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Daryus Gaunt used to be a crusader, before a questionable battlefield decision forced him to desert his unit. Pathfinder Shiera Tristane is an adventuring scholar obsessed with gaining the recognition she feels was stolen from her. When both are contacted by a sinister talking weasel and warned of a witch about to release a magical threat long trapped beneath an ancient temple, the two have no choice but to venture into the demon-haunted Worldwound in order to stop the disaster.
Jiri has always been special. Found as an infant in the ashes of her village, she was taken in by neighbors and trained to be a powerful jungle druid. Yet when Aspis Consortium mercenaries release an ancient evil that burns her adopted home to the ground, Jiri must gather a group of her own in order to get revenge and drive the mercantile foreigners from her land before they cause further damage. For in the heart of the Mwangi Jungle, sometimes the secrets of the past are best left buried.
Shaia "Shy" Ratani is a clever rogue who makes her living outside of strictly legal methods. While hiding out in the frontier city of Yanmass, she accepts a job solving a nobleman's murder, only to find herself sucked into a plot involving an invading centaur army that could see the whole city burned to the ground. Shy could stop that from happening, but doing so would involve revealing herself to the former friends who now want her dead.
Once a notorious Viking and pirate, Jendara has at last returned to the cold northern isles of her home, ready to settle down and raise her young son. Yet when a mysterious tsunami wracks her island's shore, she and her fearless crew must sail out to explore the strange island that's risen from the sea floor. No sooner have they arrived in the lost island's alien structures, however, than they find themselves competing with a monstrous cult eager to complete a dark ritual in those dripping halls.
Mirian Raas comes from a long line of salvagers, adventurers who use magic to dive for sunken ships off the coast of tropical Sargava. When her father dies, Mirian has to take over his last job: a dangerous expedition into deep jungle pools, helping a tribe of lizardfolk reclaim the lost treasures of their people.
Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold the magical Nightblade, a weapon capable of slaying devils by the thousands and freeing the world of their fiendish taint.
Daryus Gaunt used to be a crusader, before a questionable battlefield decision forced him to desert his unit. Pathfinder Shiera Tristane is an adventuring scholar obsessed with gaining the recognition she feels was stolen from her. When both are contacted by a sinister talking weasel and warned of a witch about to release a magical threat long trapped beneath an ancient temple, the two have no choice but to venture into the demon-haunted Worldwound in order to stop the disaster.
Jiri has always been special. Found as an infant in the ashes of her village, she was taken in by neighbors and trained to be a powerful jungle druid. Yet when Aspis Consortium mercenaries release an ancient evil that burns her adopted home to the ground, Jiri must gather a group of her own in order to get revenge and drive the mercantile foreigners from her land before they cause further damage. For in the heart of the Mwangi Jungle, sometimes the secrets of the past are best left buried.
Shaia "Shy" Ratani is a clever rogue who makes her living outside of strictly legal methods. While hiding out in the frontier city of Yanmass, she accepts a job solving a nobleman's murder, only to find herself sucked into a plot involving an invading centaur army that could see the whole city burned to the ground. Shy could stop that from happening, but doing so would involve revealing herself to the former friends who now want her dead.
Once a notorious Viking and pirate, Jendara has at last returned to the cold northern isles of her home, ready to settle down and raise her young son. Yet when a mysterious tsunami wracks her island's shore, she and her fearless crew must sail out to explore the strange island that's risen from the sea floor. No sooner have they arrived in the lost island's alien structures, however, than they find themselves competing with a monstrous cult eager to complete a dark ritual in those dripping halls.
Mirian Raas comes from a long line of salvagers, adventurers who use magic to dive for sunken ships off the coast of tropical Sargava. When her father dies, Mirian has to take over his last job: a dangerous expedition into deep jungle pools, helping a tribe of lizardfolk reclaim the lost treasures of their people.
Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold the magical Nightblade, a weapon capable of slaying devils by the thousands and freeing the world of their fiendish taint.
As a young woman, Jendara left the cold northern isles of the Ironbound Archipelago to find her fortune. Now, many years later, she's forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son, Kran, in peace. When a strange clan of shapeshifting raiders pillages her home, however, there's no choice for Jendara but to take up her axes once again to help the islanders defend all that they hold dear.
