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Identical twins Fifer and Thisbe Stowe have amazing yet uncontrollable magical abilities. They're naturally more gifted than even their brother, Alex, the head mage of Artimé, could hope to be. But when they accidentally use their magic in the jungle of Artimé to strike down a beloved creature, Alex is furious and threatens to lock them away until they can learn to control their power.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
When Alex finds out he is Unwanted, he expects to die. That is the way of the people of Quill: Each year all the 13-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the army. Necessaries keep the farms running. Unwanteds are set for elimination. It’s hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate - until he discovers that instead of a “death farm”, what awaits him is a magical place called Artime.
Fourteen-year-old Ozzy lives near Portland, Oregon, and is desperate for help. His scientist parents have been kidnapped after discovering a formula that enables mind control. Their work was so top secret that Ozzy is afraid to go to the police, but without help, he fears he'll never find his parents. Then he stumbles across a classified ad in the local newspaper that says "Wizard for Hire. Call 555-SPEL." Ozzy has read about wizards in books like Harry Potter, but wizards couldn't exist today, could they? After Ozzy meets the wizard Labyrinth - a.k.a. Rin - he's even more skeptical.
Two years after his parents' sudden disappearance, Ben Greenwood stumbles upon a cryptic letter that could shed some light on their whereabouts. But before he can track them down, he'll need to find the mysterious organization that sent the letter: The Royal Institute of Magic. To succeed, Ben will have to navigate a land filled with fantastic creatures and spellshooters, where magic can be bought and sold, to unravel an ancient family secret that could hold the key to defeating an evil the institute has been fighting for the last 500 years.
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within . . . The sign is small, tucked into the corner of Mr. Clutter's bookshop window: “Adventurers Wanted. Apply Within.” No one but fifteen-year-old Alex Taylor even seems to notice it is there. And for Alex, who has wished for a change in his life, it is an irresistible invitation.Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
Identical twins Fifer and Thisbe Stowe have amazing yet uncontrollable magical abilities. They're naturally more gifted than even their brother, Alex, the head mage of Artimé, could hope to be. But when they accidentally use their magic in the jungle of Artimé to strike down a beloved creature, Alex is furious and threatens to lock them away until they can learn to control their power.
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
When Alex finds out he is Unwanted, he expects to die. That is the way of the people of Quill: Each year all the 13-year-olds are labeled as Wanted, Necessary, or Unwanted. Wanteds get more schooling and train to join the army. Necessaries keep the farms running. Unwanteds are set for elimination. It’s hard for Alex to leave behind his twin, Aaron, a Wanted, but he makes peace with his fate - until he discovers that instead of a “death farm”, what awaits him is a magical place called Artime.
Fourteen-year-old Ozzy lives near Portland, Oregon, and is desperate for help. His scientist parents have been kidnapped after discovering a formula that enables mind control. Their work was so top secret that Ozzy is afraid to go to the police, but without help, he fears he'll never find his parents. Then he stumbles across a classified ad in the local newspaper that says "Wizard for Hire. Call 555-SPEL." Ozzy has read about wizards in books like Harry Potter, but wizards couldn't exist today, could they? After Ozzy meets the wizard Labyrinth - a.k.a. Rin - he's even more skeptical.
Two years after his parents' sudden disappearance, Ben Greenwood stumbles upon a cryptic letter that could shed some light on their whereabouts. But before he can track them down, he'll need to find the mysterious organization that sent the letter: The Royal Institute of Magic. To succeed, Ben will have to navigate a land filled with fantastic creatures and spellshooters, where magic can be bought and sold, to unravel an ancient family secret that could hold the key to defeating an evil the institute has been fighting for the last 500 years.
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within . . . The sign is small, tucked into the corner of Mr. Clutter's bookshop window: “Adventurers Wanted. Apply Within.” No one but fifteen-year-old Alex Taylor even seems to notice it is there. And for Alex, who has wished for a change in his life, it is an irresistible invitation.Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
For centuries there have been rumors of another continent on the dragons' planet - another land far across the ocean, populated by tribes of dragons very different from those we know. But there's never been any evidence, and most dragons dismissed the rumors as fairy tales. Until now. Because it turns out the stories are true. And the other tribes are coming.
