Episodios

  • What is 4D Gaussian Splatting? From Capture to VR Streaming
    Aug 6 2025

    Lennard Wolff, holds a Master in Cinematography and he is an expert in volumetric capture technology. He is Former Senior Technical Director at Synthesia and now the CEO of AdventuryXR a London based a startup revolutionising corporate learning through photorealistic immersive experiences.

    Georgii Vysotskii the co-founder and CEO of Gracia.ai a deep tech company specializing in the visualization and distribution of Gaussian splatting even in VR.


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    56 m
  • Why Spectacles Are The Future of AR
    Aug 1 2025


    Andrew Seleznov. Head of AR Production at Arcadia. Snap's internal creative studio for branded experiences working with the Biggest brands in the world and reshaping the way user interact and angage digitally and with the world around them.

    • Some of the capabilities of Lens Studio you might not know about

    • We look at 2 of their biggest collaboration with Nike and NYX and break down the types of brands working with Arcadia and the secret to a successful collaboration

    • Dive into his experience working on Spectacles


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    49 m
  • The GenAI Tool for Businesses (Sorry, Indie Creators)
    Jul 23 2025

    Kent Keirsey is the founder and CEO of Invoke. He has been in the tech industry for over 14 years, serving as a product and business leader in startups across B2B, B2C, and Enterprise SaaS. In 2022, he was an early contributor to Invoke's generative AI tools in open-source, building solutions for professional creatives. Recognising the need for these tools to serve teams, he founded Invoke in 2023 to provide image-generation software for established creative teams and enterprises. During this conversation, we will look at:

    • The Pros and cons of consumer-grade GenAI tools

    • What it takes to create a tool made for professional teams to solve specific creative challenges

    • The opportunities unlocked by a higher degree of control and customisation of creative workflows

    • We dive into some of the key issues faced by GenAI tools used for professional workflows, like the datasets used for the training and who owns the final product


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    55 m
  • Varjo Just Made Gaussian Splatting Enterprise-Ready
    Jul 16 2025

    Knut Nesheim has a background in large-scale machine learning systems and big data. He leads the engineering teams building Teleport, the Gaussian splatting tool created by Varjo, the Finnish hardware company renowned for the top-tier MR headset used by the most demanding businesses and enterprises worldwide. In this conversation we take a deep dive at the intersection of Gaussian splatting and VR.

    • We look at the very technological foundation of Teleport

    • Unique features it offers to users

    • The obvious consequences of their unrelenting pursuit of photorealism… with 2 caveats

    • How this all fit within the bigger vision of serving top-tier enterprises worldwide


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    51 m
  • How to Build Worlds (and Make Money) on Viverse
    Jul 9 2025

    Andranik Aslanyan is Head of Growth for VIVERSE at HTC, where he leads business strategies across marketing social media and product development to grow and scale this world-building platform built on the web for the web. In this conversation, we look at:

    • A unique feature offered to world builders to help them overcome the limitations of the web

    • How can creators monetise their work on Viverse

    • How Viverse has implemented Gaussian Splatting

    • A precious advice he gives to world builders

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    48 m
  • What It’s Really Like to Build Vision Pro Apps Today
    Jul 2 2025


    Matt Hoerl is a designer building things that feel inevitable once they exist. He founded Beautiful Things in 2024, a studio crafting AI native spatial experiences for the Apple Vision Pro. His visionOS apps have been globally featured by Apple Editors and selected as “Best in Education” and “Best in Design.” In this conversation we look at:

    • His impressions about WWDC and what it unlocks for developers and users

    • We went to the moon to experience Beautiful things

    • Several ways in which the team has implemented AI in their apps

    • The second biggest wish Matt wants from Apple

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    50 m
  • The Art of Designing Believable AI Agents
    Jun 25 2025

    Yuqian Sun is a Chinese AI narrative researcher based in London and currently a doctoral student at the Royal College of Art.

    Leveraging her expertise in interactive media, she creates narrative experiences that feel alive and extend beyond video games and into our daily lives through conversational AI agents. She explores this topic through chatbots, games and interactive installations, which expand the boundary of fiction through human or non-human language interactions.

    In this conversation, we look at:

    • The driving principles she follows when building believable AI Agents

    • Language and cultural barriers in the context of AI and Humans

    • Her strong stance on AI-generated content

    • A precious advice she gives to all creators out there who simply “hate AI”



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    48 m
  • The Best (and Worst) of the Camera API on Quest
    Jun 17 2025

    Christoph is an XR veteran, he worked as an XR developer at Axel Springer, and is now one of the minds behind Laser Limbo, a successful mixed reality game on Quest that turned into a full AR arcade in Berlin. Over the past years he has worked on several projects and full games that merge physical and digital and push the boundaries of what the current generation of headsets is capable of.His recent research has been focused on the camera API leading to some of the craziest AND most polished prototypes I have seen, giving us a glimpse of the future of human computer interaction. Today we will dive into the Camera API and understand:- What is currently the biggest limitation- What are some creative uses you might not have thought about- How he implemented ball tracking in the working prototype, I personally tested- An important question you should ask yourself before even starting
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    47 m