• Blood, Sweat, and Pixels

  • The Triumphant, Turbulent Stories Behind How Video Games Are Made
  • By: Jason Schreier
  • Narrated by: Ray Chase
  • Length: 7 hrs and 58 mins
  • 4.7 out of 5 stars (5,714 ratings)

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Blood, Sweat, and Pixels  By  cover art

Blood, Sweat, and Pixels

By: Jason Schreier
Narrated by: Ray Chase
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Publisher's summary

Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.

Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

©2017 Jason Schreier (P)2017 HarperCollins Publishers

What listeners say about Blood, Sweat, and Pixels

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Great book. Really enjoyed listening to it

Hands down one of the best books I've ever listened to. I'm not into games, but it was entertaining to hear the passion and struggle of game creators.

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A fun listen!

I found this to be very entertaining and informative. If you love video games, the industry or just want to hear stories about some of gaming's most influential games this is worth the credit.

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A great book for anyone who is interested in understanding how games are made

A fascinating selection of stores about some of the most iconic games over the past few years. It really makes you think about how games are made and allows you to appreciate them even more that you may have previously.

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Great Insight about the Industry

Loved it! Very Insightful! Great pace and very good stories about some of the top gaming companies success and failures.

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A wonderful view beyond the veil.

It was a pleasant experience of what goes on with game development and design.

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Great Title!

The books is very well written and informative about the game industry. I’ve read it several time and listen twice as many. So good!!

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super interesting!

Such a great book! the stories were fascinating, a good length, and well read! I couldn't put the book down! I love how it showcased different styles of games that went through different struggles. I would love a new one that went over some more recent games.

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Very In Depth

Great book. Never knew so much went into video games, which is crazy cause I mean look at them. Truly a passion project and an art form.

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Wonderfully narrated book. Very intriguing subject

Amazing read, a must for everyone even remotely interested in games and game development. Ray Chase is an amazing voice actor and really made this audiobook a awesome experience. I hope he gets to narrate a lot more audiobooks!

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Insightful

Learning the stories behind all these games changed how I perceived them. It even made me want to play them again!

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