When the aristocratic Vishov family is banished from their native Ustalav due to underhanded politics, they're faced with a choice: fade slowly into obscurity or strike out for the nearby River Kingdoms and establish a new holding on the untamed frontier. For Lady Tyressa Vishov, the decision is simple. Together with her children and loyal retainers, she'll forge a new life in the infamous Echo Wood, and neither bloodthirsty monsters nor local despots will stop her from reclaiming her family honor.
In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble a team of thieves, cutthroats, and con men to take the fight into the demon lands and strike directly at the fiendish leader responsible for the latest raids - the demon Yath, the Shimmering Putrescence.
Kagur is a warrior of the Blacklions, fierce and fearless hunters in the savage Realm of the Mammoth Lords. When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the tribe's revenge. Yet this is no normal betrayal, for the murderous giant has followed the whispers of a dark god down into the depths of the earth, into a primeval cavern forgotten by time....
When a mysterious monster carves a path of destruction across the southern River Kingdoms, desperate townsfolk look to the famed elven ranger Elyana and her half-orc companion Drelm for salvation. For Drelm, however, the mission is about more than simple justice - it's about protecting the frontier town he's adopted as his home, and the woman he plans to marry.
Luma is a half-elven druid who can read city streets like a book. Together, she and her siblings form one of Magnimar's most infamous mercenary companies, solving problems for the city's elite. Yet when a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody power politics is growing in Magnimar...
To an experienced thief like Krunzle the Quick, the merchant nation of Druma is full of treasures just waiting to be liberated. Yet when the fast-talking scoundrel gets caught stealing from one of the most powerful prophets of Kalistrade, the only option is to undertake a dangerous mission to recover the merchant lord's runaway daughter - and the magical artifact she took with her.
For charming con man Rodrick and his talking sword, Hrym, life is all about taking what you can and getting away clean. But when the pair are arrested in the crusader nation of Lastwall, Rodrick faces immediate execution, with Hrym spending the rest of eternity trapped in an enchanted scabbard. Their only hope lies in a secret government program in which captured career criminals are teamed up and sent on suicide missions too sensitive for ordinary soldiers.
This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her sister from a nation of witches, and Decclan, a ne'er-do-well young spellcaster-turned-forger who wants only to prove himself a hero. Together, they'll face monsters, magic, and the fury of Ellasif's own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as people, will it be too late to save the girl from the forces of darkness?
Larsa is a dhampir - half vampire, half human. In the gritty streets and haunted moors of gothic Ustalav, she's an agent for the royal spymaster, keeping peace between the capital's secret vampire population and its huddled human masses. Yet when a noblewoman's entire house is massacred by vampiric invaders, Larsa is drawn into a deadly game of cat and mouse that will reveal far more about her own heritage than she ever wanted to know.
The aristocratic Pathfinder Varian Jeggare and his hellspawn bodyguard, Radovan (Pathfinder's answer to Sherlock Holmes and Watson), return for their fifth standalone novel. When Varian is bequeathed a dangerous magical book by an old colleague, he and Radovan are pulled into a mystery that will set them on the path of a powerful necromancer seeking to become the new avatar of an ancient and sinister demigod - one of the legendary Runelords. But in saving the world, will Varian and Radovan lose their souls?
The Hellknights are a brutal organization of warriors dedicated to maintaining law and order at any cost. For devil-blooded Jheraal, even the harshest methods are justified if it means building a better world for her daughter. Yet when a serial killer starts targeting hellspawn like Jheraal and her child, Jheraal has no choice but to use all her cunning and ruthlessness in order to defeat an ancient enemy to whom even death is no deterrent.
it was very interesting the only things i didnt like was that most of the creatures in it where from D and D and not pathfinder.
This was a fun read, and a fun listen, as I checked out the audiobook. The book was full of action, full of fighting. However, the plot seemed a little thin as well as the emotions. I do think this is a trend of the "Role-Playing" books, as I've noticed Dungeons and Dragons to often be the same way. It may be the publisher telling the author to have a battle every x amount of pages, since most gamers love the battles. Overall, though, it was a really enjoying read.