Fight, Magic, Items
The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
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Narrated by:
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Eric Michael Summerer
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By:
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Aidan Moher
About this listen
The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best.
Moher immerses listeners in the world of JRPGs, following the interconnected history through the lens of their creators and their stories full of hope and risk, from the tiny teams that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing boundaries with Phantasy Star; the team up between Horii and Sakaguchi to create Chrono Trigger; or the mashup of Disney with Final Fantasy in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, this book captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
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Batman Unauthorized
- Vigilantes, Jokers, and Heroes in Gotham City
- By: Dennis O'Neil - editor, Leah Wilson - editor
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
- Unabridged
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Compiled by a veteran writer of the comic series, this collection of essays explores Batman’s motivations and actions, as well as those of his foes. Batman is a creature of the night, more about vengeance than justice, more plagued by doubts than full of self-assurance, and more darkness than light. He has no superpowers, just skill, drive, and a really well-made suit.
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batman uninformed opinions
- By Anonymous User on 04-13-17
By: Dennis O'Neil - editor, and others
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Play Bigger
- How Pirates, Dreamers, and Innovators Create and Dominate Markets
- By: Play Bigger LLC, Dave Peterson, Christopher Lochhead, and others
- Narrated by: Sean Pratt
- Length: 8 hrs and 7 mins
- Unabridged
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Winning today isn't about beating the competition at the old game. It's about inventing a whole new game - defining a new market category, developing it, and dominating it over time. You can't build a legendary company without building a legendary category. If you think that having the best product is all it takes to win, you're going to lose. In this farsighted, pioneering guide, the founders of Silicon Valley advisory firm Play Bigger rely on data analysis and interviews to understand the inner workings of "category kings".
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The most impactful new thinking of the year
- By Anonymous User on 12-21-16
By: Play Bigger LLC, and others
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Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
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The Collaborative Habit
- Life Lessons for Working Together
- By: Twyla Tharp
- Narrated by: Lauren Fortgang
- Length: 4 hrs and 3 mins
- Unabridged
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In a career that has spanned four decades, choreographer Twyla Tharp has collaborated with great musicians, designers, thousands of dancers, and almost a hundred companies. She's experienced the thrill of shared achievement and has seen what happens when group efforts fizzle. Her professional life has been - and continues to be - one collaboration after another. In this practical sequel to her national best seller The Creative Habit, Tharp explains why collaboration is important to her - and can be for you.
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Awful narration
- By Anonymous User on 05-14-16
By: Twyla Tharp
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Make Noise
- A Creator's Guide to Podcasting and Great Audio Storytelling
- By: Eric Nuzum
- Narrated by: George Newbern
- Length: 8 hrs and 14 mins
- Unabridged
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Make Noise brings all the wisdom, advice, practical information, and big-picture thinking that any individual or business needs to make a successful podcast. He identifies core principles - such as create empathetically, i.e., think like the audience listens, and stay focused on what’s unique to you and what you have to say. He helps listeners come up with a “Ten Word Description” that will guide them throughout the creative process and then gets into how-tos - how to develop character, story, voice, and more.
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Excellent, thought provoking.
- By William Scott on 09-05-20
By: Eric Nuzum
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Marvel Comics
- The Untold Story
- By: Sean Howe
- Narrated by: Stephen Hoye
- Length: 17 hrs and 52 mins
- Unabridged
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The defining, behind-the-scenes chronicle of one of the most extraordinary, beloved, and dominant pop cultural entities in America’s history - Marvel Comics - and the outsized personalities who made Marvel, including Martin Goodman, Stan Lee, and Jack Kirby.
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It's as if this book was written for me!
- By Anonymous User on 03-15-13
By: Sean Howe
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The Innovation Secrets of Steve Jobs
- By: Carmine Gallo
- Narrated by: Sean Mangan
- Length: 8 hrs and 24 mins
- Unabridged
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In The Innovation Secrets of Steve Jobs, best-selling author Carmine Gallo reveals the qualities that make the Apple co-founder the most innovative leader in business today. Each principle is backed with research, quotes, and first-person interviews with experts and business leaders, as well as specific ideas for applying those principles to every business, large or small.
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awful
- By Thomas on 10-15-11
By: Carmine Gallo
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Unmistakable
- Why Only Is Better Than Best
- By: Srinivas Rao
- Narrated by: Srinivas Rao
- Length: 3 hrs and 45 mins
- Unabridged
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Story
After getting rejected from many business schools and fired from several sales jobs, Srinivas Rao decided to stop doing what he thought he was supposed to do and start working in a way that felt honest. He launched the Unmistakable Creative Podcast to interview some of the greatest minds in business - including Seth Godin, Simon Sinek, Pam Slim, Elle Luna, and Ryan Holiday - and found a surprisingly big audience. This book distills the lessons, anecdotes, and insights of the 500+ people he has interviewed.