Caitlyn Aguirre should have been a magician. Her family certainly expected her to be a magician. But by the time she reached her 12th birthday, Caitlyn hadn't even managed to cast a single spell! In desperation, her parents send her - and her magical sisters - to Jude's Sorcerous Academy, her last best chance to discover her powers. But as she struggles to survive her classes without a single spell to her name, Caitlyn starts to uncover an ancient mystery that may prove the key to her true powers....
Forty years have passed since Jaevid Broadfeather brought peace to Maldobar and Luntharda. But that fragile truce will be tested as darkness gathers on the horizon. The vicious armies of the Tibran Empire have crossed the far seas and are threatening to destroy Maldobar completely. Not even the dragonriders can match the Tibran war machines. And after an attempt to awaken Jaevid from his divine sleep fails, the fate of Maldobar is looking grim.
Jake is a scrappy orphaned pickpocket living by his wits on the streets of Victorian London. Lately he's started seeing ghosts, and discovers he can move solid objects with his mind! He has no idea why. Next thing he knows, a Sinister Gentleman and his minions come hunting him. On the run for his life, Jake is plunged headlong into a mysterious world full of magic and deadly peril. A world that holds the secret to who he really is: the long-lost heir of an aristocratic family - with magical powers!
Trenton Colman is exceptionally creative, with a knack for all things mechanical. But his talents are viewed with suspicion in Cove, a steam-powered city built inside a mountain. In Cove, creativity is a crime, and invention is a curse word.
Most kids would do anything to pass the Iron Trial. Not Callum Hunt. He wants to fail. All his life, Call has been warned by his father to stay away from magic. If he succeeds at the Iron Trial and is admitted into the Magisterium, he is sure it can only mean bad things for him. So he tries his best to do his worst - and fails at failing. Now the Magisterium awaits him. It's a place that's both sensational and sinister, with dark ties to his past and a twisty path to his future.
From the moment Horace F. Andrews sees the sign from the bus - a sign with his own name on it - everything changes. The sighting leads him underground, to the House of Answers, a hidden warehouse full of mysterious objects. But there he finds only questions. What is this curious place? Who are the strange, secretive people who entrust him with a rare and immensely powerful gift? And what is he to do with it?
Even though thirteen-year-old Marcus Kanenas is confined to a wheelchair, he sees himself as a survivor and a dreamer. In fact, his favorite dream is of a world far away, a world where magic is as common as air, where animals tell jokes, and where trees beg people to pick their fruit. He even has a name for this place - Farworld. When Marcus magically travels to Farworld, he meets Kyja, a girl without magic in a world where spells, charms, and potions are everywhere, and Master Therapass, a master wizard who has kept a secret hidden for 13 years, a secret that could change the fate of two worlds.
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies....
Life is boring when you live in the real world instead of starring in your own book series. Owen knows that better than anyone, what with the real world's homework and chores. But everything changes the day Owen sees the impossible happen - his classmate Bethany climbs out of a book in the library. It turns out Bethany's half fictional and has been searching every book she can find for her missing father, a fictional character.
Magnus Chase has always been a troubled kid. Since his mother's mysterious death, he's lived alone on the streets of Boston, surviving by his wits, keeping one step ahead of the police and the truant officers. One day he's tracked down by an uncle he barely knows - a man his mother claimed was dangerous. Uncle Randolph tells him an impossible secret: Magnus is the son of a Norse god.
Long before they were spirit animals, the four were still legends - Great Beasts, the most powerful beings to roam the wilds of Erdas. Aided by a brave resistance of humans and animals, they gave their lives to protect the world from a threat more dangerous than any it had seen before: their own kind. Wise and cunning, gentle and ruthless, these are tales of the true heroes and villains in the war that started it all.
Ten years after Alex and Aaron Stowe brought peace to Quill and Artimé, their younger twin sisters journey beyond Artimé in the second novel in the New York Times best-selling sequel series to The Unwanteds, which Kirkus Reviews called "The Hunger Games meets Harry Potter".
The Artiméans have suffered some devastating blows.
After years of peace, the recent daring adventure of twins Thisbe and Fifer Stowe have brought about dire consequences. Thisbe has been captured, Fifer is injured, and Sky is lost at sea. The twins’ older brother, Alex, head mage of Artimé, is paralyzed with fear of losing anyone else he loves. Fifer must convince him to finally trust her to help in the battle ahead now that their true enemy has been revealed.