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Publisher's Summary

In the aftermath of a major hurricane, a massive antique crate washes up on the shore of Raadsel Point. It's smuggled cargo from the wreck of the Edmund Wood, an unregistered transport returning from a very unusual expedition...a ship that went down in the deepest and most dangerous part of the Hudson known as The World's End. The nightmare creature it contains is about to unleash havoc on the citizens of the sleepy river village of Wyvern Falls and inadvertently draw to it a predator thought extinct a millennium ago. It will come down to two people to figure out what both these creatures are and how to stop them: expat CID Detective John Easton and American Indian anthropologist Sarah Ramhorne. The two of them will have to unravel local Indian myths, outmaneuver a corrupt mayor, a failing TV show and an overzealous Green Folk Festival if they are to stand any chance of saving the day.

©2016 Severed Press (P)2017 Beacon Audiobooks

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boring

Did not like this book took for ever to get to the plot was boring

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Suspend All Disbelief

What did you like best about Nightmare from World's End? What did you like least?

Clichés abound, sometimes in pairs. On occasion they don't even relate. It feels like the author was trying to reach a targeted word count. It's very distracting.
For instance on of the characters looks forward to a "tall, cool, cold one" in the bar. Really?

Would you recommend Nightmare from World's End to your friends? Why or why not?

No, I found myself at several points how close I was to the end of this book.

Which character – as performed by Doug Greene – was your favorite?

The narrator did a good job with challenging writing. There really isn't an opportunity for character development by the narrator due to the writing.

Did Nightmare from World's End inspire you to do anything?

I was inspired to avoid further encounters from the author.

Any additional comments?

So much potential handled so poorly. Overly verbose and heavily clichéd writing competes with unbelievable situations to stretch and eventually snap my very flexible level of credibility. There is a lot of character description that doesn't add to the story and feels needlessly over done.
The author takes just about every creature feature plot and kneads them into some pretty heavy and stodgy dough. Then half bakes the whole mess.
Yes, you do get a two-fer on monsters, but even that deal can't salvage this effort.
On a positive note, it is good to know you can kill a giant squid with a Bowie knife that belongs to someone else that just happens to be on your belt.

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