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Ian isn't crazy. Life would be a lot simpler if he was. He's eighteen, on the run, and scared - the shape-shifting delusions he's had since childhood have turned out to be real. He's the result of a dynamic mimicry project intended to help undercover agents "go grey" and blend in unnoticed. Now the biotech company wants its property back, and the only people he can trust are two private military contractors sent to find him...
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well. Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins bent on a genocidal crusade against all mankind. And that was the good news.
Meet the galaxy's unluckiest outlaws. Carl Ramsey is an ex-Earth Navy fighter pilot turned con man. His ship, the Mobius, is home to a ragtag crew of misfits and refugees looking to score a big payday but more often just scratching to pay for fuel. The crew consists of his ex-wife (and pilot), a drunkard, four-handed mechanic, a xeno-predator with the disposition of a 120kg housecat, and the galaxy's most-wanted wizard.
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
Death-row inmate Russell Harris and nine other convicts are given the chance to save their lives by agreeing to travel as test subjects on the transporter. But when the first volunteer dies a gruesome death, it becomes clear to Russell and his comrades that the venture is little more than a merciless death mission on which they will all perish. The surviving Transporter project members find themselves on a new planet and establish a colony alongside a group of abandoned soldiers and scientists. But mortal peril approaches, and the battle for survival has only just begun.
Court Gentry is known as The Gray Man - a legend in the covert realm, moving silently from job to job, accomplishing the impossible, and then fading away. And he always hits his target. But there are forces more lethal than Gentry in the world. And in their eyes, Gentry has just outlived his usefulness. Now, he is going to prove that for him, there's no gray area between killing for a living-and killing to stay alive.
Ian isn't crazy. Life would be a lot simpler if he was. He's eighteen, on the run, and scared - the shape-shifting delusions he's had since childhood have turned out to be real. He's the result of a dynamic mimicry project intended to help undercover agents "go grey" and blend in unnoticed. Now the biotech company wants its property back, and the only people he can trust are two private military contractors sent to find him...
Minalan gave up a promising career as a professional warmage to live the quiet life of a village spellmonger in the remote mountain valley of Boval. It was a peaceful, beautiful little fief, far from the dangerous feudal petty squabbles of the Five Duchies, on the world of Callidore. There were cows. Lots of cows. And cheese. For six months things went well. Then one night Minalan is forced to pick up his mageblade again to defend his adopted home from the vanguard of an army of goblins bent on a genocidal crusade against all mankind. And that was the good news.
Meet the galaxy's unluckiest outlaws. Carl Ramsey is an ex-Earth Navy fighter pilot turned con man. His ship, the Mobius, is home to a ragtag crew of misfits and refugees looking to score a big payday but more often just scratching to pay for fuel. The crew consists of his ex-wife (and pilot), a drunkard, four-handed mechanic, a xeno-predator with the disposition of a 120kg housecat, and the galaxy's most-wanted wizard.
The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the Native Americans in 1492. Over the horizon came ships of a technologically advanced, aggressive culture, and BAM! There went the good old days, when humans got killed only by each other. So, Columbus Day. It fits. When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved.
Death-row inmate Russell Harris and nine other convicts are given the chance to save their lives by agreeing to travel as test subjects on the transporter. But when the first volunteer dies a gruesome death, it becomes clear to Russell and his comrades that the venture is little more than a merciless death mission on which they will all perish. The surviving Transporter project members find themselves on a new planet and establish a colony alongside a group of abandoned soldiers and scientists. But mortal peril approaches, and the battle for survival has only just begun.
Court Gentry is known as The Gray Man - a legend in the covert realm, moving silently from job to job, accomplishing the impossible, and then fading away. And he always hits his target. But there are forces more lethal than Gentry in the world. And in their eyes, Gentry has just outlived his usefulness. Now, he is going to prove that for him, there's no gray area between killing for a living-and killing to stay alive.
On the edge of the galaxy, a diplomatic mission to an alien planet takes a turn when the Legionnaires, an elite special fighting force, find themselves ambushed and stranded behind enemy lines. They struggle to survive under siege, waiting on a rescue that might never come. In the seedy starport of Ackabar, a young girl searches the crime-ridden gutters to avenge her father's murder; not far away, a double-dealing legionniare-turned-smuggler hunts an epic payday; and somewhere along the outer galaxy, a mysterious bounter hunter lies in wait.
When Angela was young, before she came to realize she had a rare ability, she was a rather ordinary girl. At least, that was what everyone said. But Angela is anything but ordinary. The daughter of a meth addict, she is convinced she was born a freak. Haunted by an abusive childhood, she was forced to become a woman far too soon. And in the process, she became more.
The all-powerful immortal being, Trinos, created the world of Bish for her own amusement. There, an eternal war rages between good and evil under the gaze of the bored goddess. Humans battle monsters and each other in a savage, never-ending conflict. And there is one who is charged with maintaining the delicate balance between light and darkness: the warrior Venir, the Darkslayer.
If society collapsed, could you survive? When Morgan Carter's car breaks down 250 miles from his home, he figures his weekend plans are ruined. But things are about to get much, much worse: the country's power grid has collapsed. There is no electricity, no running water, no Internet, and no way to know when normalcy will be restored - if it ever will be.
We colonized 700 planets. Humankind enjoyed the benefits of expansion room and the end of wars. We even disbanded our military. Then the Krall found us. The Krall have used thousands of years of combat to select the genes of the strongest and fastest warriors. They are a species determined to dominate the entire galaxy, through destruction and annihilation of every opponent.
Koban is an uninhabited high-gravity planet with impossibly fast savage animals, which employ organic superconducting nerves. This deadly world is where the Krall tested humans for war capability.
Once every four years, the Earth Alliance Naval Academy is included in a war game...or rather, the Wargame: On a distant frontier colony, cadets must repair, recommission, and crew a fleet of old, mothballed warships for a simulated fleet action against a group of seasoned veterans using top-of-the-line warships. After some meddling on the part of the Admiralty, many of the Academy's best are assigned to the oldest, smallest hulk in the Wargame, the unfortunately named corvette, Chihuahua.
Evan Smoak is a man with skills, resources, and a personal mission to help those with nowhere else to turn. He's also a man with a dangerous past. Chosen as a child, he was raised and trained as part of the off-the-books black box Orphan program, designed to create the perfect deniable intelligence assets - i.e. assassins. He was Orphan X. Evan broke with the program, using everything he learned to disappear.
The world is falling to the burning shadow of the Possessed and only the power of a battle mage can save it. But the ancient bond with dragonkind is failing. Of those that answer a summoning too many are black. Black dragons are the enemy of humankind. Black dragons are mad. Falco Dante is a weakling in a world of warriors, but worse than this, he is the son of a madman. Driven by grief, Falco makes a decision that will drive him to the brink of despair. As he tries to come to terms with his actions Falco follows his friends to the Academy of War.
One thousand years after Earth was destroyed in an unprovoked attack, humanity has emerged victorious from a series of terrible wars to assure its place in the galaxy. But during celebrations on humanity’s new homeworld, the legendary Captain Pantillo of the battle carrier Phoenix is court-martialed then killed, and his deputy, Lieutenant Commander Erik Debogande, the heir to humanity’s most powerful industrial family, is framed for his murder.
A fighter pilot on a mission to reunite with her daughter. A cyborg soldier on a quest to regain his humanity. Mortal enemies during the war, they must now work together to salvage a 70-year-old freighter and navigate the gauntlet of pirates, scavengers, mercenaries, and other pitfalls that stand in their way after the fall of the largest empire mankind has ever known.
The Hundred Worlds have withstood invasion by the relentless Hok for decades. The human worlds are strong, but the Hok have the resources of a thousand planets behind them, and their fleets attack in endless waves. The long war has transformed the Hundred Worlds into heavily fortified star systems. Their economies are geared for military output, and they raise specialized soldiers to save our species. Assault Captain Derek Straker is one such man among many.
Seth Kinnaman's dream has always been to become the best fighter the world has ever seen. After spending his entire life training, he's finally ready to test his skills in the biggest tournament on Earth, where hundreds of the fiercest competitors vie for the supreme title. In the semifinals, Seth is getting the upper hand when his opponent uses an illegal blow to take him out. Upon waking up from a coma, Seth finds out he's lost his sight. He's become blind, and he's completely devastated. All his dreams are now shattered, and he soon falls into depression.
The past doesn't forgive. The past doesn't forget. And it knows where to find you.
Rob Rennie's life hasn't gotten any quieter since he left the Royal Marines and teamed up with an American vet, Mike Brayne. Mike - eccentric, idealistic, and enormously wealthy - can't resist righting wrongs. He's rescued a genetically engineered teenager on the run from an experimental defense program and brought down the head of the biotech corporation hunting the boy, and now he's waiting for the company to make another move, if it dares. He'll kill to protect the kid if need be.
But Rob lives by the maxim that there's no such thing as over. And something's certainly not over for him. An unknown, unseen enemy is stalking him, with tragic consequences for his son and ex-wife. As Rob and Mike close ranks to protect their families, they find themselves up against industrial espionage, two warring scientists, and a blood feud that won't end until somebody pays with their life.
The buried past has been biding its time to explode beneath them. Now, their best hope of putting it to rest forever could lie in the unique genetic skills of a runaway teenager.
The story really was good. But I have been waiting for a super hero. But got corporate secrets instead. Still waiting on the super worrier story.
Awesome book! Great story! Exciting gets your mind racing of what's going to happen next.
loved it . wish there were more in the series. looking forward to more by Ms Traviss
Unfortunately this sequel does not have the novelty or excitement of the first book. The genre has so much potential, but it was wasted here. The entire story was almost boring. The ending could easily have been a cliffhanger, but the author chose to make everything safe and tidy. That makes no sense at all for an action sci-fi story. Very disappointing.
0 of 1 people found this review helpful
I loved the first book. I enjoyed this one too, but missed Euan Morton reading it, as it took a while to get used to the new character voicings. The story is excellent though, now got to wait for book 3 (?)