. One species comes with an offer of friendship and alliance, but humanity is weary and distrustful.
The Hundred Worlds have withstood invasion by the relentless Hok for decades. The human worlds are strong, but the Hok have the resources of a thousand planets behind them, and their fleets attack in endless waves. The long war has transformed the Hundred Worlds into heavily fortified star systems. Their economies are geared for military output, and they raise specialized soldiers to save our species. Assault Captain Derek Straker is one such man among many.
Heir to one of the leading "Four Horsemen" mercenary companies, Jim Cartwright is having a bad year. Having failed his high school VOWS tests, he's just learned his mother bankrupted the family company before disappearing, robbing him of his Cavalier birthright. But the Horsemen of eras past were smart - they left a legacy of equipment Jim can use to complete the next contract and resurrect the company.
Control dinosaurs. Tame women. Rule the world. Victor Shelby and his tribe of beautiful alien women have built a fortress to keep themselves safe, but when they encounter another tribe of survivors, Victor must leverage his dinosaur-taming abilities to negotiate either peace or violence. And violence is what Dinosaurland is all about.
Ruthless bankers are breathing down their necks, vengeful warlords are promising to pursue them across the galaxy, and now a mysterious new client wants Rade and his Argonauts to escort her to a frontier planet. Problem is, the new client won't reveal her cargo. It's probably something illegal. Well, Rade needs the money, so a man's gotta do what a man's gotta do. They arrive to find the frontier colony strangely deserted. When the shit hits the fan and the Argonauts face a possible alien infestation, it's time to pull out the big guns.
The most powerful starships ever constructed are gone. Thousands are dead. A fleet is in ruins. The attackers are unknown. The orders are clear: Recover the ships. Bury the bastards who stole them. Lieutenant Abigail Cage never expected to find herself in Hell. As a Highly Specialized Operational Combatant, she was one of the most respected soldiers in the military. Now she's doing hard labor on the most miserable planet in the universe. Not for long.
The Tyrell are a race that love to fight. The more difficult the fight, the better they like it. Every race they find is given the same level of technology and a specific amount of time to exploit it before the Tyrell come back looking for a fight. Humanity is warned by another alien species that the Tyrell are coming, and the race is on to build an Alliance of races strong enough to stand up against an empire whose expansion has been relentless.
They came from deep space. They came to destroy us. Fifty years ago bloodthirsty aliens devastated the Earth. Most of humanity perished. We fell into darkness. But now we rise from the ashes. Now we fight back. Marco Emery was born into the war. After his mother is killed, he joins the Human Defense Force, Earth's ragtag army. Emery must survive basic training, become a soldier, and finally face the aliens in battle. Against the alien onslaught, Earth stands alone. But we will fight. We will rise. We will win.
In the 20th century Earth sent probes, transmissions, and welcoming messages to the stars. Unfortunately, someone noticed. The Galactics arrived with their battle fleet in 2052. Rather than being exterminated under a barrage of hell-burners, Earth joined their vast Empire. Swearing allegiance to our distant alien overlords wasn't the only requirement for survival. We also had to have something of value to trade, something that neighboring planets would pay their hard-earned credits to buy. As most of the local worlds were too civilized to have a proper army, the only valuable service Earth could provide came in the form of soldiers....
Mankind drove back the Imperium at Ganog 7, but it was a pyrrhic victory. Their fleets are shattered, and it will take months to rebuild - time they do not have.
Nolan and T'kon are sent to the Azi home world. Their orders - trick the Azi Clan into bringing the location of the Coalition shipyards to the Empress. When the Ganog fleets come, Fizgig and the Coalition fleets will be waiting in ambush.
Yet neither the Coalition, nor the Empress are aware of the true threat. The Nameless Ones have returned, and their seekers are everywhere. They will stop at nothing to unseat the Empress, and seize control of the Imperium for their dark masters.
Only the Tigris Khar, trapped on Imperalis, can save her. Caught in a web of duty and honor, the warrior must choose. If he saves his enemy, he damns himself, but if he refuses to help, then the entire galaxy will burn.
This is a fantastic series, though there is much that can be fleshed out and turned into several books *hint hint*. I was disappointed the way the previous trilogy ended so abruptly, but hopefully the gaps can be filled in especially from the Primo side. The audiobook versions are my favorite because I can listen to them on the long commute to work, the narrator does a great job in bringing the story to life. Hopefully, they'll be released more quickly in the future ;)
2 of 2 people found this review helpful
Hold the Line is a great continuation of the Ganog Wars trilogy as well as the Void Wraith trilogy. I highly recommend listening to the previous books before listening to this one. Our favorite characters from the previous book are back, with lots of great new characters are introduced as well. This book focused a little less on the mech combat and more on infantry (kind of) fighting and space battles. That being said it’s still a great continuation of the story and definitely worth a listen. The story is truly original and definitely surprised me a few times. The narrator continues to do an amazing job with all of the characters voices, and I don’t know if I could go back to actually reading it, versus listening. I look forward to listening to book three.
The author gifted me a copy of this book with no expectation of me posting a review. This review is my unbiased opinion.
1 of 1 people found this review helpful
As always Chris Fox's writing kept me hooked though the story didn't advance as far as I hoped. The narration by Ryan Kennard Burke was excellent as always. I hope the next book will be even better.