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Pandora’s Crew
- Narrated by: Virtual Voice
- Length: 17 hrs and 46 mins
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This title uses virtual voice narration
Publisher's summary
The Federation didn’t start with a shot.
It was a man deciding to be decent when his training –even his genetics– insisted that he be a bastard.
It was a friendship between people who should have found each other repulsive.
It was a young girl asking impertinent questions and insisting that those around her do the right thing.
It was concern for the welfare of a damaged suitbot.
It was a woman being told that she was not allowed to fight injustice and answering “Yes, I think I will.”
In the founding of the Federation, it turned out to be all about finding the right crew.
New York Times bestselling authors Paula Goodlett and Gorg Huff are happy to bring you a new book in a new series, in a whole new universe. You will be familiar with Gorg and Paula from their books in Eric Flint's 1632 Ring of Fire series, The Kremlin Games, The Viennese Waltz, The Volga Rules and The Alexander Inheritance. And now they welcome you to the StarWings Universe.
The Pamplona sector—long cut off from Old Earth by war, politics, and the vagaries of jump—is slowly, too slowly to notice, slipping into a space-going dark age. Technology and science are being suppressed. The powers that be intend to remain in charge and are too busy sticking their knives in each other’s backs to notice that the short term advantage of demonizing aliens, artificial brains, and genetic engineering are far outweighed by the long term stagnation their paranoia and propaganda is fostering.
The artificial brain ship Pandora, her captain, Danny Gold, Checkgok, a Parthian neuter female, John, Jenny, the professors and the odds and sods they pick up as crew don’t know it either. At least not at first. They are just trying to get by. But the evidence mounts, and they are forced to make some hard decisions.
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- Narrated by: Virtual Voice
- Length: 11 hrs and 36 mins
- Unabridged
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The West Wing meets the X men. How does politics deal with people, often citizens, who are suddenly gifted with special powers—and an extra set of memories. Magic has started working! But it's not legitimate magic. Not the magic of Merlin or the powers of psychics. Instead it is the magic of a silly game. A Role Playing Game called Warspell and other games like it. The sort of games played with oddly shaped dice and little lead figurines by even odder people. And now not only is this silly sort of magic working, but the oddballs who play the games suddenly have special powers. Some of ...
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- By grumpy old blind guy on 01-15-24
By: Gorg Huff, and others