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Being Unique is a Necessity
- By The Treadmill Doctor on 08-03-16
By: Srinivas Rao
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Break Through the Noise
- The Nine Rules to Capture Global Attention
- By: Tim Staples, Josh Young
- Narrated by: Luis Moreno
- Length: 7 hrs and 1 min
- Unabridged
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The odds of getting a video onto YouTube's front page are 1-in-2,000,0000, but Tim Staples, founder and CEO of Shareability, knows how to make the algorithms of Youtube, Google, Facebook and Instagram work for you - and he has the results to prove it, with a thriving business that has gotten their videos onto YouTube's front page an amazing 25 times. Here he shows savvy marketers, entrepreneurs, and online celebrity wannabes how they, too, can develop clever videos that amass millions of views.
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NOT A GOOD BOOK TO BE
- By FABIO HART on 05-08-22
By: Tim Staples, and others
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Little Bets
- How Breakthrough Ideas Emerge from Small Discoveries
- By: Peter Sims
- Narrated by: John Allen Nelson
- Length: 5 hrs and 2 mins
- Unabridged
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Performance
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Story
What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, the story developers at Pixar films, and the Army Chief of Strategic Plans all have in common? Best-selling author Peter Sims found that all of them have achieved breakthrough results by methodically taking small, experimental steps in order to discover and develop new ideas.
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Useful approach, not for everyone
- By Tad Davis on 08-15-11
By: Peter Sims
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We Promised You a Great Main Event
- An Unauthorized WWE History
- By: Bill Hanstock
- Narrated by: Josh Bloomberg
- Length: 13 hrs and 36 mins
- Unabridged
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Overall
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Performance
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Story
In We Promised You a Great Main Event, longtime sports journalist Bill Hanstock pulls back the curtain to give a smart fan’s account of WWE and Vince McMahon’s journey to the top. Untangling the truth behind the official WWE storyline, Hanstock does a deep dive into key moments of the company’s history, from the behind-the-scenes drama at the Montreal Screwjob, to the company’s handling of the Jimmy Snuka scandal, to the real story of the Monday Night Wars.
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Pronounce names correctly!
- By Anonymous User on 12-29-20
By: Bill Hanstock
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Not All Fairy Tales Have Happy Endings
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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What listeners say about Fight, Magic, Items
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Kindle Customer
- 09-23-24
For JRPG Fans & Those Curious About Them
A nice history of JRPGs and the series that defined the genre. There is some nice behind the scenes information detailed as well as commonly known facts.
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- Anonymous User
- 09-07-24
As someone who works in video games…
This was a thoughtful, well researched, and well paced book. The author covered A TON of material and did so with great fluidity.
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- Anonymous User
- 08-09-24
A walk down memory lane.
This is an amazing book about the past and present of some of the biggest juggernauts of gaming. It side notes some of the revolutionary smaller games and is a love letter to classics and to what could be next for role playing games.
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- Austin
- 12-01-24
Great 1st person perspective on the "RPG" genre as a whole
While this book could have had the second title of "my life growing up as a final fantasy fan and couldn't have enough of the stuff like it". It does cover a broad strokes perspective of growing alongside the RPG genre as a whole. I really liked how it didn't just focus on LITERAL jrpgs and included the mentality of what constitutes a JRPG (Zelda totally does come at me) but also includes impacts spread wide in the gaming history JRPGS have on fans and the industry.
super good super cool.
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- Cyrus
- 08-14-23
Excellent history of the JRPG genre
Fight, Magic, Items is an excellent history of the JRPG genre, taking the listener on a journey from the crude but memorable Dungeons and Dragons simulators of early computers through to the present. If you're an old school hardcore gamer or someone who just picked up their first Final Fantasy, this is for you. I came away with a few titles I have never played that I want to check out now both old and new. I wonder if I can get anywhere in the original Wizardry...
the narration is clear and very good.
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- Spencer Scott Holmes
- 11-29-23
Talking bout' my Generation!
Great full history of the Japanese Role Playing Games in their journey to the West. 100 percent my era and the author sounds to be my age give or take. So, I could relate perfectly to his upbringing. He also talks in a very optimistic way about every major game in the genre with no negative bias. I like that positivity.
Now I know, there's no way to touch on every game in this series. But there are a few that do get the light treatment of just a few sentences or so worth. The major one to me is Lunar on Sega CD. That always seems like one of the big pinnacles of raising the bar all around for the early 90s. Mind blowing if you got to experience it then too on original hardware. But beyond that small qualm, there's so much good history and information going around that I can't complain.
It's a topic that could almost have a two or three book series. Each with the length of this title here. Chronicling the 80s/90s section. Then the 2000s and up to modern. That's just how much good times there was. I really enjoyed this book thoroughly and hope that there can be a part 2 down the line. Even just a bonus book that maybe tackles deeper sections more in depth and covers some of the other games that could use some extra attention.
But still, there's an amazing overview that will get your stack of JRPGs filled to the brim. Whether it's old classics to play again, titles you may have missed over the years, and then some newer ones that sound quite interesting. The best of gaming is all chronicled here. Join the retro party!
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- Jeremy Culver
- 09-26-23
couldn't stop listening
this is such a great dive into the history of Final fantasy and Dragon Quest as well as some other JRPGs. I couldn't stop listening and was only upset that it ended. highly recommend
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- Kace
- 09-20-24
Fantastic history of the genre.
Great book to get to the history of the jrpg genre of games. There’s enough for multiple volumes but this one book will give you a great overview and possibly inspire you to play or revisit some of these games.
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