Break the Dominion
No se pudo agregar al carrito
Add to Cart failed.
Error al Agregar a Lista de Deseos.
Error al eliminar de la lista de deseos.
Error al añadir a tu biblioteca
Error al seguir el podcast
Error al dejar de seguir el podcast
Obtén 30 días de Standard gratis
Compra ahora por $5.99
-
Narrado por:
-
Virtual Voice
-
De:
-
Ethan R. Ward
Este título utiliza narración de voz virtual
The fleet can win the Rim. It might lose Earth.
Twelve days ago, the Ark Fleet broke a Dominion stronghold at Tethys. The cost was measurable. The victory was real. The aftermath is worse.
A deep-space anomaly tied to the fleet’s own weapons has triggered a system-wide signal. Not a glitch. Not a weapon. A beacon. The Dominion now knows something survived in Sol.
Captain Will Statham doesn’t have time to confirm it. He has a damaged fleet, a collapsing colony, and a single strategic option left.
Hit Hub Seven. Cripple the Dominion supply chain. Force the war onto terms humanity can survive.
Commander Scarlett Virek has the numbers. Seven operational dreadnoughts required. One fully intact. Twelve days to close the gap. The margin isn’t thin anymore. It’s gone.
On the surface, Director Vasik is trading infrastructure for armor and time for lives. In the tunnels, Major Hollister is turning civilians into a force that doesn’t retreat—because it doesn’t know how. And beyond the Rim, a Dominion strike group is already moving on the signal.
They aren’t coming to occupy. They’re coming to finish what they started.
Winning at Hub Seven could fracture the Dominion’s hold on the Rim. Losing means the fleet dies in orbit. Either way, the beacon is still burning.
The war isn’t about territory anymore. It’s about whether humanity can stay hidden long enough to survive.
Las personas que vieron esto también vieron: