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Moving Universes
- Narrated by: Virtual Voice
- Length: 13 hrs and 17 mins
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This title uses virtual voice narration
Publisher's summary
This second anthology will concentrate on stories about movement and the development of transport systems. It's not going to be exact.
The Monster: Deals with the building of the first passenger plane in the 1632 universe
The Arrow: With the construction of a delta wing aircraft
The Dog and Pony Show: Russia’s first airship and the politics surrounding it.
Backdoor: Takes us to a hard SiFi space opera universe and potentially important aspects of jump points.
High Road to Venice: The Jupiters are no in service and air travel can still be an adventure.
A Nerd at Sea: Still in the 1632 universe but now the adventures are on the open sea.
Cuba: Still at sea but we’ve moved universes. Now were in the Demon Rift universe. The king of France want’s the new world and it’s gold.
The Spark of Inspiration: Airplanes need sparkplugs but they need more than that. Nothing that skilled craftsmen can’t provide with a bit of help.
Doc: There is more than one way of moving. Sometimes it’s moving attitudes that counts.
Fresno Construction: If you’re going to have cars, you need roads. Don’t worry, the down-timers are on it.
Ball Whats?: Those crazy up-timers want us to make what? A new kind of barring?
A Wok on the Wild Side: When a friend needs your help in the WarSpell Multiverse you pack up your Wok and go adventuring
Jildijard: When a guy and his car appear right in front of your car? Well your parents are never going to believe it wasn’t your fault. Jildijard (the car) is the product of alien technology but it’s also a person.
The Slavery Attractor: This isn’t fiction but is a treatise on economics. But I think it matters so I included it.
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Story
The West Wing meets the X men. How does politics deal with people, often citizens, who are suddenly gifted with special powers—and an extra set of memories. Magic has started working! But it's not legitimate magic. Not the magic of Merlin or the powers of psychics. Instead it is the magic of a silly game. A Role Playing Game called Warspell and other games like it. The sort of games played with oddly shaped dice and little lead figurines by even odder people. And now not only is this silly sort of magic working, but the oddballs who play the games suddenly have special powers. Some of ...
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good Good
- By grumpy old blind guy on 01-15-24
By: Gorg Huff, and others