
Pathfinder Legends - Rise of the Runelords 1.1 Burnt Offerings
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Compra ahora por $11.60
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Narrado por:
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Ian Brooker
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Trevor Littledale
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Stewart Alexander
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Kerry Skinner
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De:
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Mark Wright
Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town’s annual Swallowtail Festival will give them what they need - until goblins attack during a ceremony to consecrate the town’s rebuilt church.
After defending Sandpoint, the adventurers discover a sinister plot to return an ancient evil to Varisia. Can they discover the sinister connection between the goblin attack and the removal of mortal remains from a crypt in the town’s graveyard?
This is just the beginning of a new quest for the iconic Pathfinder characters Ezren, Merisiel, Valeros and Harsk. The Rise of the Runelords begins with burnt offerings - and only four heroes stand against it.
©2014 Big Finish Productions (P)2014 Big Finish ProductionsListeners also enjoyed...




















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great story but pricy and lots of filler
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Ben
Too costly for what you get
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Having played through the original story, there are some key points missing (I'll hit the spoilers in a minute). One thing that I think would have helped is more of Ezren's journal entries, which did a good job framing the scenes where they were used, but aren't used nearly enough.
Since this ties into later chapters of a wider story, some of the omissions would have worked better if they had been expanded. For example, Aldern Foxglove is briefly mentioned, but his closeness to the heroes is important in the next chapter, and even a brief nod to the boar hunt (and the unusually proportioned boar, tied to omens of Lamashtu) would have helped.
Some other omissions aren't needed as much for the ongoing narrative, but would have made the events of the story less sparse, rushed, or unfinished. For example, there are a pair of mercenaries in the final location that would have been a good "twist" to help out the protagonists instead of the abrupt "this was too much for us before, but now that we've been captured, we can handle it."
There was also a rather significant mutant goblin that felt a little more important than Bruthazmus, and no reference to what was "in the basement" of the old fortress. I wouldn't have minded the goblin druid guarding the maze leading to the bridge either.
In the end, I'm not sure this is worth the price, even though I really appreciate the effort that goes into even a short production. At best I would hope there is a slightly higher price point that tips over the profitability line and allows for a better developed story.
Really a Hard Sell
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Amazing
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Too short for cost... but still excellent!
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very entertaining
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the time length is a lie
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Only issue is the length of the audio book
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Wish it were a little longer
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As a game master whos run this story 4 times before I enjoyed this fresh take, very different from my sessions.
Entertaining
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