- helpful votes
World War Z: The Complete Edition (Movie Tie-in Edition)
- An Oral History of the Zombie War
- By: Max Brooks
- Narrated by: Max Brooks, Alan Alda, John Turturro, and others
- Length: 12 hrs and 9 mins
World War Z: The Complete Edition is a new recording of Max Brooks’ best-selling novel, World War Z: An Oral History of the Zombie War, featuring 21 additional Hollywood A-list actors and sci-fi fan favorites performing stories not included in the original edition. New narrators include Academy Award-winning director Martin Scorsese, Spiderman star Alfred Molina, The Walking Dead creator Frank Darabont, rapper Common, Firefly star Nathan Fillion, Shaun of the Dead’s Simon Pegg, and members of the casts of Star Trek, Battlestar Galactica, Heroes and more!
A Good Story with an All Star Cast but ABRIDGED
- By Kim Venatries on 05-22-13
Missing little parts? But still amazing
I've read the book twice and this definitely improves on the source material. I loved Todd the soldier (I swore that was TJ Miller, was shocked to hear it was Mark Hamill) and the two Japanese characters, the blind shovel warrior and the otaku, really great stories to listen to.
Unfortunately I could swear it's missing some material: I remember a very satisfying part where the blind guy drops from a tree and pins the otaku, then they update each other and join forces. That never showed up in the audio book. And a line from the wartime government speaker about trying to figure out which cash is legitimate vs stolen off corpses is gone. Maybe more is missing, I can't say. But these omissions (and the sub-par performance of the 'surfer guy' submersible pilot) are the only reason I can't give this book a perfect score.
It's still great though, definitely buy it.
3 of 4 people found this review helpful
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
Behind the Scenes
- By SAMA on 11-27-17
Would have liked a bit more depth, but still great. Also it was a amusing hearing him define terms like 'RPG' in a game dev book =P
- Overcoming the Unseen Forces That Stand in the Way of True Inspiration
- By: Ed Catmull, Amy Wallace
- Narrated by: Peter Altschuler
- Length: 12 hrs and 52 mins
Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation - into the meetings, postmortems, and "Braintrust" sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture - but it is also, as Pixar co-founder and president Ed Catmull writes, "an expression of the ideas that I believe make the best in us possible."
A good listen... If you speed up the player
- By andrea gini on 10-06-15
Creativity, Inc. is a book for managers [ONLY]
Where does Creativity, Inc. rank among all the audiobooks you’ve listened to so far?
This book is for people managing very large teams. The thesis that 'being too strict will kill creativity' is mostly explained by abstract rules instead of examples- Maybe the generalizations would click with managers, but they're unhelpful to me. As we're taught in computer coding, "all abstraction lie".
Skip to the last quarter of the book where he compares disney's dysfunctional animation team to pixar's, and how they went about fixing it. Then it's a slew of examples reaffirming his rules and beliefs.
What was the most interesting aspect of this story? The least interesting?
The most interesting parts were the detailed looks into pixar's history and practices: For example, the specifics of the 'brain trust' story critique sessions and the importance of candor, being brutally honest.
The least interesting parts were when he'd talk for half an hour trying to explain a rule of his via abstractions or metaphor instead of just giving a few examples- As a fan of animators and pixar, the lack of detail felt like cruel teasing.
What three words best describe Peter Altschuler’s performance?
"Kind of Overdone". The intensity frequently made it awkward, such as "please PLEASE get this [dysfunctional] meeting table out of here!" Ok buddy it's a table, not your first born's life. Calm down a wee bit.
Was there a moment in the book that particularly moved you?
The bonus chapter about Steve Job's growth as a person before his death, that came out of nowhere. Wow.
Any additional comments?
I bought this book to get an in depth look at how pixar staffers approach their work to be more effective animators or engineers. Instead I got 13 hours of rules for staying out of the way of the interesting people.
Halo: Mortal Dictata
- By: Karen Traviss
- Narrated by: Euan Morton
- Length: 16 hrs and 55 mins
With the Covenant War over, the Office of Naval Intelligence faces old grievances rising again to threaten Earth. The angry, bitter colonies, still with scores to settle from the insurrection put on hold for thirty years, now want justice and so does a man whose life was torn apart by ONI when his daughter was abducted for the SPARTANII program. Black ops squad KiloFive find their loyalties tested beyond breaking point when the father of their Spartan comrade, still searching for the truth about her disappearance, prepares to glass Earth's cities to get an answer.
Read Order update. 2014
- By Fenrir96 on 02-24-14
A tedious and irritating 17 hours. Not Halo.
This book wasn’t for you, but who do you think might enjoy it more?
People into books about constant, arguably unwarranted angst about a fictional event.
Not for people who enjoy military sci fi, action, characters with more than one whiny facet to their personality, stories that have actual events or matter in a larger series.
Would you ever listen to anything by Karen Traviss again?
I tried the previous book in her story arc and found it pretty dull and uneventful as well. This one lured me in by promising to address a character story that they talked about a lot in the first one, but left on a cliffhanger ending. I thoroughly regret buying both books.
What aspect of Euan Morton’s performance would you have changed?
There's something about his reading style that rubs me the wrong way. I'd say it's mostly the careful, pompous rhythm he uses. Personally I'd prefer to give him 1 star after loathing it so much, but I can't deny that he gave it a good effort.
What reaction did this book spark in you? Anger, sadness, disappointment?
Perpetual boredom with sparks of anger whenever the characters went out of their way to cuss out 'Catherine Halsey', a big character of the Halo series. Seeing as this book seems to be a 17 hour, one sided moral crusade against her, this was frequent.
"Halsey, that bitch" ought to be this books tagline.
Any additional comments?
At best this book was bland and uneventful- False advertising to include it in the same series as Larry Niven's "First Strike" and "Fall of Reach", which were a constant thrill ride of creative technology, action, and larger than life drama, while still adding depth to people and events of the main series.
This book was a character driven novel on a far more human level. And yet, I absolutely did not care about any of the characters, and thoroughly disliked most of them by the end. At least "Halsey, that bitch" is interesting, and talks about something more than her own emotional turmoil.