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In the time of the Ancients the universe was united - but that was so far in the past that not even memory remains, only the broken artifacts that a few Makers can reshape into their original uses. What survives is shattered into enclaves - some tiny, some ruined, some wild. Into the gaps between settlements, and onto the road that connects all human reality and the reality that is not human and may never have been human, have crept monsters.
Imagine a world where witches, weres, and vampires work among us. The paranormals came out to the world during World War I. History as we know it took a left turn as world events changed. World War II never happened as we remember it. The Empire of Japan still exists. As does the British Empire. America is finding itself overwhelmed by magic. Particularly the FBI. Agatha Blackmore is a witch and she has all but been drafted by the FBI to help. Demons, dragons, weres, and fae are her opponents.
Kelly Frank is EarthCent's top diplomat on Union Station, but her job description has always been a bit vague. The pay is horrible and she's in hock up to her ears for her furniture, which is likely to end up in a corridor because she's behind on rent for her room. Sometimes she has to wonder if the career she has put ahead of her personal life for 15 years is worth it.
Starship engineer Anailu Xindar dreamed of owning her own ship, but she didn't find the courage to actually go for it until she was forced out of her safe, comfortable job. She goes shopping for a cheap, practical freighter, but she ends up buying a rare, beautiful, but crippled luxury ship. Getting it into space will take more than her technical skills. She'll have to go way outside her comfort zone to brave the dangers of safaris, formal dinners, a rude professor, and, worst of all, a fashion designer. She may even have to make some friends...and enemies.
After being court-martialed by the Space Legion for ordering the strafing of a treaty-signing ceremony, multimillionaire Willard Phule receives his punishment: He must command the misfit Omega Company on Haskin's Planet, a mining settlement on the edge of settled space. At his duty station, he leverages his personal money and a knack for managing people to get the company to come together as a unit.
Conn Maxwell returns from Terra to his poverty-stricken home planet of Poictesme, “The Junkyard Planet”, with news of the possible location of Merlin, a military super-computer rumored to have been abandoned there after the last war. The inhabitants hope to find Merlin, which they think will be their ticket to wealth and prosperity. But is Merlin real or just an old rumor? And if they find it, will it save them - or tear them apart?
In the time of the Ancients the universe was united - but that was so far in the past that not even memory remains, only the broken artifacts that a few Makers can reshape into their original uses. What survives is shattered into enclaves - some tiny, some ruined, some wild. Into the gaps between settlements, and onto the road that connects all human reality and the reality that is not human and may never have been human, have crept monsters.
Imagine a world where witches, weres, and vampires work among us. The paranormals came out to the world during World War I. History as we know it took a left turn as world events changed. World War II never happened as we remember it. The Empire of Japan still exists. As does the British Empire. America is finding itself overwhelmed by magic. Particularly the FBI. Agatha Blackmore is a witch and she has all but been drafted by the FBI to help. Demons, dragons, weres, and fae are her opponents.
Kelly Frank is EarthCent's top diplomat on Union Station, but her job description has always been a bit vague. The pay is horrible and she's in hock up to her ears for her furniture, which is likely to end up in a corridor because she's behind on rent for her room. Sometimes she has to wonder if the career she has put ahead of her personal life for 15 years is worth it.
Starship engineer Anailu Xindar dreamed of owning her own ship, but she didn't find the courage to actually go for it until she was forced out of her safe, comfortable job. She goes shopping for a cheap, practical freighter, but she ends up buying a rare, beautiful, but crippled luxury ship. Getting it into space will take more than her technical skills. She'll have to go way outside her comfort zone to brave the dangers of safaris, formal dinners, a rude professor, and, worst of all, a fashion designer. She may even have to make some friends...and enemies.
After being court-martialed by the Space Legion for ordering the strafing of a treaty-signing ceremony, multimillionaire Willard Phule receives his punishment: He must command the misfit Omega Company on Haskin's Planet, a mining settlement on the edge of settled space. At his duty station, he leverages his personal money and a knack for managing people to get the company to come together as a unit.
Conn Maxwell returns from Terra to his poverty-stricken home planet of Poictesme, “The Junkyard Planet”, with news of the possible location of Merlin, a military super-computer rumored to have been abandoned there after the last war. The inhabitants hope to find Merlin, which they think will be their ticket to wealth and prosperity. But is Merlin real or just an old rumor? And if they find it, will it save them - or tear them apart?
Author H. Beam Piper describes a dire alternate world. The planet Fenris is a hardcore realm. The days are long but the years pass quickly. It is alternately colder and hotter in the most severe degrees. Seventeen-year-old protagonist Walter Boyd is scrappy enough to thrive on Fenris. Although a boy, Walter is cynic not an ingénue. And he has a carefree nature that does not warp as he engages in intellectual and physical conflicts. Narrator Eric Stuart sounds far older than Walter, but his brisk and nonchalant performance mimics Walter’s persona. Stuart’s deep, measured, and clear voice helps to substantiate the place and its people. Listeners will feel as if the world they are visiting is as familiar and knowable as its problems.
Fenris isn't a hell planet, but it's nobody's bargain. With 2,000-hour days and an 8,000-hour year, it alternates blazing heat with killing cold. A planet like that tends to breed a special kind of person: tough enough to stay alive and smart enough to make the best of it. And when that kind of person discovers he's being cheated out of wealth he's risked his life for, that kind of planet is ripe for revolution.
I loved this book as a junior high school student in the 1960s, and I still thought it was great. Tech, of course, was a bit dated, but the performance was more than acceptable, and the story held up.
Would you recommend this book to a friend? Why or why not?
It is a quick story and I thought the narrator really made it worth the listen. He doesn't seem to be a well-known of more popular narrator but I really enjoyed what he did with the characters, giving them some fun elements.
What does Eric Stuart bring to the story that you wouldn’t experience if you just read the book?
I'm not sure I would have enjoyed reading the book since for me, this narrator is what made me enjoy the characters more. I did not like the main character much at all, but I thought his portrayal of some of the side characters was great.
Could you see Four-Day Planet being made into a movie or a TV series? Who should the stars be?
It could probably be made into something as it gives you a nice backdrop on the scenario without needing too much in depth explanation. Definitely would be better then some of the bad Sci-Fi made today!
I just love finding old favorite stories in the audio format. This was the very first Audible book I finished and such a great old story. I couldn't help thinking "with a little more romance this would make a great Syfy Channel Saturday movie" and I'm pretty sure the original text is out of copyright. Oh well, dream on. Anyway, the young narrator of the story did a good job although I think there was one or two stumbles in there. Like I said this was my first Audible book so what do I know. A quick fun read.